Now people call it preserving gaming history. Until last year, we had a retro gaming store near here. They retired and I often wonder where their stock went. Anyway, there were several times I ended up with a game that had been ripped. Real bummer. So glad this stuff is fairly easy to find digitally. Keeps people from ruining so many physical copies.
I never really engaged in this clandestine shenanigans myself but, I have taken advantage of what others have done.
Never used MAME. Looks interesting.
Love this guys setup.
Attempting to finish installing NMS in Linux Solus today. Running Proton. We shall see how this goes. Will keep working in Win7 as well.
Back up and running in Solusā¦with Christmas treesā¦
Mods have been disabled by default to prevent a crash due to a data change that made some mods incompatible. As after the release of Beyond and other major updates, mods can be re-enabled by deleting the DISABLEMODS.txt if your mods are up to date and compatible.
Introduced an error message to help better identify potential mod incompatibilities.
The interaction with the mission giver in the space station no longer has the pause in between missions you turn in. Havenāt been to the Cartographer yet. This has been the most noticeable fix so far. I just havent had the crazy game breaking issues to notice those.
This extension adds device coherent and device uncached memory types. Device coherent and uncached memory are expected to have lower performance for general access than non-device coherent memory but can be useful in certain scenarios particularly so for debugging.
VK_EXT_calibrated_timestamps
This extension provides an interface to query calibrated timestamps obtained quasi simultaneously from two time domains such as host and device time domains.
VK_EXT_line_rasterization
This extension adds some line rasterization features that are commonly used in CAD applications and that are supported in other APIs like OpenGL. These features include Bresenham-style line rasterization, smooth rectangular lines (coverage to alpha) and stippled lines for all three line rasterization modes.
VK_EXT_shader_demote_to_helper_invocation
This extension adds Vulkan support for the SPV_EXT_demote_to_helper_invocation SPIR-V extension. The SPIR-V extension provides a new instruction that allows shaders to ādemoteā a fragment shader invocation to behave like a helper invocation for its duration. The demoted invocation will have no further side effects and will not output to the framebuffer but remains active and can participate in computing derivatives and in subgroup operations. This is a better match for the ādiscardā instruction in HLSL.
Hoping this has some benefit for me. I have had weird stretchy grass and a few other irritants since the last couple of updates.
problem was when interacting and you have read the same script 100 and 30 thousand times waiting for the dots to come on the screen one at a time and then click over and over to the tune of the number of planets!!! lol,
I canāt remember which update it was but they introduced the ability to complete text scroll with a button press and then read it at your own pace.
Beyond removed this which has been a bit of a pain in VR, especially the long wait between handing in missions. I timed it once, forty seconds. And I hand missions in in bunches. One of my streams I wasted thirty minutes handing in missions haha. Will make the edit for that session easy anyway
Iām collecting all the new story elements and dialogue changes and editing them down into concise videos so those who arenāt interested in starting a new game can see whatās changed.
A lot. Is the answer. An awful lot. The story is less vague and easier to understand (which I have a love hate thing for, I liked the vagueness, left gaps to fit your own headlore into.) and thereās tonnes of new dialogue with nada and polo between each stage of the atlas rises quest line, you can actually miss these if you donāt visit the nexus in between and its interesting to get nada and poloās insight as to what is going on.
Also this is how you get quicksilver from nada, every time you visit during a new stage of the atlas rises quest he gives you some. The anomaly mission will also notify you when nada and polo have new things to day.
Iām still not happy with the way the quests are presented āhigglety-piglety.
I am unable to place the weapons station in order to go get the Vyākeen to please the Gek, even though I can put anything else down in the same space. The Gek is disappointed in me because I havenāt done it yet and Iām stuck.
I have however in the meantime just finished scanning critters for the Scientist. So Iām hoping that will move the other thing along. (sigh)
i didnāt get the armorer until i help the scientist.
No able to get past the last sentinel.
There are no smaller sentinels or dogs around.
I hit the walker over and over.
Does not damage it.
I may be in the same boat which I do not like ⦠lol