That is curious, I just hit 50 jumps on the expedition save and have had many, probably more than ten, battles. Either the normal battle or the dreadnought. I thought the old rule was five jumps but no faster than one per three hours of IRL time. (Although every time I state something as fact, I find that it has changed. So it is probably different now. ) I have been staying mostly in yellow (F or G) systems since I often want to call my freighter for storage and it doesnāt have advanced drives. Other than that I hit a random mix of rich, poor, calm, warring, and pirate systems. All PS5.
I have noticed something that I havenāt seen before. If I hit the freighters shield too often while fighting the pirates, the freighter group just disappears. Along with the pirates and other friendlies. I donāt think that I hit the freighter itself, but I might have. Instant calm.
I am also continuing with the expedition save. I cheecked my difficulty settings, which are derived from the ānormalā preset. Everything is set as standard.
I am also generally sticking to yellow systems unless I need a particular resource. Iām using an economy scanner, and only travelling to three-star economies (the traders have larger inventories).
Iāve made a further 10 jumps this afterrnoon. Still no battles.
Everyone has gone planet side to test out their new mech arms, including the NPCs I guess.
I was experiencing them at the usual frequency during expedition. Speaking from Console playthrough experience. Blitzed through on PC so did not do much jumping so cant say for sure this is a PC isolated experience.
And just because I forgot to say it, I did go to the Nexus and end the expedition. After that all of the tutorials started to pop as well (Artimus, Pirates, Settlements etc).
My pulse engine requires tritium for fuel. It will also burn pyrite, but pyrite is such a PITA to gather that itās not a realistic alternative.
In the past, gathering tritium was easy. You flew to an asteroid field, and blasted hell out of the rocks. Sometimes they would give gold, silver, or platinum - but mostly they gave tritium. LOTS of tritium.
Now Iām finding that the dense asteroid fields donāt give any tritium at all - just gold, silver, platinum, and jellyfish. Random asteroids found outside the field will give some tritium, but you donāt get much, and there arenāt many of these asteroids.
Also (this is not new, but itās worth a mention) if you start mining an asteroid field, after a couple of minutes trader ships will arrive, and will also start mining in the same places you are. They will deliberately fly into your line of fire - and because it takes time for your projectiles to hit their target, thereās sometimes nothing you can do to avoid hitting them. You fire into clear space, a ship flies in front of you, and then get hit by your projectile.
If one of your shots hits a trader, itās an act of piracy, and you will be attacked.
It seems thereās been considerable work put into making asteroid mining less rewarding, and more hazardous.
I have noticed this as well with trader ships in asteroid fields. There is a deliberate move into my firing range where they proceed to do corkscrew spirals.
The āPlease shoot meā behavior is blatant and caught me unaware shortly after that was updated. It used to be that I could shoot space rocks with impunity. Perhaps HGs thought is that these traders are protecting their mining investment?
I think they thought āwe built this cool features where other ships hang out in asteroid fields and mine stuff, and nobody seems to really notice, so letās make it a lot more obviousā. I donāt think they actually considered it might result in you accidentally hitting them while mining.
A nice thought, except theyāre not there when you arrive. They donāt come until you start mining - then they follow you, and fly in front of you. You can dodge them for a short period by moving to a different part of the asteroid field, but they will follow you again, and start flying in front of you.
If you keep mining, eventually itās likely youāll hit one.
āPiracy is the sincerest form of flattery,ā I once read.
I like that the game draws inspiration from many sources. One I noted early on ⦠A tall āsail headedā two-legged fauna resembles the body of a small flying reptile that I saw in an IMAX movie about the dinosaur age. Nice.
Further to the saga of the space battles and the tritiumā¦
I had been travelling between three star economies. I was finding no space battles, and very limited tritium supplies. I reasoned that although I had made a lot of jumps, they were all within the same general region of space. I had travelled a lot, but I hadnāt travelled very far.
So I made a deliberate effort to go as far away as possible. I installed three class S hyperdive upgrades. I made some warp hypercores, and I set out, each time jumping to the maximum distance my drive would allow.
I had planned to make ten jumps, then do some exploring, and see if anything had changed. However, on the eighth jump, I landed in the middle of a space battle, which turned out to be quite profitable, and gained me a 35 slot Class A Star Destroyer. On investigation, I found the asteroid fields now had plentiful tritium supplies.
So it seems that the space battles and the tritium are back. I am now wondering whether different regions of space have different events and resources?
Staged car crashes for insurance purposes is a thing that happens here quite a lot, especially in rural areas. I assume its common place wherever there is car insurance so I imagine the pilots are just looking for claims
I also remember hearing one story in my teens which, I never actually fact checked or looked into since so it may not even be a thing, nor do I remember the locality in which it was said to occur but the story goes; suicidal people would jump in front of westerners/tourists cars due to some law in the country where theyād have to pay for the funeral, so they wouldnāt be burdening their family with the expenses as well as the grief.
It was one of those āoh i hear when you go there, they tell you to watch out for jumpers on the roadā infromation relays.
I had an uncle who served in the desert campaigns of WW2, who told me that if you hit an arab in your vehicle, the standing instructions were to reverse over him, and make sure he was dead.
Apparently this was because if you injured the guy, the British government were required to support him and his family for life - whereas if you killed him, there was a single, one-off, relatively small, compensation payment. It was a lot cheaper, and much less complicated, to deal with a corpse.
Not yet, but in 5 years time when they finally add new Guilds and one of them is an Insurance Guild, itās going to be SUPER relevant. Time just isnāt on our side today.
AAAaand weāre safely back on topic. Kinda, on the home stretch. Just need to get from speculating about guilds in future updates to talking about worlds part 1 againā¦
Well it is the right thread as far as asking if there has been a change in space battles since the updateā¦as for the insurance, well who knows?
This is one of those threads that has kinda run its usefulness and now it will fall prey to all sorts of sillyness.