Community Events Season 1 - Source from NMS_LOC4_ENGLISH


#1

Note

This topic is merely meant as a resource of collected info, so please treat it as such.
For Discussion of the events in general, please visit the below topic instead:


I decided it’s time to share my data for the community events, as found in LANGUAGE > NMS_LOC4_ENGLISH.
I initially wanted to wait until event week 8/8 was released, but HG is taking their time to bring these events to a finish. I guess I am not that patient…

I have been collecting this since the events first started and have been trying to organise it according to each event’s timeline for as much as possible. Some data may be repeated, but I tried to show it with the least amount of repetition possible. On rare occasion, data has actually not been present in the game, as minor changes have been made along the way.

If you wish to watch videos for all of the events we have had so far, I strongly recommend to check out the following playlists from @MacForADay.

PS:

  • In all of the resources I posted below, the <STELLAR><> tags have been replaced to show as bold+italic for readability.
  • Some data from previous events was re-used in later events. Whether I chose the correct data is unsure, but the result should be correct.
  • Thank you @sheralmyst for replying, which allowed me to post all the data I have for now. Not quite the way I prefer, but I’ll live with it :wink:

Community Research Week 1/8
ID Value
UI_COMM_WEEK_01_TITLE Community Research
UI_COMM_WEEK_01_SUB Help Specialist Polo - Week 1 of 8
UI_COMM_WEEK_01_DESC Specialist Polo is broadcasting a request for explorers. They ask for assistance as they document a new ‘phase’ of the galaxy.
UI_COMM_WEEK_01_OBJ Make contact with the <SPECIAL>Space Anomaly<>
UI_COMM_WEEK_01_OBJ_TIP Launch into space to make contact
UI_COMM_WEEK_01_OBJ_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Specialist Polo is broadcasting a request for explorers

Launch into space to make contact with the <SPECIAL>Space Anomaly<>


UI_COMMS_ALL_COMMS_MSG INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT

Answer the Communicator by pressing <IMG>QUICK_MENU<>
NPC_COMM_WEEK_01_BRIEF Friend! The galaxy - it roars and shifts, renewed! You sense it too?

The boundaries shimmer! Now is the essential time for research, exploration, friendship!
NPC_COMM_WEEK_01_BRIEF2 The Gek’s enthusiasm transmits bright and clear through the communicator. They breathlessly tell me that their research has entered a new phase, and that we could plot it together…

Specialist Polo transmits the coordinates for a planet returning ‘marvellously curious’ scan data. A cache of strange objects, sprouting inside buried Technology Modules.

A small sample would sate their curiosity, but even better, more marvellous, were I to return with many…
NPC_COMM_WEEK_01_BRIEF_RES I am transmitting you coordinates for a portal to bypass the light years, friend! Through that gateway, our research begins.


UI_COMM_ALL_MARKER_PORTAL Portal
UI_COMM_WEEK_01_OBJ2 Visit the marked planet
UI_COMM_WEEK_01_OBJ2_TIP If necessary, use Specialist Polo’s portal address data to aid interstellar travel
UI_COMM_WEEK_01_OBJ2_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Visit the marked planet

Use Polo’s portal coordinates to aid interstellar travel
NPC_COMM_WEEK_01_PORTAL_DESC The portal yawns before me.

I inhale deeply, awed by the imposing structure. The destination for Polo’s request is at my fingertips. Are there others treading this interstellar path with me, I wonder?
NPC_COMM_ALL_PORTAL_OPT_A Input Polo’s Glyphs
UI_COMM_WEEK_01_MARKER Return Portal


UI_COMM_WEEK_01_OBJ3 Dig for strange objects
UI_COMM_WEEK_01_OBJ3_TIP Use the <TECHNOLOGY>Analysis Visor<> (<IMG>AIM<>) to locate <TECHNOLOGY>Buried Technology Modules<>.

Dig using the <TECHNOLOGY>Terrain Manipulator<> and search inside for strange objects

A small sample of 25 would be enough to assist Polo’s research
UI_COMM_WEEK_01_OBJ3_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Dig for %ITEM%

Current collection: %CURRENT%/%AMOUNT%
UI_COMM_WEEK_01_OBJ3_MSG_ALT <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Dig for strange objects

Current collection: %CURRENT%


UI_COMM_WEEK_01_OBJ4 Make contact with the <SPECIAL>Space Anomaly<>
UI_COMM_WEEK_01_OBJ4_TIP Launch into space to make contact
UI_COMM_WEEK_01_OBJ4_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Launch into space and make contact with Polo


UI_COMMS_ALL_COMMS_MSG INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT

Answer the Communicator by pressing <IMG>QUICK_MENU<>
NPC_COMM_WEEK_01_COMP Nada detected your ship signature first, friend! They say you have returned with the samples. Shall we draw them across to our home now?
NPC_COMM_WEEK_01_COMP_OPT_A Agree
NPC_COMM_WEEK_01_COMP_OPT_B Ask how this is possible
NPC_COMM_WEEK_01_COMP_RES_B Aha, a little trick of anomalous space, friend! It is a transporter of my own creation, wired from parts of a deconstructed trade terminal.
NPC_COMM_WEEK_01_COMP_RES_ALL We will be pleased to take as much data as you have, research deeper, understand further!
NPC_COMM_WEEK_01_COMP2_OPT_A2 Give small sample
NPC_COMM_WEEK_01_COMP2_RES_A Polo clicks their beak exuberantly, the sound of it echoing about the cockpit. They tell me they have transferred a gift to my accounts, and that I might spend it on something fun.

And - they hasten to add - their research could always benefit from further samples!
NPC_COMM_WEEK_01_SHOP You may have noticed, Traveller-Friend, that there is a new guest aboard our little home! A being fashioned from metal and soul, by my own paws! They will help me explore synthesis and creation, transforming Quicksilver into exotic goods!

You would like to meet them, yes? I feel they are a striking likeness for you, Traveller-Friend.
??? Accept
NPC_COMM_WEEK_01_SHOP_ALT Will we bring our home to you now, friend? Embrace and speak? Access the exotic trade network?
NPC_COMM_WEEK_01_SHOP_OPT_A Ask Polo to warp in


UI_COMM_WEEK_01_OBJ7 Visit Polo’s robotic companion
UI_COMM_WEEK_01_OBJ7_TIP Board the <SPECIAL>Space Anomaly<> to visit Polo’s Quicksilver synthesis robot

<TRADE_SPECIALS>Quicksilver<> can be exchanged for unique, one-off items
UI_COMM_WEEK_01_OBJ7_MARKER Quicksilver Synthesis Bot


UI_COMM_WEEK_01_STR_OSD BROADCAST AMPLIFIED <IMG>SLASH<> RESEARCH ZONE EXTENDED
UI_COMM_WEEK_01_OBJ5 (Optional) Dig for more, anywhere
UI_COMM_WEEK_01_OBJ5_TIP The object phenomenon has now spread throughout the galaxy.

Dig using the <TECHNOLOGY>Terrain Manipulator<> and search inside for strange objects

Launch into space to make contact with Polo
UI_COMM_WEEK_01_OBJ5_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Dig anywhere in the galaxy for more %ITEM%

Current collection: %CURRENT%

Launch into space to make contact with Polo
UI_COMM_WEEK_01_OBJ5_MSG_ALT <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Dig anywhere in the galaxy for more strange objects

Launch into space to make contact with Polo
UI_COMM_WEEK_01_OBJ5_MSG_ALT2 <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Dig anywhere in the galaxy for more strange objects

Or use the <TECHNOLOGY>Starship Scanner<> (<IMG>SCAN<>) in space to make contact with Polo


UI_COMM_WEEK_01_OBJ6 Make contact with the <SPECIAL>Space Anomaly<>
UI_COMM_WEEK_01_OBJ6_TIP Launch into space to make contact
UI_COMM_WEEK_01_OBJ6_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Launch into space and make contact with Polo


UI_COMMS_ALL_COMMS_MSG INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT

Answer the Communicator by pressing <IMG>QUICK_MENU<>
NPC_COMM_WEEK_01_COMP_RES_ALL We will be pleased to take as much data as you have, research deeper, understand further!
NPC_COMM_WEEK_01_COMP2_OPT_A Give single sample
NPC_COMM_WEEK_01_COMP2_OPT_A2 Give small sample
NPC_COMM_WEEK_01_COMP2_OPT_A3 Give impressive sample
NPC_COMM_WEEK_01_COMP2_OPT_B End transmission.
NPC_COMM_WEEK_01_COMP2_RES_A Polo clicks their beak exuberantly, the sound of it echoing about the cockpit. They tell me they have transferred a gift to my accounts, and that I might spend it on something fun.

And - they hasten to add - their research could always benefit from further samples!
NPC_COMM_WEEK_01_COMP2_RES_B Hail us with your scanner, friend, if you gather more samples!


UI_COMM_WEEK_01_CAP_OSD SAMPLE SUPPLY EXHAUSTED
NPC_COMM_WEEK_01_CAP Friend, we are spoiled and overwhelmed by your dedication to research! This will be all of the samples we can handle, I think!
NPC_COMM_WEEK_01_CAP_RES_A Polo clicks their beak exuberantly, the sound of it echoing about the cockpit. They tell me they have transferred a gift to my accounts, and that I might spend it on something fun.
NPC_COMM_WEEK_01_CAP_RES_B Thank you, thank you! I have analysis to do, much knowledge to build. But let us trade words again soon, continue to query this young galaxy!
Community Research Week 2/8
ID Value
UI_COMM_WEEK_02_TITLE Community Research
UI_COMM_WEEK_02_SUB Help Specialist Polo - Week 2 of 8
UI_COMM_WEEK_02_DESC Specialist Polo is broadcasting a request for explorers. They ask for assistance as they document a new ‘phase’ of the galaxy.
UI_COMM_WEEK_02_OBJ Make contact with the <SPECIAL>Space Anomaly<>
UI_COMM_WEEK_02_OBJ_TIP Launch into space to make contact
UI_COMM_WEEK_02_OBJ_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Specialist Polo is broadcasting a request for explorers

Launch into space to make contact with the <SPECIAL>Space Anomaly<>


UI_COMMS_ALL_COMMS_MSG INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT

Answer the Communicator by pressing <IMG>QUICK_MENU<>
NPC_COMM_WEEK_02_BRIEF Friend! The galaxy - it roars and shifts, renewed! You sense it too?

