I think I finally figured out what causes Proximity Switches to fail at times, depending on location. I found out that placing a Proximity Switch near an Exocraft, remains triggered once activated once. You don’t have to be inside, they just give off a signal on their own. Moving the Exocraft away, causes it to function normally again.
Pretty annoying in my case, where I have built nice garages for my Exocraft. Maybe this could be useful, but pffftttt, it has given me headaches trying to figure out what caused this behaviour.
With Pilgrim near and activated
With Pilgrim near, but still active, while I am far away.
With Pilgrim moved and activated
With Pilgrim moved, no longer active, while I am at a distance.