3xperimental (Steam)

Experimental Branch 29/08 :link:

Patch notes
  • Fixed an issue that prevented players from spacewalking through the entrance beam of a Space Station.
  • Fixed an issue that caused non-structural parts to be counted as part of a corvette’s complexity limit.
  • Fixed an issue that caused the pulse engine autopilot to fail without feedback when attempting to navigate to the Space Station while within a planet’s atmosphere.
  • Fixed a number of missing audio issues.
  • Teleporters for beaming to and from a corvette now have markers with descriptions, and more descriptive labels.
  • Introduced a number of asset optimisations for space stations.
  • Thunderbird Landing Thrusters now fulfil the requirements of both an engine and landing gear.
  • Fixed an issue that caused corvette cockpits to appear solid black in the UI.
  • Improved the rendering model used to show items in the UI (e.g. in the inventory).
  • Fixed an issue that caused part of the Skyborn suit to remain visible in first person.
  • Improved casing consistency in the control remapping page.
  • Fixed a number of issues with cape animations during spacewalks and skydiving.
  • Added a teleporter to return to a docked corvette from the Atlas Station.
  • Fix a number of colouration issues with the Skyborn spacesuit.
  • Fixed an issue that could cause the inside of the player’s head to be visible while using the starship communicator.
  • Fixed a rare issue that could cause players to become stuck in collision while spacewalking to a derelict freighter.
  • Fixed a number of issues with corvette cockpits that could cause some information panels to fail to update.
  • Fixed an issue that made corvette docking zones visible when flying regular spaceships.
  • Fixed an issue that caused corvettes docked at special landing zones alongside freighters and abandoned stations to be launched into the station on take-off.
  • Fixed an issue that caused the corvette’s automatically deployed teleport endpoint to make odd-shaped terrain edits.
  • Fixed a number of control issues in corvette cockpits in VR.
  • Fixed an issue that could cause camera flickering inside a corvette.
  • Optimised a number of corvette structural parts.
  • Fixed an issue that could cause ship weapon effects to clip the screen when firing from a corvette in first person.
  • Fixed a number of issues that could occur when warping as a passenger inside a corvette.
  • Fixed a number of small visual issues affecting corvette structural parts.
  • Fixed an issue that caused corvettes to fail to dock with a space station if all internal docks were already full.
  • Fixed a number of rendering issues with transparent objects.
  • Fixed a number of collision problems with the Thunderbird access bay.
  • Fixed a number of problems with corvette autopilot settings that could cause erratic movement, particularly in space.
  • Fixed an issue that caused the Skyborn spacesuit to have the markings options from the Living Stone suit.
  • Fixed an issue that could cause the pulse drive to be accidentally disabled when getting out of the corvette pilot seat.
  • Fixed an issue that could cause a softlock when interacting with the captain’s terminal after spacewalking onto a frigate that you do not own.
  • Abandoned and pirate space stations now have corvette construction workshops.
  • Fixed an issue that could cause corvettes to occasionally act as if they’d had a dramatic collision while flying through space.
  • Introduced a number of optimisations for large bases and corvettes.
  • Fixed an issue that caused deleting flipped parts from a corvette to refund unusable products to the inventory - the issue will no longer occur, and any currently unusable items can now be reattached to corvettes.
  • Fixed an issue that could prevent corvettes from docking with freighters.
  • Fixed a rare issue that could result in a blank ship after exchanging an existing ship for a corvette.
  • Fixed an issue that could cause some corvette parts to be embedded in the floor of the space station.
  • Fixed a rare issue that could cause docking a corvette to a derelict freighter to open all the doors inside the derelict.
  • Fixed an issue that prevented weapon reload animations from playing correctly.
  • Fixed an issue that caused some multitool weapon upgrades to fail to display their upgrade level.
  • Fixed an issue that caused corvette parts to be inaccessible if they were deleted from a corvette but the edits were not applied.
  • The corvette’s autopilot is now more smoothly aligned to its pulse drive destination.
  • Fixed an issue that showed compass icons for plants growing within a corvette during flight.
  • Fixed an issue that could allow misaligned snapping when editing a corvette.
  • Optimised a number of internal corvette parts.
  • Fixed a number of camera pops while driving exocraft.
  • Fixed a crash related to particle rendering.
  • Fixed a number of inventory issues affecting Mac.
  • Fixed a crash related to frigate expeditions.
  • Fixed a crash related to combat effects.
  • Fixed a crash related to autopilot.
  • Fixed a crash related to summoning ships.
  • Fixed a crash that could occur when switching between two corvettes at a space station.
  • Fixed a crash that could prevent players with large bases from loading into the Space Anomaly.
  • Fixed a crash that could occur when driving Exocraft, particularly the Minotaur.
  • Fixed a rare crash that could occur when warping.
  • Introduced a large memory optimisation for icons.
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