The boundaries shimmer! Now is the essential time for research, exploration, friendship!
NPC_COMM_WEEK_02_BRIEF2 This universe is greatly changed! Evolution has clocked a thousand loops, friend. The very metals and minerals of the worlds are refreshed, echoed by the diets of all strange and splendid beasts.

Have their mind-patterns changed too? What friendship will they transact in exchange for a snack? This is joy-stuffed research we do!
NPC_COMM_WEEK_02_BRIEF2_ALT This universe is greatly changed! Evolution has clocked a thousand loops, friend. The very metals and minerals of the worlds are refreshed, echoed by the diets of all strange and splendid beasts.

What will their stomachs make of the Hex Cores? Will they grant friendship? Aggression? Faeces? This is joy-stuffed research we do!
NPC_COMM_WEEK_02_BRIEF2_ALT2 This universe is greatly changed! Evolution has clocked a thousand loops, friend. The very metals and minerals of the worlds are refreshed, echoed by the diets of all strange and splendid beasts.

I believe the Hex Cores have been attracting creatures, nibbling at this anomalous snack! We much observe the effects. Feed our animal friends and search the results for clues!

This is joy-stuffed research we do!
NPC_COMM_WEEK_02_BRIEF_RES I have found a prime site to continue our research, Traveller-Friend! I am transmitting you coordinates for a portal to bypass the light years. Through that gateway, our research begins.


UI_COMM_ALL_MARKER_PORTAL Portal
UI_COMM_WEEK_02_OBJ2 Visit the marked planet
UI_COMM_WEEK_02_OBJ2_TIP If necessary, use Specialist Polo’s portal address data to aid interstellar travel
UI_COMM_WEEK_02_OBJ2_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Visit the marked planet

Use Polo’s portal coordinates to aid interstellar travel
NPC_COMM_WEEK_02_PORTAL_DESC The portal yawns before me.

I inhale deeply, awed by the imposing structure. The destination for Polo’s request is at my fingertips. Are there others treading this interstellar path with me, I wonder?
NPC_COMM_ALL_PORTAL_OPT_A Input Polo’s Glyphs
UI_COMM_WEEK_02_MARKER Return Portal


UI_COMM_WEEK_02_OBJ3 Feed Creatures and detect Anomalies
UI_COMM_WEEK_02_OBJ3_TIP Use the <TECHNOLOGY>Analysis Visor<> to locate creatures. <FUEL>Red<> dots indicate undiscovered species, whilst <TRADEABLE>green<> dots track species that have already been registered with the Analysis Visor.

Fed creatures may reward those who aid them.
UI_COMM_WEEK_02_OBJ3_TIP_ALT Polo believes some creatures have begun to eat the strange Hex Cores. They are interested in the effect of this change of diet.

Use the <TECHNOLOGY>Analysis Visor<> to locate creatures. <FUEL>Red<> dots indicate undiscovered species, whilst <TRADEABLE>green<> dots track species that have already been registered with the Analysis Visor.

Fed creatures may reward those who aid them.
UI_COMM_WEEK_02_OBJ3_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Feed creatures: %CURRENT%/%AMOUNT%


UI_COMM_WEEK_02_OBJ4 Make contact with the <SPECIAL>Space Anomaly<>
UI_COMM_WEEK_02_OBJ4_TIP Launch into space to make contact
UI_COMM_WEEK_02_OBJ4_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Launch into space to make contact with Polo


UI_COMMS_ALL_COMMS_MSG INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT

Answer the Communicator by pressing <IMG>QUICK_MENU<>
NPC_COMM_WEEK_02_COMP You have been far, fattened many creatures! Let us fatten our research banks too, sync your findings with the Anomaly database.
NPC_COMM_WEEK_02_COMP_ALT I detect the aroma of your research from here, Traveller-Friend! Let us fatten our research banks as you fattened those creatures! Sync your findings with the Anomaly database, if you please.
NPC_COMM_WEEK_02_COMP2_OPT_A Transmit data
NPC_COMM_WEEK_02_COMP2_OPT_A2 Transmit feeding data


UI_COMM_WEEK_02_OBJ7 Visit Polo’s robotic companion
UI_COMM_WEEK_02_OBJ7_TIP Board the <SPECIAL>Space Anomaly<> to visit Polo’s Quicksilver synthesis robot

<TRADE_SPECIALS>Quicksilver<> can be exchanged for unique, one-off items
UI_COMM_WEEK_02_OBJ7_MARKER Quicksilver Synthesis Bot


UI_COMM_WEEK_02_STR_OSD BROADCAST AMPLIFIED <IMG>SLASH<> RESEARCH ZONE EXTENDED
UI_COMM_WEEK_02_OBJ5 (Optional) Feed more creatures, anywhere
UI_COMM_WEEK_02_OBJ5_TIP <HIGHLIGHT>Broader research data<> would now benefit the project

Feed more creatures anywhere in the galaxy

Launch into space to make contact with Polo
UI_COMM_WEEK_02_OBJ5_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Feed more creatures anywhere in the galaxy

Current total: %CURRENT%

Launch into space to make contact with Polo
UI_COMM_WEEK_02_OBJ5_MSG_ALT <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Feed more creatures anywhere in the galaxy

Launch into space to make contact with Polo
UI_COMM_WEEK_02_OBJ5_MSG_ALT2 <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Feed more creatures anywhere in the galaxy

Or use the <TECHNOLOGY>Starship Scanner<> (<IMG>SCAN<>) in space to make contact with Polo


UI_COMM_WEEK_02_OBJ6 Make contact with the <SPECIAL>Space Anomaly<>
UI_COMM_WEEK_02_OBJ6_TIP Launch into space to make contact
UI_COMM_WEEK_02_OBJ6_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Launch into space to make contact with Polo


UI_COMMS_ALL_COMMS_MSG INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT

Answer the Communicator by pressing <IMG>QUICK_MENU<>
NPC_COMM_WEEK_02_COMP_RES_ALL We will be pleased to take as much data as you have, research deeper, understand further!
NPC_COMM_WEEK_02_COMP_OPT_A Agree
NPC_COMM_WEEK_02_COMP2_OPT_B End transmission.
NPC_COMM_WEEK_02_COMP2_RES_A Polo clicks their beak exuberantly, the sound of it echoing about the cockpit. They tell me they have transferred a gift to my accounts, and that I might spend it on something fun.

And - they hasten to add - their research could always benefit from further data!
NPC_COMM_WEEK_02_COMP2_RES_B Hail us with your scanner, friend, if you gather more data!


UI_COMM_WEEK_02_CAP_OSD RESEARCH DATA LIMIT REACHED
NPC_COMM_WEEK_02_CAP Friend, we are spoiled and overwhelmed by your dedication to research! But I have learned all I will ever need to learn about anomalous digestion, for this and all other cycles.
NPC_COMM_WEEK_02_CAP_RES_A Polo clicks their beak exuberantly, the sound of it echoing about the cockpit. They tell me they have transferred a gift to my accounts, and that I might spend it on something fun.
NPC_COMM_WEEK_02_CAP_RES_A_ALT Polo clicks their beak and gives a little sniff. They tell me they have transferred a gift to my accounts.

As their image fades, I see them examine a Hex Core of their own, as if considering eating it.
NPC_COMM_WEEK_02_CAP_RES_B Thank you, thank you! I have analysis to do, much knowledge to build. But let us trade words again soon, continue to query this young galaxy!


NPC_COMM_WEEK_02_HEXCORE_OPT Collect Hex Cores
NPC_COMM_WEEK_02_HEXCORE_RES I will transmit you the appropriate Hex Core samples, friend! Enjoy!
NPC_COMM_WEEK_02_HEXCORE_LANG You have lost the samples? Careless, Traveller-Friend, careless! These cores are strange, strange things. It would do no good for them to go astray!

But our research much continue. I shall transmit you a fresh batch. But do be careful!
Community Research Week 3/8
ID Value
UI_COMM_WEEK_03_TITLE Community Research
UI_COMM_WEEK_03_SUB Help Specialist Polo - Week 3 of 8
UI_COMM_WEEK_03_DESC Specialist Polo is broadcasting a request for explorers. They ask for assistance as they document a new ‘phase’ of the galaxy
UI_COMM_WEEK_03_OBJ Make contact with the <SPECIAL>Space Anomaly<>
UI_COMM_WEEK_03_OBJ_TIP Launch into space to make contact
UI_COMM_WEEK_03_OBJ_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Specialist Polo is broadcasting a request for explorers

Launch into space to make contact with the <SPECIAL>Space Anomaly<>


UI_COMMS_ALL_COMMS_MSG INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT

Answer the Communicator by pressing <IMG>QUICK_MENU<>
NPC_COMM_WEEK_03_BRIEF Friend! This galaxy shimmers! You see it, yes? Its renewed beauty?

Our research gathers pace. We are close to something, I know it! But we are attracting attention…
NPC_COMM_WEEK_03_BRIEF2 The Sentinels make some trouble for Nada and Polo. They always have. We fly outside, do not conform. If they located us, the Anomaly would be ended!

There is a facility that I am sure stores some of their logic, but I can not access it remotely. I am transmitting the coordinates to you now, friend! Let us push them, examine their routines and responses.
NPC_COMM_WEEK_03_BRIEF_RES I am transmitting you coordinates for the portal, friend. But there is danger! Please be full of care!


UI_COMM_ALL_MARKER_PORTAL Portal
UI_COMM_WEEK_03_OBJ2 Visit the marked planet
UI_COMM_WEEK_03_OBJ2_TIP If necessary, use Specialist Polo’s portal address data to aid interstellar travel
UI_COMM_WEEK_03_OBJ2_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Visit the marked planet

Use Polo’s portal coordinates to aid interstellar travel
NPC_COMM_WEEK_03_PORTAL_DESC The portal yawns before me.

I inhale deeply, awed by the imposing structure. The destination for Polo’s request is at my fingertips. Are there others treading this interstellar path with me, I wonder?
NPC_COMM_ALL_PORTAL_OPT_A Input Polo’s Glyphs
UI_COMM_WEEK_03_MARKER Return Portal


UI_COMM_WEEK_03_OBJ3_OSD Manufacturing Facility Detected
UI_COMM_WEEK_03_OBJ3 Reach the marked facility
UI_COMM_WEEK_03_OBJ3_TIP Specialist Polo has provided directions to a facility containing insight into Sentinel behaviour. They believe the Sentinel remote mind may contain clues to the galaxy’s evolving mysteries.
UI_COMM_WEEK_03_OBJ3_MSG Reach the marked facility


NPC_COMM_WEEK_03_FACTORY The terminal interface lists several databases related to Sentinels: manufacturing information as well as behavioural logs. The data is encrypted, but I can see an option to download for backup.

