3xperimental (Steam)

@sheralmyst : I got your back :smiling_face_with_three_hearts:

4 Likes

Thank you @DevilinPixy :kissing_closed_eyes:

1 Like

looks like another internal.

2 Likes

A lot of the competing thoughts about custom setting indicators seems related to whether a player likes competition.

Myself, I’ve never thought of No Man’s Sky as a competitive type game.

3 Likes

my only issue is teaming up with strangers. I don’t want to team up to do something, with someone in god mode lol…takes the fun out…otherwise dont care.

2 Likes

I have been playing on Steam Deck lately. Does anyone know if the icon is different from the regular Steam icon? I get invites every time I enter the Anomaly and that is unusual.

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I don’t think there is a Crossplay icon for Steam Deck specifically.
These I believe are the only ones listed:

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Maybe because I am playing in Relaxed Mode then…

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I find this one the most interesting of all, as it sure scrambled a lot, considering it altered basically all GUIDs!

4 Likes

internal Internal 9857042 18 minutes ago

2.43gb

2 Likes

Experimental Branch 03/11 :link:

  • Plaque interactions will no longer loop back to the first piece of history for that planet’s race after completing every interaction.
  • Abandoned building interactions will no longer loop back to the beginning of the first story after completing every interaction.
  • Players joining a friend’s game directly from the frontend but without a valid save slot will now have the option to customise their difficulty settings.
  • Fixed an issue that could cause invalid text to appear in various mission information fields when several Planetary Drop Pod missions were active at the same time.
  • Fixed an issue that could cause all planetary Drop Pod missions in the same system to complete when loading a save where one had been recently completed.
  • Fixed an issue that clamped the craftable amount for an item at the size of its current stack - crafting amounts can now be adjusted up to the current free inventory space.
  • Fixed an issue that caused some UI elements to overlap the bottom of the inventory screen.
  • Fixed a number of issues that could cause the shortcut button to take players directly to a newly unlocked guide entry to fail to work correctly.
  • Fixed a number of issues that could cause inventory numbers to spill outside of their icon in particular languages.
  • Fixed a rare issue that could cause invalid items to be awarded from derelict freighter containers.
  • Fixed an issue that could cause the wrong inventory to be increased when unlocking new slots.
  • Fixed an issue that could cause some journey milestone guidance missions to become stuck in a loop.
  • Fixed inventory readability issues caused the background to be too transparent in VR.
  • Fixed an issue that could cause the shortcut button to take players directly to a newly discovered mineral/plant/creature to fail to work correctly.
  • The shield strength, hull strength, and combat manoeuvrability of hostile starships now scales correctly with the space combat difficulty setting.
  • Fixed an issue that could allow players to interact with hidden inventory items while using the expanded inventory.
  • Fixed a rare issue that could leave some Multi-Tools with unremovable broken technology after that technology was repaired.
  • The non-functional companion summoning options have been removed from the starship Quick Menu.
  • Fixed an issue that could cause the Stasis Device and the Fusion Ignitor crafting steps to spill beyond the edges of the screen.
  • Fixed a collision issue affecting some Alloy door parts.
  • Fixed an issue that caused the living frigate ā€œFeedā€ options to appear when talking to standard frigate captains aboard your freighter.

  • Fixed a number of visual glitches that could occur while using the Appearance Modifier.
  • Fixed a number of rendering issues affecting Oculus/Meta VR headsets.
  • The visual quality of FSR 2’s Ultra Performance mode has been increased.
  • Fixed a number of particle flickering issues in VR.

  • Fixed a rare hang that could occur when summoning the Space Anomaly using a hotkey.
  • Fixed a crash related to playing custom ByteBeat tracks.
6 Likes

Thank you. This had me really confused especially since I have yet to figure out this whole ā€˜feeding’ ships thing…Have not gotten it to work yet

3 Likes

and another one:
internal Internal 9863907 3 minutes ago

3 Likes

Not sure we’ll get patch notes for the just released Steam Experimental (BuildID: 9863907)

Only a single change:

METADATA\SIMULATION\MISSIONS\WIKIMISSIONTABLE.MBIN

8 Likes

Is the keyboard Linux?
but that can’t be it because Linux players can use Steam…

1 Like

Experimental Branch 04/11 :link:

  • Fixed an issue that caused the non-functional technology warning to be displayed twice for blocked slots.
  • Fixed an issue that could appear to present the freighter inventory as valid when no freighter was owned.
  • Fixed an issue that caused invalid text to appear in some journey milestone guidance missions.
  • Fixed an issue that caused unpurchaseable slots to flash as selected despite the ship or multi-tool in question having reached the max inventory size for its class.
  • Fixed an issue that caused the numbers in the inventory UI to be too large when playing in 4K resolutions.
  • Improved the information given on OS compatibility warnings.
7 Likes

another internal…man they are really pushing out fixes this week…or they keep breaking shit…one or the other.

7 Likes

No patch notes for the last Steam Experimental release (BuildID: 9872544)

Single change only:

MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\UTILITYPARTS\MODULE_GENERATORS.GEOMETRY.MBIN.PC

I believe it fixed Electromagnetic Generators (visibility)

5 Likes

Here we go again lol : internal Internal 9897801 1 hour ago

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hmm 2 days no change…spidey sense tingling

3 Likes