Anniversary Update Speculation(with spoilers)

There is currently a bug with abandoned space stations so that you can’t land on them (they are fixing it) which makes me wonder if they might make them into procedural dungeons as well.

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I was thinking this as well. Perhaps they are secretly working on “something” in there and messed up the landing on accident before launching Desolation. It does seem likely that there will be more procedural interiors coming in the future. Whether or not its in this year’s summer update, we’ll see. Its worth noting that living ship and exomech, on their own, aren’t much. But when you consider that now we have derelict freighters, procedural interiors with new aliens and egg sacs, new flame throwers and an updated combat feel… and bundle those together(plus considering that these are small pieces of a larger update)… you can understandably imagine that there will be more hostile aliens coming, more weapons coming, more procedural interiors, something to use the exomech on, and something with turrets… but this is HG and predicting what they will do next is hard.

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With new procedural dungeons with derelict freighters, I can see this expanded to ancient ruins, crashed freighters and abandoned space stations (perhaps the current bug is a hint that this is in the works.)

Not that I think we will get it, but procedural dungeons with ruined cities would be great. (I am having a lot of fun with the new update :slight_smile: )

I would also like to see our frigates have rescue missions (or need to be rescued) that have gameplay along these lines.

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Yes. It would be great to add to space battles by fighting the pirate ships that are attacking a freighter, but some of them docked and are looting from the inside so you need to land and stop them on foot.

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Portable portals…looks like the prototype is already in development…

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I may be in the minority, but words like “dungeon” and even “spawn” make me cringe more than a little a bit.

dungeon [ˈdənjən] NOUN. – 1. a strong underground prison cell, especially in a castle.

  • No Man’s Sky is a science fiction game, not a medieval castle dungeons & dragons game.

  • Very few science fiction novels even use dungeons. I don’t recall any lore references to “dungeons.”

  • No freighter in No Man’s Sky has a dungeon. Freighter corridors and levels may mimic a labyrinth, but they are not a collection of prison cells. And this is not a medieval era game.

Labyrinths are a possibility. They don’t always relate to medieval times. Plus, some recent characters in weekend missions have (in our world) a relation to labyrinths. And to water (Abyss).

Spawn” is a real turn off for me in that it degrades immersion in the game’s “world” experience. Although it’s a term that aptly applies to many other games, it’s not so apt with No Man’s Sky (First Spawn excepted :slight_smile: ).

  • Computer code processes do “spawn” (start from nothing) but why apply a computing term to the “world” of a game like No Man’s Sky?

  • Some players refer to ships as “spawning” when they call them. But the more apt reference, which doesn’t degrade game immersion, is that they “arrive” after “called.”

  • The ProcGen and computer graphics capability means that you occasionally see fauna “pop” into view. I think of that as “appearing in view.”

  • My mindset is related to the game’s world, not to computer code or to how other games “work.”

[Thanks for listening. The same as when reading a SciFi book, I get the most enjoyment by immersing myself in that world. Phrases and terms that seem jarring in No Man’s Sky distract from the total game immersion. ]

My personal focus in No Man’s Sky is exploration and xenophotography, so combat-related aspects are not on my personal wish list. High on my list:

  • Photo Mode enhancements: Torch levels of illumination, addition of composition overlay lines (a display of lines toggle to help better compose photos), much better synch of Photo Mode colors with colors as seen in the HUD view, etc.

  • Added structure discovery aspects. Larger ruins or abandoned buildings that have corridors, rooms, and levels to explore, with added discoverable lore and special items. (These would not be dungeons or labyrinths).

  • Underground labyrinths. Yep – true labyrinths (mazes), with related lore. Maybe with discoverable labyrinth map parts to aid exploring.

  • More new things to discover. The new Space Encounters were a nice touch for explorers like me. Adding more abilities to interact in some way with new items would be a plus too.