Something prickles, tingles, at the base of my skull. A sense of impending danger as the crimson alarm light sweeps across the room…
NPC_COMM_WEEK_03_FACTORY_OPT_A Download Sentinel Data
NPC_COMM_WEEK_03_FACTORY_OPT_B Leave


UI_COMM_WEEK_03_OBJ4_OSD ELITE SENTINEL FORCE DEPLOYED
UI_COMM_WEEK_03_OBJ4 Destroy Advanced Sentinels
UI_COMM_WEEK_03_OBJ4_TIP Locate Sentinels on the planetary surface.

Engage Sentinel drones in ground combat. Continue fighting drones and advanced Sentinel forces will be summoned.
UI_COMM_WEEK_03_OBJ4_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Destroy Sentinel Quads: %CURRENT%/%AMOUNT%
NOTIFY_SENTINELS (NMS_LOC1) <TITLE>Sentinels<>
Destroy drones before they alert others
Or avoid detection to escape


UI_COMM_WEEK_03_OBJ5 Make contact with the <SPECIAL>Space Anomaly<>
UI_COMM_WEEK_03_OBJ5_TIP Launch into space to make contact
UI_COMM_WEEK_03_OBJ5_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Launch into space to make contact with Polo


UI_COMMS_ALL_COMMS_MSG INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT

Answer the Communicator by pressing <IMG>QUICK_MENU<>
NPC_COMM_WEEK_03_COMP Did the Sentinels resist your presence, friend? Can we learn from the patterns in their patrols? Let me analyse the logs. They must be aware of what is happening…
NPC_COMM_WEEK_03_COMP2_OPT_A Transmit data
NPC_COMM_WEEK_03_COMP2_RES_A Polo reviews the logs, their holographic image nodding seriously. They tell me they have transferred a gift to my accounts, a small token for the risks I take on their behalf.

They seem reluctant to ask, but hesitantly they let me know there is still work to be done.


UI_COMM_WEEK_03_OBJ8 Visit Polo’s robotic companion
UI_COMM_WEEK_03_OBJ8_TIP Board the <SPECIAL>Space Anomaly<> to visit Polo’s Quicksilver synthesis robot

<TRADE_SPECIALS>Quicksilver<> can be exchanged for unique, one-off items
UI_COMM_WEEK_03_OBJ8_MARKER Quicksilver Synthesis Bot


UI_COMM_WEEK_03_STR_OSD BROADCAST AMPLIFIED <IMG>SLASH<> RESEARCH ZONE EXTENDED
UI_COMM_WEEK_03_OBJ6 (Optional) Destroy more Sentinels, anywhere
UI_COMM_WEEK_03_OBJ6_TIP <HIGHLIGHT>Broader research data<> would now benefit the project

Destroy more Sentinels anywhere in the galaxy

Launch into space to make contact with Polo
UI_COMM_WEEK_03_OBJ6_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Destroy more Sentinels anywhere in the galaxy

Current total: %CURRENT%

Launch into space to make contact with Polo
UI_COMM_WEEK_03_OBJ6_MSG_ALT <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Destroy more Sentinels anywhere in the galaxy

Launch into space to make contact with Polo
UI_COMM_WEEK_03_OBJ6_MSG_ALT2 <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Destroy more Sentinels anywhere in the galaxy

Or use the <TECHNOLOGY>Starship Scanner<> (<IMG>SCAN<>) in space to make contact with Polo


UI_COMM_WEEK_03_OBJ7 Make contact with the <SPECIAL>Space Anomaly<>
UI_COMM_WEEK_03_OBJ7_TIP Launch into space to make contact
UI_COMM_WEEK_03_OBJ7_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Launch into space to make contact with Polo


UI_COMMS_ALL_COMMS_MSG INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT

Answer the Communicator by pressing <IMG>QUICK_MENU<>
NPC_COMM_WEEK_03_COMP_RES_ALL Every drop of pugneum, every shattered piece of glass - this data brings us closer to the truth, Traveller-friend. But always take care! You are so precious to Nada + Polo.
NPC_COMM_WEEK_03_COMP2_OPT_A Transmit data
NPC_COMM_WEEK_03_COMP2_OPT_B End transmission
NPC_COMM_WEEK_03_COMP2_RES_B Hail us with your scanner, friend, if you have more to report!


UI_COMM_WEEK_03_CAP_OSD RESEARCH DATA LIMIT REACHED
NPC_COMM_WEEK_03_CAP Friend, we are spoiled and overwhelmed by your bravery! You do us a great service! But we are safe for now, Nada and I. Do not risk yourself any longer.
NPC_COMM_WEEK_03_CAP_RES_A Polo beams, relieved that I have not come to harm on their account. They tell me they have transferred a gift to my accounts, and that I might spend it on something fun.
NPC_COMM_WEEK_03_CAP_RES_B Thank you, thank you! We owe you much, Traveller-friend. This peace will pay us back in knowledge, I promise you!

#2
Community Research Week 4/8
ID Value
UI_COMM_WEEK_03_TITLE Community Research
UI_COMM_WEEK_04_SUB Help Specialist Polo - Week 4 of 8
UI_COMM_WEEK_03_DESC Specialist Polo is broadcasting a request for explorers. They ask for assistance as they document a new ‘phase’ of the galaxy
UI_COMM_WEEK_03_OBJ Make contact with the <SPECIAL>Space Anomaly<>
UI_COMM_WEEK_03_OBJ_TIP Launch into space to make contact
UI_COMM_WEEK_03_OBJ_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Specialist Polo is broadcasting a request for explorers

Launch into space to make contact with the <SPECIAL>Space Anomaly<>


UI_COMMS_ALL_COMMS_MSG INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT

Answer the Communicator by pressing <IMG>QUICK_MENU<>
NPC_COMM_WEEK_04_BRIEF Friend! Your data, harvested from the Sentinels at such great cost, it -

It has yielded an extraordinary result! They are tracking an Anomaly, but not Nada and Polo!
NPC_COMM_WEEK_04_BRIEF2 The Sentinels had such cartographic marvels! Boundary maps of our reality, charting its weaknesses, its vulnerabilities!

They have found a series of broadcasts from beyond the breach, messages from another anomalous being! We must track the source of these transmissions and make contact before they do.
NPC_COMM_WEEK_04_BRIEF_RES I am transmitting you their coordinates, Traveller-friend. Go, journey across the portals, be our messenger!


UI_COMM_ALL_MARKER_PORTAL Portal
UI_COMM_WEEK_03_OBJ2 Visit the marked planet
UI_COMM_WEEK_03_OBJ2_TIP If necessary, use Specialist Polo’s portal address data to aid interstellar travel
UI_COMM_WEEK_03_OBJ2_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Visit the marked planet

Use Polo’s portal coordinates to aid interstellar travel
NPC_COMM_WEEK_04_PORTAL_DESC The portal yawns before me.

These ancient structures link worlds and galaxies - how much further does their reach extend, I wonder? Polo’s hopes are pinned on the signals from this latest destination. But where are they leading us…
NPC_COMM_ALL_PORTAL_OPT_A Input Polo’s Glyphs
UI_COMM_WEEK_03_MARKER Return Portal


UI_COMM_WEEK_04_OBJ3_MARKER Echo Location
UI_COMM_WEEK_04_OBJ3 Acquire transmission data for Polo
UI_COMM_WEEK_04_OBJ3_TIP Polo has detected a broadcast from across the breach, an echo of another reality. They require precise signal data in order to establish a firm trace.

Locate the towers that are repeating the broadcast. Decipher the clues in the signal and align the repeater with the likely source.
UI_COMM_WEEK_04_OBJ3_MSG1 Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Locate the Anomalous Transmission

Align the transmitter stations to follow the signal


NPC_COMM_WEEK_04_GLITCH_OSD ::: BROADCAST ECHO DETECTED :::
NPC_COMM_WEEK_04_GLITCH_OSD2 ::: SECONDARY ECHO DETECTED :::
NPC_COMM_WEEK_04_GLITCH1_MAIN { [BROADCAST ECHO DETECTED] - SERIAL #4925X }
NPC_COMM_WEEK_04_GLITCH_TITLE Emergency Repeater Signal
NPC_COMM_WEEK_04_LISTEN_OPT Listen to signal
NPC_COMM_WEEK_04_ALIGN_OPT Align transmitter to source
NPC_COMM_WEEK_04_RETURN_OPT Return to transmitter menu
NPC_COMM_WEEK_04_GLITCH1_END { Additional data available }

{ Locate signal source and re-align transmitter to amplify signal }

{ Align towards which planetary body? }


NPC_COMM_WEEK_04_GLITCH1_LANG Landed on - kzzkktt - two small moons. /// - kzzkt - landing gear frozen, heading out for supplies…
NPC_COMM_WEEK_04_GLITCH1_OPTA Hion Prime
NPC_COMM_WEEK_04_GLITCH1_OPTB Baeane XVII
NPC_COMM_WEEK_04_GLITCH1_OPTC Xemb Tau


NPC_COMM_WEEK_04_GLITCH2_LANG Located large uranium deposit - kzzzzzkt - should be able to get clear - kzzkt - can continue tracing the signal. [REDACTED] would be so proud…
NPC_COMM_WEEK_04_GLITCH2_OPTA Unit 70/M1
NPC_COMM_WEEK_04_GLITCH2_OPTB Baeane XVII
NPC_COMM_WEEK_04_GLITCH2_OPTC Ihampt V


NPC_COMM_WEEK_04_GLITCH3_LANG - kkkzzzzzzt - sun is slipping - kzzktk - barely penetrates the thick rings - kzzktk - but no escape from the heat…- kzzztzktk - strange repeating shapes in the ground…
NPC_COMM_WEEK_04_GLITCH3_OPTA Ihampt V
NPC_COMM_WEEK_04_GLITCH3_OPTB Unit 70/M1
NPC_COMM_WEEK_04_GLITCH3_OPTC Xemb Tau


NPC_COMM_WEEK_04_GLITCH4_LANG - kkzzzt - endless dust storms, the wild temperature swings… - kzzztk - this was a mistake, no sign of - kzzt -
NPC_COMM_WEEK_04_GLITCH4_OPTA Ihampt V
NPC_COMM_WEEK_04_GLITCH4_OPTB Hion Prime
NPC_COMM_WEEK_04_GLITCH4_OPTC Unit 70/M1


