PC (Steam) - version 2.09.1 (normal mode NEXT save)
I gave up trying to wire up my doors. Most of the times all the hard work getting my logic to work, goes down the drain again when I load into my game a next time. Doors as well as logic appears to lose connection, failing to function like it did before. Small electricity symbols appear to indicate an issue. Accessing the build menu, selecting wires, shows there are no longer any connections, besides the wires that remained. No longer can the logic itself, nor the doors, be hooked up again.
Another issue I noticed inside my bases, is the Proximity Switch itself. In many locations, as soon as it gets activated, it will no longer deactivate, as if now getting a continuous signal from something else. It appears as if any location on walls or floors where lights are connected cause the Proximity Switch to malfunction. A building part that is not directly connected to where I have my lights, often results in the Proximity Switch to work fine on it.
I have however not been able to easily reproduce the same issue with the Proximity Switch, in a simple creative mode setup. Just a Battery, 4 Solar Panels, a couple of connected walls with powered lights is not showing the issues I face in my base.
No clue what is causing the above issues. You’d expect everything to remain connected. I’d also assume that individual logic parts act on their own, only influenced by their connected wires. I hope this will be looked into and fixed in the near future. For now I see no point in trying, leaving my doors wide open.
Edit: Just restarted my game where I had removed all the logic and wiring with it. Had replaced the doors to show them having connections when in wiring mode. Checking the wire mode again after restart, shows no connections on the doors anymore. So the doors even fail on their own.
Edit: Changed version from 2.09 to 2.09.1