I’ve moved on from ps4 myself, splurged on an RTX 2060 in 2022 '^_ ^ My CPU is the main bottleneck now but the game runs so smooth compared to ps4 and my old gtx960.
On topic, game seems a little smoother than yesterday but not sure if patch or my imagination.
Also Corruption Detected now says Dissonance Detected when looking at a planets details <3 Not sure when that changed just noticing it.
Also was wondering if the new cape physics mesh is a bug or not still, no mention of it here '^ _^
PC | MAC, I assume other platforms will soon follow.
Discussion can be found below
4.30 Patch Notes
Expedition 10, SINGULARITY, will begin shortly, and will run for approximately five weeks.
The expedition sees players work alone and as a community to solve the mystery of the damaged Autophage heads found abandoned at harmonic camps.
Rewards for uncovering the mystery and assembling your very own mechanical Construct include a set of unique posters; new jetpack and freighter engine trail customisations; buildable Atlantideum crystals for your base; an exclusive new helmet customisation; and an entire Construct visual customisation set.
A layer of more hidden clues exists for players who are willing to hunt them out…
PC VR players can now use the virtual keyboard to name discoveries (and other nameable items).
Fixed an issue that caused the third-person camera pitch to be reset after using the Analysis Visor – pitch will now remain consistent as players switch between modes.
Players who enable auto-follow for the third person camera will now benefit from this setting in the Space Anomaly and aboard Space Stations, as well as on planets.
The starship’s autopilot will now prevent players from crashing into various space points of interest while engaged on the starship communicator.
Fixed an issue that prevented some flash-to-white screen fades from respecting the setting that disabled them.
Upgrades to the Neutron Cannon have received an increase in their damage bonus, and a large increase to their charging time reduction.
Fixed an issue that could allow corrupted Sentinel drones to chain heal each other in a circle.
Corrupted Sentinel drones now have a cooldown on healing that is triggered if they are damaged mid-heal.
Fixed a crash on PC related to memory trampling.
Fixed a number of memory-related crashes on Xbox platforms.
Introduced a significant load-time optimisation for PlayStation platforms.
Fixed an issue that could cause players to appear in the wrong system after leaving a multiplayer session and then immediately rejoining it.
Fixed a rare issue that could cause missions that send players to visit an NPC specialist in their base to choose the wrong base.
Fixed a rare issue that could prevent the completion of puzzles within harmonic camps if another player in their session had completed them first.
Fixed an issue that caused one of the glyphs in the harmonic camp puzzles to always be 9.
Fixed a number of issues that could cause the Target Sweep to claim there was no mission target, or that the target was too distant, when this was not the cause.
Fixed an issue that caused the planetary section of the lightweight Creative Mode tutorial to be skipped.
Fixed an issue that prevented dissonant worlds from being correctly labelled when using the starship scanner on more relaxed difficulty settings.
Fixed an issue that could cause the wrong technology name and/or icon to be used in tip text after changing ship.
Sentinel Interceptors now require Crystalised Hearts rather than Quad Servos to repair their hyperdrive.
A large number of improvements have been made to the clarity of tips and icons for the automatically generated technology pinning guidance.
If a mission is currently requesting the installation of a piece of technology, that item will now appear as the first item in the list of available techs.
Fixed an issue that could make it difficult to interact with the terminal for Nada’s simulation aboard the Space Anomaly.
Fixed a controls issue that could cause the starship to land when scrolling through the quick menu.
Fixed a number of graphical issues with shadows in the starship cockpit on PlayStation 4 and PlayStation 5.
Fixed an issue that caused a number of particle effects to be missing on PC.
Fixed an issue that could prevent screenspace reflections and other similar effects from rendering correctly.
Fixed a number of graphical issues with capes when using FSR2.
Fixed an issue that prevented the player’s head from casting a shadow in VR when full body was enabled.
Fixed a minor graphical issue that could cause laser impact effects to be the wrong colour.
Fixed an issue that could cause a red effect to appear in one eye only during the boot screen when using PSVR on PlayStation 4.
Introduced a number of improvements to quick menu usage in VR, making it easier & more precise to use.
Fixed a VR issue that could cause players to be treating as pointing at the quick menu, when in reality their hand was in front of the menu.
Fixed an issue that stopped players from moving in VR if they pointed at their wrist with the point to move setting enabled.
Fixed an issue that could cause the “Out of Bounds” VR message to remain on-screen if players reset their view while the main menu was open.
Fixed an inconsistency in the use of upper/lower case in the friend request popup.
Fixed an issue that caused the weapon charge/ammo percentage in the HUD to drop the % symbol.
Fixed a rare issue that could cause some customisation options to be unavailable in the Appearance Modifier UI.
Fixed a number of issues that could cause items within the crafting tree to be highlighted when they were not available for crafting.
Fixed an issue that caused the incorrect “Back” prompt to be used for the base building parts menu.
Fixed an issue that could cause incorrect tooltips to be displayed when using the Terrain Manipulator’s “Create” mode.
The clarity of expedition milestone objectives displayed in their popup has been improved.
Fixed an issue that caused the guidance for Quad Servos to be displayed when requesting guidance on locating Crystalised Hearts.
Fixed an issue that caused some starship communicator messages to linger incorrectly after a save/load.
Fixed an issue that caused the tip related to derelict freighter emergency signal scanners to become stuck on screen if the player deleted the signal scanner.
Fixed an issue that could cause the assembled Construct to offer its final choice too early in Phase 5 of the expedition, before the completion of the community goal in Sentience Echo. Note: until the community goal is completed, players who have already spoken to the Construct and made this choice early will be unable to redeem the rewards earned and their Ignition milestones will remain locked + encrypted.
Although you can’t claim them in the expedition menu, if you did this before the patch and go to quicksilver store on any save, your chosen head will be there (i went with atlantid but I’m starting a second save for expedition so I’m queued up to get the second head too when community mission is completed).
I think we are going to be converting space stations for our chosen side. The Atlas wants us to put part of it in the shell instead of the Atlantid. I think theres going to be a power struggle. I dont see it being a pvp type affair considering the scale and mantra of the game, more a team jacob/team edward type thing where whoever has the biggest stans is the winner and will decide ultimately how this story ends. I’m gunning for Atlantid since its been such a long running mystery in the game and also cos the Atlas just loves giving me the cold shoulder.