NPC_COMM_WEEK_04_GLITCH5_LANG Acquired [REDACTED] among the fungal clusters, but - kzztk - the whispers - kkzzzzzkkkttt - the voice of Atlas from the mountains…
NPC_COMM_WEEK_04_GLITCH5_OPTA Hion Prime
NPC_COMM_WEEK_04_GLITCH5_OPTB Baeane XVII
NPC_COMM_WEEK_04_GLITCH5_OPTC Xemb Tau


NPC_COMM_WEEK_04_GLITCH_RES_A { [ITERATION TRACE]… ALIGNED. BOOSTING BROADCAST POWER… }

{ <IMG>SLASH<> SIGNAL ACQUISITION… <TRADEABLE>SUCCESSFUL<> <IMG>SLASH<> }
NPC_COMM_WEEK_04_GLITCH_RES_B { [ITERATION TRACE]… ALIGNED. BOOSTING BROADCAST POWER… }

{ <IMG>SLASH<> SIGNAL ACQUISITION… <FUEL>FAILED<> <IMG>SLASH<> }


NPC_COMM_WEEK_04_GLITCH6_LANG { SIGNAL TERMINATION SIGNATURE DETECTED }

Data packet registered at secure trade terminal. Host should decrypt with personal key.
UI_COMM_WEEK_04_OBJ4 Collect the data packet
UI_COMM_WEEK_04_OBJ4_TIP The signal repeater has cached its data in a secure module aboard the Space Station. I should download it for Polo.
UI_COMM_WEEK_04_OBJ4_MSG1 Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Collect the cached data
UI_COMM_WEEK_04_OBJ4_MARKER Data Cache


NPC_COMM_WEEK_04_GLITCH_END { DATA PACKET CACHED… AWAITING AUTHENTICATION }
NPC_COMM_WEEK_04_END_OPT1 Provide personal key
NPC_COMM_WEEK_04_END_RESA { KEY MATCH ACCEPTED… DOWNLOADING }
NPC_COMM_WEEK_04_END_RESB { KEY MATCH ACCEPTED… DOWNLOADING }

{ <FUEL>WARNING<> : SIGNAL WAS NOT FULLY ALIGNED : DATA CORRUPTION DETECTED }
NPC_COMM_WEEK_04_GLITCH_END_0 <IMG>SLASH<> [X//X] : [X–X] : [X-X-] : [/ /X-] <IMG>SLASH<>
NPC_COMM_WEEK_04_GLITCH_END_1 <IMG>SLASH<> [0A00] : [X–X] : [X-X-] : [–X-] <IMG>SLASH<>
NPC_COMM_WEEK_04_GLITCH_END_2 <IMG>SLASH<> [0A00] : [009F] : [X-X-] : [–X-] <IMG>SLASH<>
NPC_COMM_WEEK_04_GLITCH_END_3 <IMG>SLASH<> [0A00] : [009F] : [0AX-] : [–X-] <IMG>SLASH<>
NPC_COMM_WEEK_04_GLITCH_END_4 <IMG>SLASH<> [0A00] : [009F] : [0A01] : [–X-] <IMG>SLASH<>
NPC_COMM_WEEK_04_GLITCH_END_5 <IMG>SLASH<> [0A00] : [009F] : [0A01] : [0100] <IMG>SLASH<>
NPC_COMM_WEEK_04_END_OPT2 Download copy
NPC_COMM_WEEK_04_END_RES2 I have downloaded a copy of what appear to be a set of coordinates for the source of the broadcast. I should provide Polo with a copy as soon as possible.


UI_COMMS_ALL_COMMS_MSG INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT

Answer the Communicator by pressing <IMG>QUICK_MENU<>
NPC_COMM_WEEK_04_COMP Did you glimpse beyonds the boundaries, Traveller-friend? What echoes were you able to recover?
NPC_COMM_WEEK_04_COMP2_OPT_A Transmit data
NPC_COMM_WEEK_04_COMP2_RES_A Polo gasps audibly. The reality of the message overwhelms them, as if they were not prepared for this to be more than a wild hope.

They compose themselves and ask if I might continue to look for signs of this messenger while they perform a deeper analysis.


UI_COMM_WEEK_03_OBJ8 Visit Polo’s robotic companion
UI_COMM_WEEK_03_OBJ8_TIP Board the <SPECIAL>Space Anomaly<> to visit Polo’s Quicksilver synthesis robot

<TRADE_SPECIALS>Quicksilver<> can be exchanged for unique, one-off items
UI_COMM_WEEK_03_OBJ8_MARKER Quicksilver Synthesis Bot


UI_COMM_WEEK_04_STR_OSD BROADCAST AMPLIFIED <IMG>SLASH<> SIGNAL ZONE EXTENDED
UI_COMM_WEEK_04_OBJ6 (Optional) Locate additional Boundary Failures
UI_COMM_WEEK_04_OBJ6_TIP Locate Boundary Failures at signal sites on <SPECIAL>anomalous<> worlds.

Anomalous worlds occur more frequently in <FUEL>red<>, <TRADEABLE>green<> or <TECHNOLOGY>blue<> star systems.
UI_COMM_WEEK_04_OBJ6_MSG Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Search for Boundary Failures: %CURRENT%/%AMOUNT%
UI_COMM_WEEK_04_OBJ6_MSG_ALT Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Search for Boundary Failures

Make contact with the Anomaly and exchange data by using <IMG>SCAN<>


UI_COMM_WEEK_03_OBJ7 Make contact with the <SPECIAL>Space Anomaly<>
UI_COMM_WEEK_03_OBJ7_TIP Launch into space to make contact
UI_COMM_WEEK_03_OBJ7_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Launch into space to make contact with Polo


UI_COMMS_ALL_COMMS_MSG INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT

Answer the Communicator by pressing <IMG>QUICK_MENU<>
NPC_COMM_WEEK_04_COMP_RES_ALL Such treasure, more rare and wonderful than any sight! Hope across the breach! Another spark of creation!

This is a precious gift you have brought us, Traveller-friend.
NPC_COMM_WEEK_04_COMP2_OPT_A Transmit data
NPC_COMM_WEEK_04_COMP2_OPT_B End transmission
NPC_COMM_WEEK_04_COMP2_RES_B Hail us with your scanner, friend, when you have something to report. Be quick!


UI_COMM_WEEK_04_CAP_OSD RESEARCH DATA LIMIT REACHED
NPC_COMM_WEEK_04_CAP You have gathered so much! We have all we need for a firm trace. Only the calculations remain, the right boundary probe… it shall require patience.

Our gratitude is timeless, Traveller-friend!
NPC_COMM_WEEK_04_CAP_RES_A Polo chirps as they sign off, barely able to contain their excitement. I hope they are not disappointed by what they discover…
NPC_COMM_WEEK_04_CAP_RES_B My analysis of the main broadcast goes well, Traveller-friend. But any echo from beyond the breach is a magical thing! Gather all you can, and we will find our source all the faster!
Community Research Week 5/8
ID Value
UI_COMM_WEEK_05_TITLE Community Research
UI_COMM_WEEK_05_SUB Help Specialist Polo - Week 5 of 8
UI_COMM_WEEK_05_DESC Specialist Polo is broadcasting a request for explorers. They ask for assistance as they document a new ‘phase’ of the galaxy.
UI_COMM_WEEK_05_OBJ Make contact with the <SPECIAL>Space Anomaly<>
UI_COMM_WEEK_05_OBJ_TIP Launch into space to make contact
UI_COMM_WEEK_05_OBJ_MSG Search time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Specialist Polo is broadcasting a request for explorers

Launch into space to make contact with the <SPECIAL>Space Anomaly<>


UI_COMMS_ALL_COMMS_MSG INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT

Answer the Communicator by pressing <IMG>QUICK_MENU<>
NPC_COMM_WEEK_05_BRIEF Friend! Hello! I have spent sleepless sols puzzling over the coordinates we retrieved, cross-comparing with the Anomaly’s databanks, returning empty over and over. The possible realities fan out infinitely, with only that single transmission to navigate by…

But another signal has flickered across the boundaries. A Traveller-friend we thought had been lost! Their communicator suddenly from the darkness, signalled Nada and Polo! Such unspeakable happiness!

The transmission frequency was so close, almost aligned, to those messages from beyond the breach. I have triangulated an equivalent location in this reality - would you travel there, return our Traveller-friend home?
NPC_COMM_WEEK_05_BRIEF_RES I am transmitting you coordinates for the portal, friend. But you must use all of your caution!

We are still learning, friend, still not understanding where all this leads. Once on the planet, stay low to the ground, out of the skies. I have made an adjustment to your exocraft navigation. It will provide all the guidance you need.


UI_COMM_ALL_MARKER_PORTAL Portal
UI_COMM_WEEK_05_OBJ2 Visit the marked planet
UI_COMM_WEEK_05_OBJ2_TIP If necessary, use Specialist Polo’s portal address data to aid interstellar travel
UI_COMM_WEEK_05_OBJ2_MSG Search time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Visit the marked planet

Use Polo’s portal coordinates to aid interstellar travel
NPC_COMM_WEEK_05_PORTAL_DESC The portal yawns before me.

A few paces forward, and this ancient gateway will rip me from this world to some distant destination. Not for the first time, I find myself wondering what happens to my body in that in-between place, between the solidity of this planet and the next. Where has Polo directed me this time?
NPC_COMM_ALL_PORTAL_OPT_A Input Polo’s Glyphs
UI_COMM_WEEK_05_MARKER Return Portal


UI_COMM_WEEK_05_OBJ3_OSD STARSHIP SIGNAL DETECTED
UI_COMM_WEEK_05_OBJ3 Search for Polo’s contact
UI_COMM_WEEK_05_OBJ3_TIP Use any <TECHNOLOGY>Exocraft<> to track the signal from Polo’s contact

Identify and investigate the source of the signal
UI_COMM_WEEK_05_OBJ3_MSG Search time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Use any <TECHNOLOGY>Exocraft<> to track the signal from Polo’s contact

Identify and investigate the source of the signal


NPC_COMM_WEEK_05_CRASH I have arrived at the source of the signal, but there are no signs of life here. Only the crumpled remains of a starship, and the sickly electronic buzz of its distress beacon.
NPC_COMM_WEEK_05_CRASH_OPT_A Access the beacon’s logs
NPC_COMM_WEEK_05_CRASH_OPT_B Leave
NPC_COMM_WEEK_05_CRASH_RES_A Finally - kzzkktt - must have been an hour of pursuit. My deflector shield - kzzkktt - more launch fuel before I can move on, but - kzzkktt - detection. I should log my findings, for myself as well as for Polo.

