I do kind of like how we arenât in full control, we arenât micro managing the settlement or itâs people, we just oversee things and sometimes that leads to things out of our control. Which is what most jobs are actually like, whereas videogames tend to want to let you do everything⊠Which I think actually could set some people up for failure as they enter the workforce and they try to do everyones job at the same time
Iâm sure that hasnât happened but I canât rule out that it wonât or has.
@AdaRynin
The settlements have always had visual differences. Gek lived in wood themed buildings, VyâKeen in Stone and Korvax in the Metal/Alloy base part variants. Now they do seem to have unique qualities too, e.g an Autophage Settlement has a stealth generator that makes sentinel attacks occur with less frequency compared to other settlements.
I also have noticed a few new building types in the Autophage settlements. These could have themed variants for the other settlements but Iâve yet to be asked to build anything I havent seen before in my vyâkeen/gek settlements. The Autophage are definitely the most drastically different to the settlements weâve known. They all had the same sort of habitats and storage rooms etc, Autophage settlements have a unique building for sleep pods.
I am going to assume that the original 3 settlements are they way they always were, more or less identical but with different building material and that they only used the time given to make unique buildings for the Autophage, they in themselves bein unique and seperate from the other lifeforms who live and interact in this universe, where cultural and ideological exchange can take place (leading to some homogenisation
)
But I welcome change to the original 3 too (if there hasnt been new additions already outside of the fishing hole), some more bespoke buildings themed to their races traits etc. I was even thinking, with my theory on this year being nothing but POI updates for Worlds pt1/2, that we may get some better visual distinction between vyâkeen, gek and korvax planetside buildings.
They tend to look very similar, and with settlements having themed building materials to a race, and the autophage looking so drastically different from everything elses buildings, those planetside habitats seem even more out of place and less signifying of who even built it.
And we can just have the old building styles still remain in abandoned systems, much like the old space stations. Let them become the systems of versions past 
@Polyphemus Maybe the gl455 in your settlers who drank the water is causing the alarm to trigger falsely
âdissonace detected! dissonance detected! dissonance det-SHUT UP!â