Bug fixes
- Fixed a number of crashes related to memory management.
- Fixed a crash that could occur when leaving a planet’s atmosphere then accessing the Galaxy Map.
PS5 updating now with Singularity Expedition
Hooray! Finally! Thank for letting me know!
10.77GB on PS5
My internet signal is wildly going up & down but at least its gradially getting there. I’ll just have to keep wandering back to check on it because sonetimes it can just stop when it’s like this.
@MacForADay @Mad-Hatter very happy for you guys Also very happy for the rest of us, things have been going much quicker since xbox joined but we could really use your help guys <3
If you see a base called V O I D with purple lettering at the last rendezvous, that’s me
Had to go to my mom’s for a small party
Was at 4% when I left.
Unfortunately I had other obligations so by the time I’d had my battle with my poverty level internet & restarted the 2 hour download, 3 times, I’d run out of free time to actually get into this new chapter. At least it’s installed now.
Should get free time tomorrow & I’m going to make the effort to slow play over a few days or a week this time, as I tend to race through the expeditions.
Don’t worry it doesnt look like we’ll be racing through this one I’ve taken the message from HG to slow down and have settled down with my new character. Currently building a small comfortable home to take respite in after a long day of soul searching.
I built A Shack on the Hill on the last dissonent planet in the RV5 system. It is just a shack. But nice views.
Not actually a game update, but I’ll post it here as well regardless
Yesterdays experimental patch is now public on PC and MAC
Bug fixes
- Fixed an issue that could prevent the “They Hear Us” milestone from completing if the player completed the puzzle before using their scanner to locate the autophage.
- Fixed a rare issue that could prevent the “Rampancy” milestone from completing when the target number of Corrupted Sentinels were destroyed.
- Fixed an issue with encrypted milestones that could cause them to fail to list the correct prerequisite for unlocking them.
- Introduced a number of text changes to make the community-focused nature of the “Sentience Echo” milestone more clear.
- Introduced a new option at Nada’s Prime Terminal to hand in 10 Echo Seeds in a single batch.
- Fixed an issue that could cause the Mission Path to be hidden in the Galaxy Map if the mission destination coincided with an Atlas Station or a black hole.
- Fixed an issue that could cause the player collision to be too large, particularly in multiplayer.
- Fixed a number of graphical glitches with the Wayfarer’s Helm.
- Fixed an issue that prevented the Discordant Jetpack Trail from rendering correctly.
- Fixed an issue that could cause some customisation options to be hidden in the UI when playing at very specific resolutions.
- Fixed a Mac crash related to playing the game on a second monitor.
The common ones we were plagued with highlighted in bold
I wonder how many days that update will take to release on PS
Way too many asterisks in the formatting, Not just resulting in bold, but italics as well
I didn’t like how the bold looked mixed in with the regular so I went back and changed it XD
They try lump a few patches into the console ones because classification tends to delay things considerably, hopefully get to consoles tomorrow.
Are Switch players still waiting on the Expedition? Hopefully some good news for those folk soon too.
PS5 is updating.
If I understand correctly, Nintendo Switch should have finally received the Singularity 4.3.0 update. I will update this post as soon as I get more details.
In-game version: 105844
Bug fixes
- Players are now able to rebind movement to the cursor keys without that automatically resulting in them moving around while navigating the quick menu.
- Fixed an issue that prevented the cursor from rendering while re-binding controls in the Game Mode options screen.
- Fixed an issue that caused a number of options to be missing from the options menu, or some options to appear when they should not.
- Fixed an issue that caused the Terrain Manipulator menus to scroll the wrong way in VR.
- Fixed a rare issue that could cause all NPCs to fall out of the Space Station.
- Fixed a rare crash that could occur in VR.
- Introduced a rendering optimisation for VR.
- Fixed an issue that could cause the depth of field effect to be applied far too strongly on some platforms.
- Fixed an issue that could cause black speckles to flicker across the screen during interactions that made use of the depth of field effect.
- Fixed a rare issue that could leave player-owned Interceptor ships without any installed technology.
- Fixed a graphical glitch that could occur in the Atlas’ particle effects when playing on Switch.
- Fixed an issue that caused eyeballs to be positioned incorrectly within a specific Traveller-style head in the Appearance Modifier.
- Introduced a memory optimisation related to planetary creatures.
- Fixed an issue that could cause the starship’s landing gear to be incorrectly raised after save/loading within a landed ship.
- Fixed an issue that caused first-person cockpit exit animations to fail to play.
- Fixed an issue that could allow too many creatures to spawn when playing in multiplayer.
- Fixed a Mac-only issue that caused large bases to be loaded very slowly.
- Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.
- Fixed a crash related to synchronising freighters in multiplayer.
- Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.
- Fixed an issue that caused incorrect collision on outpost landing pads.
- Fixed an issue that could cause players to be ejected from the Multi-Tool comparison screen when attempting to pin repair instructions for a Multi-Tool they do not yet own.
- Fixed a rare issue that could cause players to be erroneously told their inventory was full when claiming the reward for “Wayfarer” milestone.
- Fixed a rare issue that could cause the galaxy map Mission Path to point to the wrong destination system.
- Fixed an issue that prevented some freighter engines from being correctly recoloured when choosing a new engine trail.
- Fixed a crash related to the Multi-Tool.
- Fixed a graphical issue that could cause the player to briefly appear while teleporting.
- Fixed an issue that prevented starship distress beacons from animating correctly.
- Fixed an issue that could cause Multi-Tools belonging to other players to become attached to NPCs.
- Fixed an issue that could result in players becoming permanently stuck to the chair in the Guild Envoy’s area of the Space Station.
- Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.
- Fixed an issue that allowed too many Communication Stations to spawn on expedition planets.
- Fixed a hang related to reloading missions.
- Fixed a crash related to base part rendering.
- Fixed a rare issue that could cause the current expedition to end early.
- Fixed a rare crash related to the mission log.
- Fixed a PlayStation 4 crash related to reporting bases.
Hmmm… No fix for Crashed Sentinel Ship lifts off and flies away before you can interact with it, or while you are interacting with it. This has happened to me twice now.
It seemed to happen when a player base was nearby.
I’ve had this happen a few times and I always suspect its Jawa’s. Or some form of mischievous space gnome.