- kzzkktt - through the portal - it was real. I arrived - kzzkktt - all mixed up in my head. But those drifting bubbles - kzzkktt - familiar.

I captured the sight this time. Took photos. I’m not sure if that’s what drew their attention, but the Sentinels - kzzkktt - see their eyes every time I close my own.

Orbs of - kzzkktt - monitoring them all - kzzkktt - mad theories. I can believe there are more anomalous worlds like this, but - kzzkktt - there forever?


UI_COMM_WEEK_05_OBJ4 Make contact with the <SPECIAL>Space Anomaly<>
UI_COMM_WEEK_05_OBJ4_TIP Launch into space to make contact
UI_COMM_WEEK_05_OBJ4_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Launch into space to make contact with Polo


UI_COMMS_ALL_COMMS_MSG INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT

Answer the Communicator by pressing <IMG>QUICK_MENU<>
NPC_COMM_WEEK_05_COMP Have you brought news, and friendship? Did friends unite?
NPC_COMM_WEEK_05_COMP_OPT_A Tell about the crash site
NPC_COMM_WEEK_05_COMP_RES Polo slumps into themselves, looking defeated. They seem to look inwards for several moments before speaking.
NPC_COMM_WEEK_05_COMP_RES2 This is very sad news.

There must be a way… I am sure… to reach back… but I am ahead of myself. There is more work I must do, and it will take real, linear time.

Friend - are there more untold stories out in this reality? More star vessels left broken and flightless in the dirt? Please tell me… anything you find.
NPC_COMM_WEEK_05_COMP2_OPT_B End transmission


UI_COMM_WEEK_05_OBJ7 Visit Polo’s robotic companion
UI_COMM_WEEK_05_OBJ7_TIP Board the <SPECIAL>Space Anomaly<> to visit Polo’s Quicksilver synthesis robot

<TRADE_SPECIALS>Quicksilver<> can be exchanged for unique, one-off items
UI_COMM_WEEK_05_OBJ7_MSG Search time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Board the <SPECIAL>Space Anomaly<> to visit Polo’s Quicksilver synthesis robot

<TRADE_SPECIALS>Quicksilver<> can be exchanged for unique, one-off items
UI_COMM_WEEK_05_OBJ7_MARKER Quicksilver Synthesis Bot


UI_COMM_WEEK_05_STR_OSD BROADCAST AMPLIFIED <IMG>SLASH<> SEARCH ZONE EXTENDED
UI_COMM_WEEK_05_OBJ5 (Optional) Investigate more crashed starships
UI_COMM_WEEK_05_OBJ5_TIP Polo has found and lost many friends during their timeless travels. <HIGHLIGHT>Stories from starship wrecks<> may provide closure to them, as well as clues to the emergent galactic changes

Locate Distress Signals using a <TECHNOLOGY>Signal Booster<> and <VAL_ON>Navigation Data<>. Search buildings to collect <VAL_ON>Navigation Data<>.

Launch into space to make contact with Polo.
UI_COMM_WEEK_05_OBJ5_MSG Search time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Locate Distress Signals using a <TECHNOLOGY>Signal Booster<> and <VAL_ON>Navigation Data<>

Current total: %CURRENT%

Launch into space to make contact with Polo
UI_COMM_WEEK_05_OBJ5_MSG_ALT Search time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Locate Distress Signals using a <TECHNOLOGY>Signal Booster<> and <VAL_ON>Navigation Data<>

Launch into space to make contact with Polo
UI_COMM_WEEK_05_OBJ5_MSG_ALT2 Search time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Locate Distress Signals using a <TECHNOLOGY>Signal Booster<> and <VAL_ON>Navigation Data<>

Make contact with the Anomaly and exchange data by using <IMG>SCAN<>


NPC_COMM_WEEK_05_CRASHSTR_OPT_A Access the first log
NPC_COMM_WEEK_05_CRASHSTR_OPT_B Access the second log
NPC_COMM_WEEK_05_CRASHSTR_TEXT The distress beacon pulses, its blinking light inviting me to play back a logged recording. The machinery is smoking, however, and appears fragile. I have a sense I may only be able to listen to one of these logs before the device gives out altogether.


NPC_COMM_WEEK_05_CRASH1_RES_A - kzzkktt - some days now. I’ve built a small shelter - kzzkktt - in case I don’t make it back to the Anomaly. I think I’ve found - kzzkktt - happened here?
NPC_COMM_WEEK_05_CRASH1_RES_B - kzzkktt - great towers of static rising out of the earth - - kzzkktt - transmissions are all shattered, indescipherable. Sometimes I think I see myself - kzzkktt -


NPC_COMM_WEEK_05_CRASH2_RES_A This must be - kzzkktt - can’t wait to see the excitement - kzzkktt - some like huge segmented tails, others more shell-like - kzzkktt -

NPC_COMM_WEEK_05_CRASH2_RES_B **- kzzkktt -**couldn’t stay long - kzzkktt - many Light Years behind. But I’ve outrun them now. I’ll make contact - kzzkktt - tomorrow.


NPC_COMM_WEEK_05_CRASH3_RES_A Planet Exploration Log #256. - kzzkktt - does have features I’ve never come across - kzzkktt - Clusters of hollow orbs, some much bigger than I am - and radiating heat, my exosuit reports.
NPC_COMM_WEEK_05_CRASH3_RES_B - kzzkktt - draped between them - are they veins or cables? Need to get - kzzkktt -


NPC_COMM_WEEK_05_CRASH4_RES_A On the surface - kzzkktt - climate appeared similar - kzzkktt - water looked so inviting - kzzkktt - saw a dark shape moving below…
NPC_COMM_WEEK_05_CRASH4_RES_B - kzzkktt -…shoals - kzzkktt - can’t shake the feeling that I’ve seen something forbidden… - kzzkktt - so thirsty… must drink - kzzkktt -


NPC_COMM_WEEK_05_CRASH5_RES_A - kzzkktt - one of the few to stumble on evidence - kzzkktt - part of the generational power surge - kzzkktt - predicted?
NPC_COMM_WEEK_05_CRASH5_RES_B Luminous spires - kzzkktt - repeating circular patterns… 4… 4… 4… 16… 16… 16…

16… 16… 16…


UI_COMM_WEEK_05_OBJ6 Make contact with the <SPECIAL>Space Anomaly<>
UI_COMM_WEEK_05_OBJ6_TIP Launch into space to make contact
UI_COMM_WEEK_05_OBJ6_MSG Search time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Launch into space to make contact with Polo
UI_COMM_WEEK_05_WAIT_MSG Other mysteries require your investigation

Consult the Log (<IMG>OPTIONS<>) and select ‘Awakenings’


UI_COMMS_ALL_COMMS_MSG INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT

Answer the Communicator by pressing <IMG>QUICK_MENU<>
NPC_COMM_WEEK_05_COMP_RES_ALL This data brings grief with it, friend, but the stories are precious. Have you discovered more?
NPC_COMM_WEEK_05_COMP2_OPT_A Transmit data
NPC_COMM_WEEK_05_COMP2_OPT_B End transmission
NPC_COMM_WEEK_05_COMP2_RES_A Polo nods seriously. They say nothing, but I sense they still want to know more.
NPC_COMM_WEEK_05_COMP2_RES_B Hail us with your scanner, friend, if you find more logs.


UI_COMM_WEEK_05_CAP_OSD RESEARCH DATA LIMIT REACHED
NPC_COMM_WEEK_05_CAP So many stories, friend, thank you, but there is a bitter taste to them. I cannot bear any more unhappy endings. Let us make this our final transmission for now.
NPC_COMM_WEEK_05_CAP_OPT_A Transmit data
NPC_COMM_WEEK_05_CAP_RES_A Polo nods in thanks, their expression inscrutable. They tell me they have transferred a gift to my accounts, and that I might spend it on something of comfort.

#3
Community Research Week 6/8
ID Value
UI_COMM_WEEK_05_TITLE Community Research
UI_COMM_WEEK_06_SUB Help Specialist Polo - Week 6 of 8
UI_COMM_WEEK_05_DESC Specialist Polo is broadcasting a request for explorers. They ask for assistance as they document a new ‘phase’ of the galaxy.
UI_COMM_WEEK_05_OBJ Make contact with the <SPECIAL>Space Anomaly<>
UI_COMM_WEEK_05_OBJ_TIP Launch into space to make contact
UI_COMM_WEEK_05_OBJ_MSG Search time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Specialist Polo is broadcasting a request for explorers

Launch into space to make contact with the <SPECIAL>Space Anomaly<>


UI_COMMS_ALL_COMMS_MSG INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT

Answer the Communicator by pressing <IMG>QUICK_MENU<>
NPC_COMM_WEEK_06_BRIEF Friend! It is good to see you again! Or is it again? I have lost track a little of when I am.
NPC_COMM_WEEK_06_BRIEF2 The data you fetched has turned up a remarkable pattern. At last, we can visualise the loops and swoops that bind us together in time! Our missing friend was in our reality, but not in our reality as we see it now!

This knowledge I now give to you, in portable form. A tracer for signals from other loops, a communicator into the past! With such a thing, we might yet find our missing friend!
NPC_COMM_WEEK_06_BRIEF_RES Coordinates are not simple for a signal like this, friend. But we hope the portal will guide us to the right reality! Go, take my creation and see what you might see! Or have already seen?


UI_COMM_ALL_MARKER_PORTAL Portal
UI_COMM_WEEK_05_OBJ2 Visit the marked planet
UI_COMM_WEEK_05_OBJ2_TIP If necessary, use Specialist Polo’s portal address data to aid interstellar travel
UI_COMM_WEEK_05_OBJ2_MSG Search time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Visit the marked planet

Use Polo’s portal coordinates to aid interstellar travel
NPC_COMM_WEEK_06_PORTAL_DESC The portal yawns before me.

Did Polo’s lost friend stand before a portal like this? How many others have there been like me, chasing ghosts across time and space? Perhaps another is following me right now, at the behest of some other iteration of my Gek companion…
NPC_COMM_ALL_PORTAL_OPT_A Input Polo’s Glyphs
UI_COMM_WEEK_05_MARKER Return Portal


UI_COMM_WEEK_06_OBJ3 Piece together the story
UI_COMM_WEEK_06_OBJ3_TIP Polo’s device allows access to loops of time beyond our own. Apply the device to specific sites to replay previous events.

