I think I finally figured out what causes Proximity Switches to fail at times, depending on location. I found out that placing a Proximity Switch near an Exocraft, remains triggered once activated once. You don’t have to be inside, they just give off a signal on their own. Moving the Exocraft away, causes it to function normally again.
Pretty annoying in my case, where I have built nice garages for my Exocraft. Maybe this could be useful, but pffftttt, it has given me headaches trying to figure out what caused this behaviour. ![]()
With Pilgrim near and activated
With Pilgrim near, but still active, while I am far away.
With Pilgrim moved and activated
With Pilgrim moved, no longer active, while I am at a distance.



