Datamining (Maximum Spoilers)

Did you check this tool:

4 Likes

Well, if they’d let the same ā€œspeciesā€ die in different star sysyems, it would be possible. It’s a fictional universe after all. :grin:

3 Likes

yeah…hasn’t helped.
I can read header, read filenames all that. Decompress chunks…simple enough.
Pulling single files…is being a dick
I can locate the start and end chucks, decompress, but the offset to the start of the file is being thrown off … I adjusted manually and was able to pull 1st Language file fine, but manual adjustment is no good. Haven’t had enough time to try multiple files or anything to compare…I am thinking something is being aligned and the further down you go the more off it is maybe.

Scanned python code…seems to be some alignment stuff, maybe tomorrow with enough coffee I can take another pass. Having limited time sucks lol

{TOOK a quick look at Python Code before Bed]
Dude needs to stop saying its 0x20000 chunk sizes (mentioned multiple times) but his code is actually 0X10000. Thought I was way off lol…

Found the difference. Its the offset to where datastarts, I wasn’t using it to properly compensate for the chunks indexes. I was accounting for it during identifying the start chunk, but when I took the difference between there was still a slight difference of 5k bytes. So once I figure out how to best account for this, I should be okay…in theory lol

4 Likes

HA! – Soon as time permits I’ll update Icons, Got PAKs working. (So Far lol)

UPDATED

4 Likes

Are you able to pull the files about the new creatures/fauna they’ve added? I’m super unfamiliar with the datamining stuff and I play on XBox ):

4 Likes

Welcome to the forum @babypinksquid

3 Likes

Might be able to, but I currently have other priorities. Do keep an eye out though, maybe someone else will figure things out.

3 Likes

Welcome to the forum!

What exactly do you wanna know about the new creatures? There’s files for a bunch of properties surrounding them. What specifically are you interested in?

3 Likes

well i am almost back to 100% code wise lol…

But got slightly distracted when i seen this enum: Ship Base? In addition to Freighter?
I assume it’s just a lack of coffee… but???

Public Enum NMS_RealityEnum_PersistentBaseTypes As UInt32’ IGNORE REMAPPED NAME
HomePlanetBase = 0
FreighterBase = 1
ExternalPlanetBase = 2
CivilianFreighterBase = 3
FriendsPlanetBase = 4
FriendsFreighterBase = 5
SpaceBase = 6
GeneratedPlanetBase = 7
GeneratedPlanetBaseEdits = 8

NEW
PlayerShipBase = 9
FriendsShipBase = 10
End Enum

5 Likes

Looking for the genus/family names of the new creatures specifically!

4 Likes

Thank you for the welcome! ^-^

4 Likes

Nutrient Ingestor values

7 Likes

Ooh, hello there :eyes: thanks for your stellar work as always Devilin <3

Damn, was hoping some would help with fishing catch rate, but I can stop experimenting now :wink:

I love that certain foods increase word translation, fried babel fish anyone?

6 Likes

Hmm, aren’t those set by communities / players? I’ve seen creature type names on the wiki, but I thought they were decided by a consensus? I just remember he creature types by whatever HG names their models :sweat_smile:

5 Likes

There’s a new property in the GcSpaceshipComponentData struct which seemingly enables the new ā€œShip Baseā€ types HG added with Worlds Part 2. Whats interesting is that base parts you place around your ship in this base seem to become child objects of your starship, and fly alongside it’s model.

Some rudimentary testing here

9 Likes

@ThatBomberBoi Is correct that creature family/genus names are taken from the real world, based on their representation in the game, which uses simplified/generic names as you see in the image. The image shows the current folder names for all the creature models.

You’d likely be using Hippocampus for Seahorse, or Penaeus for Prawn, etc. Not sure what the community is going to settle on for that matter

4 Likes

Well that explains the enum I found lol Sean is always cooking up some crazy ideas.
I would just like to see him concentrate on adding content to existing systems, and not just making more new ones.

3 Likes

Hmm, can this be modded to work with the skiff? If so, I wonder if this might imply that HG is working on ship bases for the ocean.

2 Likes

Together with the mentioning of ā€œCorvettesā€, I can see where that would appear to be going… :grinning:

3 Likes

Tried adding the Spaceship Component to the skiff. While it does work, It also looks like the game transfers the ā€œship baseā€ to the Skiff when I do this, so it’s probably not storing more than one of these in the save file, which is interesting.

It also kinda affects the bouyancy of the skiff? I’ve been tossed around ~50 u from my starship on the Skiff, and parts of the base keep getting drowned by the waves.

5 Likes