Use the device to learn about the fate of Polo’s missing friend.
UI_COMM_WEEK_06_MAIN_OSD1 ::: DISTRESS SIGNAL DETECTED :::
UI_COMM_WEEK_06_MAIN_OSD2 ::: CRASH SITE DETECTED :::
UI_COMM_WEEK_06_MAIN_OSD3 ::: SIGNAL ECHO DETECTED :::
UI_COMM_WEEK_06_MAIN_OSD4 ::: COORDINATES RECEIVED :::
UI_COMM_WEEK_06_SECONDARY_OSD ::: ECHO SUBJECTS DETECTED :::


UI_COMM_WEEK_06_OBJ3_MSG1 Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Use Polo’s device to trace the signal
UI_COMM_WEEK_06_OBJ3_MSG1A Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Scan with Polo’s device (<IMG>SCAN<>) to trace the signal
NPC_COMM_WEEK_06_STORY_LANG1 - kzzzktk - mayday, mayday - kzzkkkttt - anyone receiving?
NPC_COMM_WEEK_06_STORY_DESC1 I access the transmitter’s data banks. As expected, a distress signal awaits me.
NPC_COMM_WEEK_06_STORY_OPT1 Apply Polo’s Device
NPC_COMM_WEEK_06_STORY_DESC1B As I apply Polo’s device, I hear another shout, a cry of recognition.

They know I am listening. To my astonishment, this broadcast appears to be live.
NPC_COMM_WEEK_06_STORY_OPT_A1 Reply
NPC_COMM_WEEK_06_STORY_OPT_B1 Listen
NPC_COMM_WEEK_06_STORY_RES_A1 I begin to speak, but the sender cuts me off before I can utter a word.
NPC_COMM_WEEK_06_STORY_LANG2 Bulkheads failed, exploded - ktzztk - half the crew dead or missing - kztzzktk - in a freefall - kzzkzztk - Korvax onboard, gave us this frequency, said to ask for a specialist…

Are your landing coordinates safe? Could attempt emergency landing - kztzzktk - or emergency thrust towards black hole - kzzt - slingshot might buy us time…
NPC_COMM_WEEK_06_STORY_OPT_A2 Give current coordinates
NPC_COMM_WEEK_06_STORY_OPT_B2 Suggest piloting towards black hole
NPC_COMM_WEEK_06_STORY_RES_A2 Coordinates logged - kzzktk - atmospheric stabilisers partially responding - kzzktk - maybe we’ll see you there…
NPC_COMM_WEEK_06_STORY_RES_B2 … … …

We’ve - kztzzktk - too much thrust - kztk - can’t control it - kzzktk - singularity…
NPC_COMM_WEEK_06_STORY_RES_C2 A terrible sound drowns out any trace of the sender, and then collapses to static and silence.

I must find some way to trace the signal further.


UI_COMM_WEEK_06_OBJ3_MSG2 Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Use Polo’s device to follow the distress signal
UI_COMM_WEEK_06_OBJ3_MSG2A Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Scan with Polo’s device (<IMG>SCAN<>) to locate the distress signal
NPC_COMM_WEEK_06_STORY_LANG3A The terminal blinks, the fragmented traces of unanswered calls cluttering its databanks.
NPC_COMM_WEEK_06_STORY_LANG3B Not sure of where we are - kzzktk - not many left alive, and the Korvax has vanished - kzzktk - holographic projection, offering help - kzzktk - their face… a brilliant light… a beacon in the darkness…
NPC_COMM_WEEK_06_STORY_OPT_A3 Tell them to accept
NPC_COMM_WEEK_06_STORY_OPT_B3 Tell them to ignore the stranger
NPC_COMM_WEEK_06_STORY_RES_A3 You’re right, we need all the - kzzkzzztk - crew are getting so thirsty. They said to meet them at - kzzkzzztk - coordinates seem abandoned but - kzkzzztk -
NPC_COMM_WEEK_06_STORY_RES_B3 Agreed - kzzktk - crew don’t trust them either. Better to rely on no-one, then - kzzktk - build a ship from the wreckage and scout for help.


UI_COMM_WEEK_06_OBJ3_MSG3 Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Use Polo’s device to track the crash survivors
UI_COMM_WEEK_06_OBJ3_MSG3A Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Scan with Polo’s device (<IMG>SCAN<>) to track the crash survivors
NPC_COMM_WEEK_06_STORY_DESC4A The terminal stares me, its electronic eye unblinking, unaffected by the darkness.
NPC_COMM_WEEK_06_STORY_DESC4B The distress signal continues its urgent chirp, calling out for any who will listen.
NPC_COMM_WEEK_06_STORY_LANG4A They were there, as they said, but now - kzkkttztk - every time we sleep, a crimson nightmare - kzkkttztk - the whole crew - kzkkttztk - that face, still staring through the foam.

Nothing but - kzzktk - endless waves of crimson foam - kzzzzzzzktk -
NPC_COMM_WEEK_06_STORY_LANG4B Launched the Phoenix - kzkzztk - engines rusty but functional, until - kzkzkkktk - fuel malfunction, had to land in a hurry. I set out on foot, but - kkzttktk -

- kzztk - can’t escape the feeling that something is watching us - kztk - a crimson eye…
NPC_COMM_WEEK_06_STORY_OPT_A4 Tell them to get some sleep
NPC_COMM_WEEK_06_STORY_OPT_B4 Tell them to run
NPC_COMM_WEEK_06_STORY_RES_A4 A hear a deep sigh, weeks of stress evaporating as the voice surrenders to their dreams. They go quiet, their voice replaced by the drone of the machinery. The recording goes dead.
NPC_COMM_WEEK_06_STORY_RES_B4 The stranger starts to speak, but cuts themselves off. They want to know where to run, how they can possibly escape, but something tells them I cannot answer, that it is pointless to ask. I hear their footsteps as they walk away, their voice replaced by the drone of the machinery.


UI_COMM_WEEK_06_OBJ3_MSG4 Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Use Polo’s device to retrace the survivor’s journey
UI_COMM_WEEK_06_OBJ3_MSG4A Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Scan with Polo’s device (<IMG>SCAN<>) to trace the survivor’s journey
NPC_COMM_WEEK_06_STORY_DESC5A I hear the welcome of the ancient monument, words etched directly into my mind. How will such a thing react to Polo’s manipulations?
NPC_COMM_WEEK_06_STORY_DESC5B The glitchy static around the Traveller’s ‘beacon’ clears, a strong, fresh signal replacing the ancient static. Polo’s process leaves me more apprehensive by the moment.
NPC_COMM_WEEK_06_STORY_LANG5A You - I know you. You told me to - kzztk - dream, to sleep - kzztk - escaped the fog at last.

We have followed the eye to our salvation. And we have you to - kzztk - thank. The portal is ready. We stand on the threshold. At- - kzztk - is calling us.
NPC_COMM_WEEK_06_STORY_LANG5B Hello?

- kzztk -

The portal - it’s active. This is our - kzztk - chance to escape those nightmares.

The eye can’t see us if we don’t sleep, but - kzztttk - I’m just so tired - kzttkzztk - can’t keep this up. If we cross, maybe we can sleep…
NPC_COMM_WEEK_06_STORY_OPT_A5 Tell them to enter
NPC_COMM_WEEK_06_STORY_OPT_B5 Tell them not to enter
NPC_COMM_WEEK_06_STORY_RES_A5 I hear the familiar drone, the deep chimes of the glyphs. The stranger activates the portal and prepares to step through.

I have never heard the moment of transit from the outside before. I do not wish to again.
NPC_COMM_WEEK_06_STORY_RES_B5 You’re right - kzztk - of course, you’re right - kzztk - madness.

But where next? Where - kzttzzzztk - now? We should have just - kzztk - drunk the water…


UI_COMM_WEEK_06_OBJ3_MSG5 Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Use Polo’s device to locate the last trace of the survivors
UI_COMM_WEEK_06_OBJ3_MSG5A Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Scan with Polo’s device (<IMG>SCAN<>) to locate the last trace of the survivors
NPC_COMM_WEEK_06_STORY_LANG6 Polo’s strange device has led me to another wreck. I stand before the shattered remains of its bridge computer, feeling as if this strange journey is nearly at an end.
NPC_COMM_WEEK_06_STORY_START The computer plays a series of fragmented videos, recordings that could not have been made with any normal camera.
NPC_COMM_WEEK_06_STORY_END_OPT View recording
NPC_COMM_WEEK_06_STORY_END_1 I see the stranger carve the glyphs into the portal’s stone. They step across the threshold, and the blue glow of the portal flashes a deep crimson. A terrifying, otherworldly scream resonates across the entire portal structure. The gateway closes soon after, its connection severed, any way back closed forever.

The recording ends soon after.
NPC_COMM_WEEK_06_STORY_END_2 I see the stranger turn their back on the portal and return to their trudge across the lonely landscape. Their crewmates fall one by one, until the stranger walks alone.

The pace of the recording accelerates and the static buildup strengthens. I spool through hours of tape, but the stranger continues to wander, living off the land, never returning to their ship.
NPC_COMM_WEEK_06_STORY_END_3 I see the stranger turn their back on the portal. They are alone, their crew consumed by whatever strange being they met at the abandoned building. Leaving the portal seems to have freed them from whatever strange spell had been haunting their sleep. They stumble, then look around, frantic.

The recording shows them retracing their steps, always alone, until they reach the crash site. They build a shelter, keeping vigil for their fallen friends.

Suddenly, I hear a noise behind me. I scan the wreck, but see nothing. As I turn back to the terminal, I see the recording has ended.
NPC_COMM_WEEK_06_STORY_END_4 The stranger carves a series of glyphs into the portal, then steps across the threshold.

The recording warps slightly, but continues. I see the stranger standing on a hexagonal world, dwarfed by the wreck of a large starship. Their starship? They help a figure to their feet, a Korvax. With a jolt, I recognise Nada.

The Priest Entity seems to stare right at me, aware that I have seen this reunion. They nod, and the recording ends.
NPC_COMM_WEEK_06_STORY_END_5 I see the stranger hesitate, then turn their back on the portal gateway. They look over their shoulder as they walk away, as if they heard a voice from across the threshold. As the recording continues, I see them return to the abandoned building where they met the traveller who promised them aid.

