Did you check this tool:
Well, if theyād let the same āspeciesā die in different star sysyems, it would be possible. Itās a fictional universe after all.
yeahā¦hasnāt helped.
I can read header, read filenames all that. Decompress chunksā¦simple enough.
Pulling single filesā¦is being a dick
I can locate the start and end chucks, decompress, but the offset to the start of the file is being thrown off ⦠I adjusted manually and was able to pull 1st Language file fine, but manual adjustment is no good. Havenāt had enough time to try multiple files or anything to compareā¦I am thinking something is being aligned and the further down you go the more off it is maybe.
Scanned python codeā¦seems to be some alignment stuff, maybe tomorrow with enough coffee I can take another pass. Having limited time sucks lol
{TOOK a quick look at Python Code before Bed]
Dude needs to stop saying its 0x20000 chunk sizes (mentioned multiple times) but his code is actually 0X10000. Thought I was way off lolā¦
Found the difference. Its the offset to where datastarts, I wasnāt using it to properly compensate for the chunks indexes. I was accounting for it during identifying the start chunk, but when I took the difference between there was still a slight difference of 5k bytes. So once I figure out how to best account for this, I should be okayā¦in theory lol
HA! ā Soon as time permits Iāll update Icons, Got PAKs working. (So Far lol)
UPDATED
Are you able to pull the files about the new creatures/fauna theyāve added? Iām super unfamiliar with the datamining stuff and I play on XBox ):
Welcome to the forum @babypinksquid
Might be able to, but I currently have other priorities. Do keep an eye out though, maybe someone else will figure things out.
Welcome to the forum!
What exactly do you wanna know about the new creatures? Thereās files for a bunch of properties surrounding them. What specifically are you interested in?
well i am almost back to 100% code wise lolā¦
But got slightly distracted when i seen this enum: Ship Base? In addition to Freighter?
I assume itās just a lack of coffee⦠but???
Public Enum NMS_RealityEnum_PersistentBaseTypes As UInt32ā IGNORE REMAPPED NAME
HomePlanetBase = 0
FreighterBase = 1
ExternalPlanetBase = 2
CivilianFreighterBase = 3
FriendsPlanetBase = 4
FriendsFreighterBase = 5
SpaceBase = 6
GeneratedPlanetBase = 7
GeneratedPlanetBaseEdits = 8
NEW
PlayerShipBase = 9
FriendsShipBase = 10
End Enum
Looking for the genus/family names of the new creatures specifically!
Thank you for the welcome! ^-^
Ooh, hello there thanks for your stellar work as always Devilin <3
Damn, was hoping some would help with fishing catch rate, but I can stop experimenting now
I love that certain foods increase word translation, fried babel fish anyone?
Hmm, arenāt those set by communities / players? Iāve seen creature type names on the wiki, but I thought they were decided by a consensus? I just remember he creature types by whatever HG names their models
Thereās a new property in the GcSpaceshipComponentData
struct which seemingly enables the new āShip Baseā types HG added with Worlds Part 2. Whats interesting is that base parts you place around your ship in this base seem to become child objects of your starship, and fly alongside itās model.
Some rudimentary testing here
@ThatBomberBoi Is correct that creature family/genus names are taken from the real world, based on their representation in the game, which uses simplified/generic names as you see in the image. The image shows the current folder names for all the creature models.
Youād likely be using Hippocampus for Seahorse, or Penaeus for Prawn, etc. Not sure what the community is going to settle on for that matter
Well that explains the enum I found lol Sean is always cooking up some crazy ideas.
I would just like to see him concentrate on adding content to existing systems, and not just making more new ones.
Hmm, can this be modded to work with the skiff? If so, I wonder if this might imply that HG is working on ship bases for the ocean.
Together with the mentioning of āCorvettesā, I can see where that would appear to be goingā¦
Tried adding the Spaceship Component to the skiff. While it does work, It also looks like the game transfers the āship baseā to the Skiff when I do this, so itās probably not storing more than one of these in the save file, which is interesting.
It also kinda affects the bouyancy of the skiff? Iāve been tossed around ~50 u from my starship on the Skiff, and parts of the base keep getting drowned by the waves.