  • Adjustable threat appearance levels, at least in Creative Mode. I use Creative Mode for xenophotography, but some hostiles never appear when in Creative Mode (Walkers and all Horrors except the older underwater Horrors). That means you can’t get any photos of them. Ever. An option in Creative Mode to choose what level (a hostiles slider) of those types of hostiles appear would be outstanding. The slider would control the number and aggressiveness of those hostiles. Even though Creative Mode results in no damage from hostiles including predator fauna), I’d like to be able to get photos of all available ones.

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Yes. Sounds just like what I am hoping for. :+1:

I agree. Medivel themes in NMS is very out of place. But I think many who use the word aren’t actually using it correctly. Some people in the gaming world associate the word “dungeon” with “a game that features rooms and hallways to explore/loot/discover/adventure into and random enemies/NPCs to discover and/or fight, similar to dungeons in other games”. But using the word as such can confuse others. “Procedural interiors”, or something similar, is more accurate.

I like your list but I do want a bit of danger. It doesn’t have to be in the form of making the game become another shooter game. It would be great if the E3 rhino came back(or snake, or anything large and scary) and absolutely terrifies you by chasing you with a speed faster than the current fauna and you can’t outrun it, and having a thick skin that makes it nearly impossible to shoot and kill. Perhaps if you got to your ship and didn’t take off on time, it would hit it and flip it over and damage components so it wont take off. Perhaps have a special bait to distract it too.

Or have NPCs walk around some planets and if you turn your back on them, they go to your ship and start pulling parts off it and looting your ship and run. Then you gotta find them to get them back if you can.

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I would like to see a lazer tag/paintball type of non lethal combat arena/sub-game/mission area combo of NPC or getting multiplayer 2v2/4v4 modes

Would suit the more chilled nature of NMS but add more combat options. Its my one take on the derelict freighter missions, to create subgames in NMS.

Would work for space battles/dogfighting. And planet side, Minotaur, on foot , many possibilities,…

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With this latest update that added more base building parts, specifically from derelict freighters, it helps us imagine what kind of base building parts we may be getting soon. There are quite a few assets in the freighters that are new. The may have many more in their pocket.

I have a feeling that we are going to get more procedural interiors too. These two things were met with much praise recently.

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I don’t think they’re used anywhere in-game? Otherwise, they have just become common, well defined terms within game design, far removed from their original meaning. It’s unavoidable to use them. I do agree that they shouldn’t appear in the game itself, though.

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I have heard that some NMS fans want Gas Planets/Gas Giants …

Apparently they already exist…

Spoiler

20200726155202_2

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Ah, if only we could find half the things our frigates find…
That said, gas giants do have a core, and it’s surrounded by liquid. There’s just no clear hydrosphere/atmosphere delineation.

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:laughing: Why not speculate right? I mean we know the current lore is about the Abyss…

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I agree. Its akin to “dialing” someone’s number or “rewinding” a video. In no way do we actually do those things, but they come out of a time where it could be better seen as to why that term was used. (“Dungeons” from Dungeons and Dragons; “Spawn” from Starcraft, I suspect.")

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Hmmm. A birth canal?

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Anyone know when the previously discovered Datamined icons got actual images and not place holders?

couple examples:

store npc : BUILDABLE.NPCBASESHOP
pump: UTILITY.PUMP
wind turbine:UTILITY.WINDTURBINE

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I remember seeing one of them somewhere recently but not the others. Woupd you happen to have more pictures of datamined things?

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I extracted and converted all the icons from experimental, as I am not sure what’s new etc I just zipped the whole folder:

But here is a few more I think mentioned in datamined etc:

RACESHIPSTART UTILITY.ADAPTOR UTILITY.ADAPTORCUBE UTILITY.CONDUIT UTILITY.DISTRIBUTOR UTILITY.GENERATOR UTILITY.PIPEJUNCTION UTILITY.PYLON UTILITY.PYLONMINI UTILITY.SILO UTILITY.SOLARPANEL UTILITY.TRANSISTOR1

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Most of these look like replacements for alredy existing stuff… ?
I find the the two “walls” in the top quite interesting, though. That’s clearly “armor” that goes on the same spots as windows. Are we getting some pressure/resistance mechanics for bases or somesuch? I’m not sure anybody’s going to wall up their windows just for aesthetic reasons…

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