They search the building, attending frequently to the control terminal, growing ever more distraught. Their saviour never appears, the being with the glowing mask never returns. The stranger cries, alone. They go to sleep on the floor of the building. The recording ends.
NPC_COMM_WEEK_06_STORY_END_6 The stranger carves a series of glyphs into the portal. They pause, as if called by a familiar voice. Seeing no-one, they continue across the threshold. A burst of static cuts the recording.

When the image returns, I see the stranger on the bridge of their freighter, surrounded by their crew. A Korvax priest entity joins them. With a shock, I recognise Nada.

Within moments, chaos has erupted on the freighter. Sentinel fighters swarm the ship, their assault sending it into freefall. Another burst of static cuts across the recording. The final image is a single frame of a Gek specialist attending their radar station.
NPC_COMM_WEEK_06_STORY_END_7 I see the stranger turn away from the portal, a sad shake of their head. But there seems to have been a mutiny. Their surviving crewmates ignore their pleas and enter the portal, unheeding. They are consumed by the foam, and the portal closes with a crimson flash.

The stranger walks a short distance, shaken. They assemble a small shelter, enter and close the door. The recording does not show them emerge.
NPC_COMM_WEEK_06_STORY_END_8 The strangers carves their glyphs into the portal’s stone. They stride towards the threshold, confident, as if called forward by a familiar voice. They enter, and a brilliant flash of white distorts the recording.

When the image settles, the portal is nowhere to be seen. All I see are stars, an endless parade of systems. The recording settles on a star and closes in rapidly. The same flash of light, and a new world blinks into existence.

The recording ends. What have I just witnessed?
NPC_COMM_WEEK_06_STORY_END_9 I see the stranger tap the control panel of the portal, their hands guided by an unseen force. The gateway opens, its blue light spilling out onto the surrounding landscape.

In this light, the stranger addresses their remaining crew. They try to persuade them to follow into the portal, but with no success. One by one, the crew walk away. Only the stranger remains.

Finally, they begin their approach. The foam consumes them, then dies down. The portal quietly closes. The recording shows nothing more.
NPC_COMM_WEEK_06_STORY_END_10 I see the stranger examine the open portal, then step away. The recording shows the rest of their movements. They continue to travel, mile after mile, always at night. Each light source is found, examined, discarded.

They search each abandoned building they find, looking for the traveller who promised them salvation. The tapes seem to loop forever. I spool forwards through hour after hour of material, the pattern never varying, the stranger never seeming to age.

I search and search, but find no end to this story.
NPC_COMM_WEEK_06_STORY_END_11 I see the stranger activate the portal and walk towards the open gateway. They hesitate as they reach the threshold, turning back to their crewmates for encouragement. They step forward, and are consumed by the foam.

A burst of static interrupts the recording. When it ends, I see the stranger surrounded once more by their crew. They look old, far older than the moment before. But they are happy - the relief on all their faces is clear to see. A ship lands in the distance, and the group sets off.
NPC_COMM_WEEK_06_STORY_END_12 I see the stranger turn away from the portal, but it clearly pains them. The recording shows their reluctant steps away from the threshold, their repeated glances back over their shoulder.

The recording continues as the crew and the stranger part ways. The group heads towards a settlement in the distance, the stranger towards the empty horizon.

As the images jump forwards, the stranger spends their time hauling large red minerals to a small shelter. They carve them endlessly, a parade of geometric shapes rendered in crimson stone. They fall down, exhausted.

I cannot fathom any meaning from the glyphs they carve.
NPC_COMM_WEEK_06_STORY_END_13 I see the stranger tap tentatively at the portal’s control panel. They open the gateway and walk across the threshold.

As the foam settles, another being approaches the still-active portal. A traveller, their face obscured by a blinding light. They follow the stranger into the portal’s blue light.

The structure’s ancient stone bends and warps, buckling under some extreme force. At last, the traveller re-emerges. The portal closes. There is no sign of the stranger.

Though this is a recording, I cannot help the feeling that the traveller has noticed me. I close the terminal quickly.
NPC_COMM_WEEK_06_STORY_END_14 I see the stranger turn their back on the portal and hurry away quickly. They return to the wreck of their small starship and begin entering data into the distress beacon. I see the red crimson orb…

The recording cuts out, placing the stranger back at the portal. It just shows this loop over and over. I search for an error, some corruption in the data that would explain this odd loop. I find none.
NPC_COMM_WEEK_06_STORY_END_15 I see the stranger input a series of glyphs, then step forwards into the portal. Before the gateway closes, I see another figure enter, a shimmering being, their face obscured by a brilliant light. The recording cuts out, interrupted by a burst of static.

When the recording returns, the stranger is aboard their ship, before we ever made contact. There is a Korvax on the bridge. With a jolt, I realise it is Nada. They look extremely concerned. Before I can see more, the terminal begins to glow white hot, the screen consumed by a burning white flame.
NPC_COMM_WEEK_06_STORY_END_16 I see the stranger turn away from the portal. They walk slowly, tired and unsure. Eventually, they wander back to the site of their crashed ship.

I look closely at the distress beacon at the crash site. There is a faint red light spilling from its interior, the haunting crimson I have seen so many times before.

The stranger paces around the beacon, unsleeping. They continue their vigil for days. They walk slower and slower, and eventually collapse. As they do so, their fallen body takes on the same red glow.

The recording ends.


UI_COMM_WEEK_05_OBJ4 Make contact with the <SPECIAL>Space Anomaly<>
UI_COMM_WEEK_05_OBJ4_TIP Launch into space to make contact
UI_COMM_WEEK_05_OBJ4_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Launch into space to make contact with Polo


UI_COMMS_ALL_COMMS_MSG INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT

Answer the Communicator by pressing <IMG>QUICK_MENU<>
NPC_COMM_WEEK_06_COMP What did you see, friend? Did the loops take you forwards or back? When is our lost companion hiding?
NPC_COMM_WEEK_06_COMP_OPT Retell the story
NPC_COMM_WEEK_06_COMP_RES Polo listens as I tell the sorry tale. They try to keep their emotions in check, but they had invested so much hope in this possible contact that it is hard for them to bear.

The Gek blinks rapidly as they compose themself. They shake off the disappointment and suggest a new line of investigation.
NPC_COMM_WEEK_06_COMP2 It is hard to lose contact, friend. But these echoes are merely one loop from the infinite. Life, success, tragedy - Nada and Polo and the Traveller-friend will see all these outcomes.

Perhaps we might turn to a different form of analysis. Images from key sites may contain positional data, timecodes to aid our search. You would be so kind to us if you helped collect such images!
NPC_COMM_WEEK_06_COMP2_OPT End transmission


UI_COMM_WEEK_05_OBJ7 Visit Polo’s robotic companion
UI_COMM_WEEK_05_OBJ7_TIP Board the <SPECIAL>Space Anomaly<> to visit Polo’s Quicksilver synthesis robot

<TRADE_SPECIALS>Quicksilver<> can be exchanged for unique, one-off items
UI_COMM_WEEK_05_OBJ7_MSG Search time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Board the <SPECIAL>Space Anomaly<> to visit Polo’s Quicksilver synthesis robot

<TRADE_SPECIALS>Quicksilver<> can be exchanged for unique, one-off items
UI_COMM_WEEK_05_OBJ7_MARKER Quicksilver Synthesis Bot


UI_COMM_WEEK_06_STR_OSD BROADCAST AMPLIFIED <IMG>SLASH<> SIGNAL ZONE EXTENDED
UI_COMM_WEEK_06_OBJ5 (Optional) Take photographs for Polo to analyse
UI_COMM_WEEK_06_OBJ5_TIP Polo requires images of buildings, which they will examine for other clues to the precise location in time of the anomalous loop.

Access the camera via the <VAL_ON>Quick Menu<> (<IMG>QUICK_MENU<>).
UI_COMM_WEEK_06_OBJ6_MSG Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Take a photo of a %BUILDING%

Activate photo mode with <IMG>QUICK_MENU<>
UI_COMM_WEEK_06_OBJ6_MSG_ALT Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Take photos of buildings for Polo

Make contact with the Anomaly and exchange data by using <IMG>SCAN<>
UI_COMM_WEEK_06_OBJ6_MSG_FINAL Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Make contact with the Anomaly and exchange data by using <IMG>SCAN<>


NPC_COMM_WEEK_06_REPEAT You have the pictures, friend? Did your camera see anything unusual, any messages from the lost?
NPC_COMM_WEEK_06_REPEAT_OPT_A Transmit images
NPC_COMM_WEEK_06_REPEAT_RES_A Thank you for this data, friend. Data always brings hope!
NPC_COMM_WEEK_06_REPEAT_RES_B Thank for not giving up on Nada and Polo, friend. Your iteration is very kind. Hail us with your scanner if you have any more data.


UI_COMM_WEEK_06_CAP_OSD DATA LIMIT REACHED
NPC_COMM_WEEK_06_CAP You have taken so many images, friend. This… this will be all I handle. I fear I am getting behind with my analysis.
NPC_COMM_WEEK_06_CAP_OPT Transmit images
NPC_COMM_WEEK_06_CAP_RES Polo signs off, but there is none of their usual enthusiasm, the joy of discovery long since gone. This task has taken its toll upon them.

#4

Maybe if I post something in-between then you can post again, :thinking:.
Nice work! Thanks! Very interesting to see it all together.


#5
Community Research Week 7/8
ID Value
UI_COMM_WEEK_07_TITLE Community Research
UI_COMM_WEEK_07_SUB Help Priest Entity Nada - Week 7 of 8
UI_COMM_WEEK_07_DESC Priest Entity Nada is broadcasting a request for explorers. They ask for assistance as they document a new ‘phase’ of the galaxy.
UI_COMM_WEEK_07_OBJ Make contact with the <SPECIAL>Space Anomaly<>
UI_COMM_WEEK_07_OBJ_MSG Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Priest Entity Nada is broadcasting a request for explorers

Launch into space to make contact with the <SPECIAL>Space Anomaly<>
UI_COMM_WEEK_07_OBJ_TIP Launch into space to make contact


UI_COMMS_ALL_COMMS_MSG INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT

Answer the Communicator by pressing <IMG>QUICK_MENU<>
NPC_COMM_WEEK_07_BRIEF Traveller! Nada, initiating communication interface. Polo, suspended in dark / sadness. Shell impenetrable. Eheu!

