@sheralmyst : I got your back ![]()
Thank you @DevilinPixy ![]()
looks like another internal.
A lot of the competing thoughts about custom setting indicators seems related to whether a player likes competition.
Myself, Iāve never thought of No Manās Sky as a competitive type game.
my only issue is teaming up with strangers. I donāt want to team up to do something, with someone in god mode lolā¦takes the fun outā¦otherwise dont care.
I have been playing on Steam Deck lately. Does anyone know if the icon is different from the regular Steam icon? I get invites every time I enter the Anomaly and that is unusual.
I donāt think there is a Crossplay icon for Steam Deck specifically.
These I believe are the only ones listed:
Maybe because I am playing in Relaxed Mode thenā¦
I find this one the most interesting of all, as it sure scrambled a lot, considering it altered basically all GUIDs!
- Plaque interactions will no longer loop back to the first piece of history for that planetās race after completing every interaction.
- Abandoned building interactions will no longer loop back to the beginning of the first story after completing every interaction.
- Players joining a friendās game directly from the frontend but without a valid save slot will now have the option to customise their difficulty settings.
- Fixed an issue that could cause invalid text to appear in various mission information fields when several Planetary Drop Pod missions were active at the same time.
- Fixed an issue that could cause all planetary Drop Pod missions in the same system to complete when loading a save where one had been recently completed.
- Fixed an issue that clamped the craftable amount for an item at the size of its current stack - crafting amounts can now be adjusted up to the current free inventory space.
- Fixed an issue that caused some UI elements to overlap the bottom of the inventory screen.
- Fixed a number of issues that could cause the shortcut button to take players directly to a newly unlocked guide entry to fail to work correctly.
- Fixed a number of issues that could cause inventory numbers to spill outside of their icon in particular languages.
- Fixed a rare issue that could cause invalid items to be awarded from derelict freighter containers.
- Fixed an issue that could cause the wrong inventory to be increased when unlocking new slots.
- Fixed an issue that could cause some journey milestone guidance missions to become stuck in a loop.
- Fixed inventory readability issues caused the background to be too transparent in VR.
- Fixed an issue that could cause the shortcut button to take players directly to a newly discovered mineral/plant/creature to fail to work correctly.
- The shield strength, hull strength, and combat manoeuvrability of hostile starships now scales correctly with the space combat difficulty setting.
- Fixed an issue that could allow players to interact with hidden inventory items while using the expanded inventory.
- Fixed a rare issue that could leave some Multi-Tools with unremovable broken technology after that technology was repaired.
- The non-functional companion summoning options have been removed from the starship Quick Menu.
- Fixed an issue that could cause the Stasis Device and the Fusion Ignitor crafting steps to spill beyond the edges of the screen.
- Fixed a collision issue affecting some Alloy door parts.
- Fixed an issue that caused the living frigate āFeedā options to appear when talking to standard frigate captains aboard your freighter.
- Fixed a number of visual glitches that could occur while using the Appearance Modifier.
- Fixed a number of rendering issues affecting Oculus/Meta VR headsets.
- The visual quality of FSR 2ās Ultra Performance mode has been increased.
- Fixed a number of particle flickering issues in VR.
- Fixed a rare hang that could occur when summoning the Space Anomaly using a hotkey.
- Fixed a crash related to playing custom ByteBeat tracks.
Thank you. This had me really confused especially since I have yet to figure out this whole āfeedingā ships thingā¦Have not gotten it to work yet
Not sure weāll get patch notes for the just released Steam Experimental (BuildID: 9863907)
Only a single change:
METADATA\SIMULATION\MISSIONS\WIKIMISSIONTABLE.MBIN
Is the keyboard Linux?
but that canāt be it because Linux players can use Steamā¦
- Fixed an issue that caused the non-functional technology warning to be displayed twice for blocked slots.
- Fixed an issue that could appear to present the freighter inventory as valid when no freighter was owned.
- Fixed an issue that caused invalid text to appear in some journey milestone guidance missions.
- Fixed an issue that caused unpurchaseable slots to flash as selected despite the ship or multi-tool in question having reached the max inventory size for its class.
- Fixed an issue that caused the numbers in the inventory UI to be too large when playing in 4K resolutions.
- Improved the information given on OS compatibility warnings.
another internalā¦man they are really pushing out fixes this weekā¦or they keep breaking shitā¦one or the other.
No patch notes for the last Steam Experimental release (BuildID: 9872544)
Single change only:
MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\UTILITYPARTS\MODULE_GENERATORS.GEOMETRY.MBIN.PC
I believe it fixed Electromagnetic Generators (visibility)
hmm 2 days no changeā¦spidey sense tingling
