Building a legacy

So after many hundred hour saves where I ‘did what I set out to do’ I am into what is apparently called a ‘legacy save.’ I am past 200 hours, past the usual drop points, and planning that ‘okay, this is it’ playthrough where I try to ‘do it all.’

But I am already conflicted about this ‘doing it all.’

So, poll:

Have you guys got collections of ships that include every type? I know I burned at least a couple saves where having ‘one of each’ was included in my things I set out to do. Obviously, with the ability to ‘archive’ ships there’s no reason not to gather a hoard. But seriously, I suddenly am not feeling it.

I’m coming up on 50,000 nanites and I have a class A shuttle and a class A explorer…and I have never flown an inch in either of them. The shuttle registers in my mind as ‘among the least ugly shuttles.’ The entire explorer branch I have never had much interest in. Upgrading either one just to have an S class whatever stored somewhere…is that the makings of a ‘legacy’?

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I pre-ordered NMS. I’ve played since day 1. I have deleted so many saves, I can’t even guess the number. It must be hundreds. Many times I have started what I thought would be the “definitive” collection, but it’s always been disrupted by updates, changes, resets, and lack of storage space.

Nowadays I keep a small collection of what I consider particularly appealing ships and multitools, but I know that with time, the game will change, and so will my collection. Everything is temporary.

Explorers, by the way, have the best jump range of any ship. If you find a good one, and pimp it, It can travel something like twice the distance of a regular ship. Good for … err, exploring.

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I have a ‘Legacy Save’ that is not quite a ‘Day One’ save but not far off.
The term ‘Legacy’ (in NMS) came about during the NEXT update, where a universal reset messed up a lot of bases & a provision was built in to allow an entire Legacy base to be relocated to a dedicated position using a ‘wild’ base computer.

As for fully completing the game, it’s an empty win unless you chase trophys & are a completionist by nature.
I was thankful when extra language word counts, milestones & so forth were added as it gave an ongoing reason to wander & I now very casually do the extras so as to have never fully maxed the game in my Legacy Save.

Regarding collecting ships I find I have two or three favourites (in any save) that are permanent or linger for a long time, which I customise a lot.
Then at some point, something extra nice catches my eye & I do the store tech, scrap & rebuild thing.
Now with archiving you can either collect specials or favourites or just horde ships with certain desirable features that you wish to scrap & then build your own. This requires three of the same sort of ship so you could easily use up the storage just collecting wrecks. Building ships requires a lot of upgrades & slots so other parts of the game need attention too to enable your wallet to endure.

I find these days moving across three quite different saves with clearly defined & different play themes keeps my NMS enjoyment flowing.
I have the Legacy save where I do whatever I feel like on the day. It is very wealthy, has tons of stored goods & is almost as cruisey as creative mode. I’m somewhat serious in this save with dedicated, tidy bases & genarally properly thought out layouts, although my Command Ship has some quirkiness, particulary due to collectables & the fact at one time you could build in the bridge so it has all sorts of unique things going on.
My next save is a smuggler/pirate sort of save where I buy & sell & change playstyle as my mood allows. This is also my ‘testing’ game for trying new things, (particularly after updates)…so its a bit messy sometimes. Its also my ‘goofy’ game where I do silly builds & stomach churning colour mixings & just don’t be too serious, Its a leftover from an ancient expedition & is set many galaxies away from Euclid.
And finally I have my Permadeath game which is still relatively young so is not even close to being maxed & I play it very gently & softly, with a very relaxed & chill playstyle so as to protect it . Because I play it gently in a slower way it has become a favourite where I find myself more ‘involved’ & actually reading lore & calculating my intentions as the parameters of a Permadeath save are quite restrictive. This has revealed many new lines of text & depth that I missed previously (because I button mashed my way through text talk).

Sorry. Massive long answer to your question however I’m really just saying that playing NMS is possiby more satisfying than maxing NMS.

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Is that still true? I have an exotic that I have shoved my drive upgrades into and I think it outjumps anything I have ever done in an explorer…but I haven’t solidly examined that statement to see if it holds water. Maybe I should upgrade this explorer and compare…

@Mad-Hatter
Ah. Thanks for explaining what ‘legacy’ actually represents. I was a ‘not far off day one’ player, but any saves from that era are long long long gone. I would describe myself as ‘not happy but understanding.’ I was not among the raging complainers, but I was aware that any disappointment with the game on my part was due to expectations that I was responsible for. I also had a feeling right from the start that HG was ‘good for it’ and would come through…as they have in spades IMO.

But with me that lead to a ‘fresh start’ play pretty much every time they did a major expansion after the first couple, which I sat out. I am trying to make this a more ‘permanent’ save because I have found that I am not good at keeping up with multiple saves. Every time I say "I wanna see how these changes affect the start of the game, but then I’m going back to my ‘main save’…I just never get to it. Eventually I load it up, see mountains of stuff that just pave over whatever I might have been trying to do, and either go back to the newer save or just wait for the next expansion.

I think I missed out by letting my disinterest in multi-player steer me away from expeditions. I am now thinking that a save for an expedition and then going back to my main save is probably an approach that would work for me. Having fun with visitors in my fishing tournament certainly helped with that. Anyway, glad I asked as it opened up a chance to ‘wax philosophical’ a bit. Thanx both of you for thoughtful answers.

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Explorers as you find them have a range of native jump distances. You have to compare a number of them to get a good one. Upgrading the ship class will increase the jump range, with the best increase found by upgrading a native class A to class S.

You then have the hyperdrive upgrades, and the way you arrange them. Class S upgrades give the best boost to jump distance, but not all class S upgrades do this. Again, you have to try out a bunch of class S upgrades, and choose the ones that give the most distance. Unfortunately, you can’t tell what they’ll do until you install them.

Install your hyperdrive in a supercharged slot, and arrange your most powerful upgrades in a square around it, and touching it, for the maximum adjacency bonus. Arrange less powerful upgrades around this, but still touching the main block.

To the best of my knowledge, this arrangement still gives the best hyperdrive range available. But hey, I’m happy to be corrected.

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I’ll stand by your arrangement since that’s how I set up my orange ball exotic. My plan is to upgrade my A class to an S class and shift the entire hyperdrive block over to it and see if the range is higher with the same setup. If it is I will have newfound respect for explorers. :wink:

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Me neither.
Two quite different saves & a messy but established one for jumping in after updates & random idea testing is my maximum.
Sometumes I have a leftover expedition save which lingers until I’m positive I’ve collected the rewards in each on my proper saves but that’s it.

On my to do list is to match my storage box methods across all three so it is easier to jump from one save to another.

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