Extrapolation from structure photography. New directive proposed: subvert dark. Acquire images / hope. Traveller must seek life in dark. Dive to ocean floor, replicate aquatic sights, loop back to Anomaly.
NPC_COMM_WEEK_07_BRIEF_RES Transmitting dark planet co-ordinates. Deepest position: -10.53, -28.39. Request parameters: singular photograph, enclosing swarm of life. Nada pleasurably anticipates Traveller return.


UI_COMM_ALL_MARKER_PORTAL Portal
UI_COMM_WEEK_07_OBJ2 Visit the marked planet
UI_COMM_WEEK_07_OBJ2_TIP If necessary, use Priest Entity Nada’s portal address data to aid interstellar travel
UI_COMM_WEEK_07_OBJ2_MSG Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Visit the marked planet

Use Nada’s portal coordinates to aid interstellar travel
NPC_COMM_WEEK_07_PORTAL_DESC A chill runs through my body as I face the silent gateway.

It tugs at my mind with menacing persistence.

What ‘dark place’ is Nada sending me to?
NPC_COMM_ALL_PORTAL_OPT_A_ALT Input Nada’s Glyphs
NPC_COMM_WEEK_07_PORTAL_DESC2 The portal hums and crackles, its dark destination beckoning me forward.
UI_COMM_WEEK_05_MARKER Return Portal


UI_COMM_WEEK_07_OBJ3 Photograph an underwater swarm
UI_COMM_WEEK_07_OBJ3_TIP Nada has requested a photo of a swarm of 10 underwater creatures.

They have identified a potential suitable location at -10.53, -28.39.

Planetary co-ordinates are available from the Starship Cockpit or <TECHNOLOGY>Analysis Visor<>.

Activate photo mode with <IMG>QUICK_MENU<>.
UI_COMM_WEEK_07_OBJ3_MSG Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Photograph a swarm of 10 underwater creatures.

Use the <TECHNOLOGY>Analysis Visor<> (<IMG>AIM<>) near -10.53, -28.39 to locate creatures.

Activate photo mode with <IMG>QUICK_MENU<>.


UI_COMM_WEEK_07_OBJ4 Make contact with the <SPECIAL>Space Anomaly<>
UI_COMM_WEEK_07_OBJ4_TIP Launch into space to make contact
UI_COMM_WEEK_07_OBJ4_MSG <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Launch into space to make contact with Nada


UI_COMMS_ALL_COMMS_MSG INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT

Answer the Communicator by pressing <IMG>QUICK_MENU<>
NPC_COMM_WEEK_07_COMP Familiar ship signature. Traveller, welcome. Aquatic photography success?
NPC_COMM_WEEK_07_COMP_OPT_A Upload photographs
NPC_COMM_WEEK_07_COMP_RES Directive complete! Nada, transmit image data to Polo. Value Polo joy. Success / trust.

Traveller account, receiving currency. Mock-lifeform aboard Anomaly offers synthesised exotics. Dock?
NPC_COMM_WEEK_07_COMP_RES_EXTRA As Nada mentions Polo’s robotic invention, their visor lights flicker subtly, in what I can’t help but interpret as a facial expression. It passes so quickly, however, I question whether it was a just a glitch in the hologram.


UI_COMM_WEEK_07_OBJ7 Visit Polo’s robotic companion
UI_COMM_WEEK_07_OBJ7_TIP Board the <SPECIAL>Space Anomaly<> to visit Polo’s Quicksilver synthesis robot

<TRADE_SPECIALS>Quicksilver<> can be exchanged for unique, one-off items
UI_COMM_WEEK_07_OBJ7_MSG Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Board the <SPECIAL>Space Anomaly<> to visit Polo’s Quicksilver synthesis robot

<TRADE_SPECIALS>Quicksilver<> can be exchanged for unique, one-off items
UI_COMM_WEEK_07_OBJ7_MARKER Quicksilver Synthesis Bot


UI_COMM_WEEK_07_STR_OSD BROADCAST AMPLIFIED <IMG>SLASH<> RESEARCH ZONE EXTENDED
UI_COMM_WEEK_07_OBJ5 (Optional) Photograph underwater creatures on specific worlds
UI_COMM_WEEK_07_OBJ5_TIP Nada has requested further photography of underwater creatures.

Use the <TECHNOLOGY>Analysis Visor<> (<IMG>AIM<>) to locate creatures.

Activate photo mode with <IMG>QUICK_MENU<>.

Launch into space to make contact with Nada
UI_COMM_WEEK_07_OBJ5_MSG_PROMPT Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Nada has requested further photography of underwater creatures.

Travel to a different star system to begin your photography.
UI_COMM_WEEK_07_OBJ5_MSG_ALT Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Nada has requested further photography of underwater creatures.

Land on planets to take photos.

Make contact with the Anomaly and exchange data by using <IMG>SCAN<>
UI_COMM_WEEK_07_OBJ5_MSG Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Nada has requested further photography of <TECHNOLOGY>underwater creatures<> on **_%BIOME%<>.

Activate photo mode with <IMG>QUICK_MENU<>.

Current total: 0/10

Launch into space to make contact with Nada
UI_COMM_WEEK_07_OBJ5_MSG2 Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Nada has requested further photography of <TECHNOLOGY>underwater creatures<> on %BIOME%.

Activate photo mode with <IMG>QUICK_MENU<>.

Current total: 1/10

Launch into space to make contact with Nada
UI_COMM_WEEK_07_OBJ5_MSG3 Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Nada has requested further photography of <TECHNOLOGY>underwater creatures<> on %BIOME%.

Activate photo mode with <IMG>QUICK_MENU<>.

Current total: 2/10

Launch into space to make contact with Nada
UI_COMM_WEEK_07_OBJ5_MSG4 Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Nada has requested further photography of <TECHNOLOGY>underwater creatures<> on %BIOME%.

Activate photo mode with <IMG>QUICK_MENU<>.

Current total: 3/10

Launch into space to make contact with Nada
UI_COMM_WEEK_07_OBJ5_MSG5 Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Nada has requested further photography of <TECHNOLOGY>underwater creatures<> on %BIOME%.

Activate photo mode with <IMG>QUICK_MENU<>.

Current total: 4/10

Launch into space to make contact with Nada
UI_COMM_WEEK_07_OBJ5_MSG6 Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Nada has requested further photography of <TECHNOLOGY>underwater creatures<> on %BIOME%.

Activate photo mode with <IMG>QUICK_MENU<>.

Current total: 5/10

Launch into space to make contact with Nada
UI_COMM_WEEK_07_OBJ5_MSG7 Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Nada has requested further photography of <TECHNOLOGY>underwater creatures<> on %BIOME%.

Activate photo mode with <IMG>QUICK_MENU<>.

Current total: 6/10

Launch into space to make contact with Nada
UI_COMM_WEEK_07_OBJ5_MSG8 Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Nada has requested further photography of <TECHNOLOGY>underwater creatures<> on %BIOME%.

Activate photo mode with <IMG>QUICK_MENU<>.

Current total: 7/10

Launch into space to make contact with Nada
UI_COMM_WEEK_07_OBJ5_MSG9 Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Nada has requested further photography of <TECHNOLOGY>underwater creatures<> on %BIOME%.

Activate photo mode with <IMG>QUICK_MENU<>.

Current total: 8/10

Launch into space to make contact with Nada
UI_COMM_WEEK_07_OBJ5_MSG10 Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Nada has requested further photography of <TECHNOLOGY>underwater creatures<> on %BIOME%.

Activate photo mode with <IMG>QUICK_MENU<>.

Current total: 9/10

Launch into space to make contact with Nada


UI_COMM_WEEK_07_OBJ6 Make contact with the <SPECIAL>Space Anomaly<>
UI_COMM_WEEK_07_OBJ6_TIP Launch into space to make contact
UI_COMM_WEEK_07_OBJ6_MSG Research time remaining: <HIGHLIGHT><IMG>CLOCK<> %MISSIONTIME%<>

Launch into space to make contact with Nada


UI_COMMS_ALL_COMMS_MSG INCOMING MESSAGE // FREQUENCY : KNOWN CONTACT

Answer the Communicator by pressing <IMG>QUICK_MENU<>
NPC_COMM_WEEK_07_COMP_RES_ALL Traveller return. Likely motivation: photographic data. Transmit yes / no?
NPC_COMM_WEEK_07_COMP2_OPT_A Upload photographs
NPC_COMM_WEEK_07_COMP2_OPT_B End transmission
NPC_COMM_WEEK_07_COMP2_RES_A Nada thanks me, clapping their hands together in a convincing display of delight. They suggest that more data would further assist Polo’s existential recovery.
NPC_COMM_WEEK_07_COMP2_RES_B Anomaly attentive. Traveller ship scan, Nada respond.


UI_COMM_WEEK_07_CAP_OSD RESEARCH DATA LIMIT REACHED
NPC_COMM_WEEK_07_CAP Final packets! Mission directive complete. Polo purpose recharged. Transmit yes / no?
NPC_COMM_WEEK_07_CAP_OPT_A Upload photographs
NPC_COMM_WEEK_07_CAP_RES_A Purpose fulfilled. Limit achieved. Polo reconnected, joy / hope. Gratitude!

#6

Well this is a wonderful gift, thank you devilinpixy :slight_smile: I had been taking screens of every dialogue screen to eventually pull from my ps4, crop and share for discussion, but without my pc it’s a daunting task I keep putting off that, inevitably keeps piling up. This has taken a huge load off my mind, though some day I will get around to that :slight_smile: similar to what I was doing with the abyss lore (of which I still have others to share, sunken wrecks, main abyss story etc I started a new training course so time is limited these days )


#7

I prefer images for sure, but indeed, a lot of work. Extracting the data from the source files is a lot easier, although still some work sorting and converting to a format that works well on the forum. Please don’t let me stand in the way of seeing your images, would love to see them :wink:


#8

Oh I’ll definitely be doing it, the other hurdle is in order to get them on to my phone to crop and upload, I have to send them as a psn message to the one friend who said I could bombard him with images and I try to space out the annoyance of notifications he must be recieving :joy:

Now that I’ve finished call of cthulhu though I may start getting the shlunken wreck lore uploaded to kill time until this update lands :slight_smile:

Gonna peruse the data you’ve been collected and shared now on le bus so I can start a more on topic discussion :smiley:


#9

Thanks Devilin, though this playlist is better as it has my shorter videos that show me initially doing the event, rather than farming all the quicksilver for hours:


#10

Ah thanks! I actually intended to link that playlist instead, my bad. Will add the link to the top post.