Think I finally sorted out some stability in code again…Used a combination of partial classing and method invoking using predefined function name and guid combo. So in theory, I should be able to still read all versions, once I go back and figure out a way to add the couple I skipped after adrift…and shouldn’t mean much manual editing… argh Sean…you make being nosy a challenge sometimes lol
A quick showcase of the unfinished “MP_WHO” Nexus Mission. AFAIK, you’re supposed to extract a resource from the damaged machinery, go to space and have a space encounter, before returning back, all of which should happen after the looping bit you see me stuck in:
This is from current Steam Experimental update, which changed these results quite substantially. I do have this for the current public release as well though, just not posted here and soon outdated anyway.
All ‘bait’ items (GcProductTable/GcSubstanceTable), sorted by rarity and size values (per type)
Note: These are just the values as shown in-game when used as bait. Still things to figure out when it comes to the full game mechanic.
Caramel Ice Cream has the night lure bonus on current version, so I was a bit worried when I didn’t see it high on the new list here for experimental.
It’s moved to N/A
It no longer has a boost and has a similar percentage for rarity as it had before, I actually prefer this because I was catching zero Legendarys at night because of the night lure bonus
Bionic lure has been moved to top of the N/A pile which seems odd, I figured the idea was that through cooking and experimenting you would discover better lures for Legendary chance than the default fish lure given for it. Spicy Chum also not far off from Bionic Lures new rate either ;0;
I’ve made farms for both so I’m a happy fisherman either way, and I’m sure more balancing is coming over the weeks, months and years
Is there a complete list of the < img > <> icons for No Mans Sky that we can use when naming things? I still use the same old link from the original Reddit Post about the images/colours.
I’m wondering if there have been any new ones added with fishing? Specifically that hook. Would be useful for fishing bases
I will search through the recent string txt updates posted above in the meantime and update my post if I find what I’m looking for
edit: Doesn’t look like it, all mentions of < img> are just for menu/action button graphics in the Aquarius strings.
Thanks Devilin I forgot about the Glyphs so I think I will be using the Whale for my fishing bases.
The icon for the relaxed difficulty will always remind me of the ARG tests for Citizen Scientists and the grading systems/results we would get via email.
If there was a NMS version of this, I would finally win a game! Have not played it since the 90’s (my friends family owned a copy and always got the updated ones)
I managed to single out the generating function for these stats in the exe today, so they should be easier to pull automatically in the future, should HG mess with the value generation again or add new items!
It’s not that much work to pull that table to be honest. I am mostly curious about the formula involved with the catch result from fishing. The one that uses the values in the fishing globals. I know someone has already looked into possible functioning of this, but still speculation. I’d like to see some fancy disassembly … hehe