Waypoint (Updates and Patches)

Nintendo Switch had updated

No info just yet, other than a new in-game version: 100408

Will edit this topic to include additional info once available

2 Likes

Bug fixes

  • Fixed an issue that caused bases built next to some building types to become buried in the ground.
  • Fixed an issue that prevented recolouring of portable base building objects constructed outside of a base.
  • Fixed an issue that caused ship cockpit screens to flicker.
  • Fixed an issue that caused the Galactic Trade Room on freighters to be non-interactable.
  • Fixed an issue that allowed cursor or stick sensitivity to be set to 0, preventing cursor use.
  • Fixed a bug that caused farmable plants to appear in the wrong visual state.
  • Fixed an issue that caused ByteBeat recordings to fail to save correctly.

  • Fixed an issue that prevented Featured Bases from being available to PSVR2 players.
  • The volume of the VR wrist projector’s opening sound effect has been reduced.
  • Fixed a hang that could occur when exiting an Exocraft in VR.

  • Fixed an issue that prevented terrain tessellation detail from being rendered on PlayStation 5.
  • Fixed an issue that prevented controller vibration from functioning correctly on PlayStation 5.
  • Fixed a PlayStation 5 issue that could cause graphical corruption during warp.

  • Fixed an issue with sky rendering on Xbox One.

  • Fixed an issue that prevented system language selection from working correctly.
  • Fixed a number of issues that could cause stuttering.
  • Fixed an issue that caused some metadata used by mods to be stripped.

  • Fixed an issue that could prevent discoveries from showing.
  • Fixed an issue that could prevent expedition data from being successfully downloaded.
  • Fixed an issue that could cause incorrect discovery counts to be reported for discovery-based expedition milestones.
  • Fixed a number of network connectivity issues.

  • Fixed a crash that could occur when playing with a controller on Linux OS.
  • Fixed a crash on boot that could affect PC players with integrated/multiple GPUs.
  • Fixed a crash related to derelict freighter procedural generation.
  • Fixed a number of rendering-related crashes.
  • Fixed a number of crashes related to multiplayer.
  • Fixed a rare crashed related to planet rendering.
7 Likes

nope. Try again HG. My controller just stops all together within moments of starting the game. Works in other games

3 Likes

Nintendo Switch - Waypoint 4.1

851968 2023-02-28	v13 BuildID:
4B9CD29AD17E9450244E66F73A787D74EB5CF124000000000000000000000000
In-game version: 100408
2 Likes

Not sure where to put this

6 Likes

There seems to be a bit of confusion in that post. First off, the old versions have always been there if you bought the game on GoG. I’m not sure if it’s a standard feature of GOG.

The versions mentioned here though were not uploaded to GOG. Rather, what they uploaded was the GOG packages. Which is a natural fit, because GOG packages are by design completely DRM-free and come with a self-running installer. You can, at pretty much any time, get any version of any GoG game you own in a self-contained package that you can just put on a stick and install anywhere. That’s the beauty of GOG.

The remarkable thing for me in this instance is that HG seems to have taken these older installer packages (which they already had anyways) and uploaded them to the internet archive, so you do in fact not need to own the game on GOG to download them. That’s a pretty neat move, I have to say.

7 Likes

Not an official upload from what I can see. That would have been announced and likely not available as such, let alone on that site.

6 Likes

Bug fixes

  • Fixed a number of network-related crashes.
  • Fixed an issue that could cause controllers to disconnect when playing via Steam.
8 Likes

5 posts were split to a new topic: Refiners emptying

4 posts were split to a new topic: Charts repeating location

Nintendo Switch - Waypoint 4.1.2

917504 2023-03-07	v14 BuildID:
AE53F010594F9FB87A359D1ACFFB5E79A4445A94000000000000000000000000
In-game version: 100900
2 Likes

Bug fixes

  • Fixed an issue that caused incorrect options settings to be saved out for currently non-applicable options.
  • Fixed an issue that caused the “speech to text” options text being very slightly smaller than the other Network options.
  • Fixed a rare issue that caused some menu options not to re-translate when changing languages.
  • Fixed an issue that caused a number of options to appear in non-relevant configurations, where they have no functional effect.
  • Fixed an issue that caused the Base Complexity option to be incorrectly hidden on some platforms.
  • Fixed an issue that could prevent the Gamma option from being visible on some platforms.
  • Fixed an issue that caused an incorrect “Go Back” text prompt to appear on the save select screen after adjusting options.
  • An extra level of control has been added to the Hold-to-Confirm option setting, allowing players to disable hold-to-confirm for most interactions but keeping this for destructive actions.
  • Fixed an issue that caused pending options setting changes to be discarded when entering an options submenu.

  • Fixed an issue that caused inventory slot highlights to render on top of popups.
  • Fixed an issue that caused text on the starship’s main screen to be cropped incorrectly.
  • Fixed an issue that caused text to crop incorrectly in the journey milestones UI.
  • Fixed an issue that caused the swap build/quick menu option from working in ships or exocraft.
  • Fixed an issue that caused the Sprint/Scan option to have the wrong description after applying a change.
  • Fixed an issue that caused refiner contents to be lost when warping out of a freighter.
  • Fixed a number of rendering issues with planetary objects.
  • Fixed an issue that caused some Twitch reward ships to be missing their Vesper Sail.
  • Fixed an issue that could cause volcanoes to appear in the middle of previously constructed bases during the Utopia expedition.
  • Fixed a number of issues that could case exocraft first-person cameras to break.
  • Fixed a rare issue that could cause a debug button to appear on the frontend.
  • Fixed an issue that could cause base screenshots to fail to render correctly.

  • Fixed an issue that prevented the swap sprint/scan option from working when using VR controls.
  • Fixed an issue that incorrectly attached the personal forcefield to the hands when using a DualShock4 to control PSVR.
  • Fixed an issue that allowed players to see the VR pointer helper for other players while they were base building.
  • Fixed an issue that caused the VR wrist menu projector to be too loud.
  • Fixed an issue that prevented some PC VR users from being able to adjust the size of terrain edits.
  • Fixed an issue that caused a small amount of lag when using the Analysis Visor in VR.
  • Fixed an issue that caused galaxy map UI messages to be displayed in an incorrect position in VR.
  • Fixed an issue that affected particle rendering in VR.
  • Fixed a number of issues that could cause the in-world UI screens to clip through world geometry or otherwise draw in the wrong position when playing in high-resolution VR.

  • Fixed an issue that prevented smooth swapping between mouse/keyboard control and PlayStation pads on PC.
  • Fixed an issue that caused a controller bindings conflict when rotating base parts with Xbox and PlayStation pad controls.
  • Fixed an issue that caused flashes/incorrect brightness during warp on PlayStation 4 and PlayStation 5.
  • Fixed an issue that caused the patch notes to use too small a font on Switch.
  • Fixed a mission blocker that could affect Switch players in the Trace of Metal mission.
  • Fixed a mission log issue that affected Switch players when completing Nexus missions that require a Quad Servo.
  • Fixed an untranslated text ID that was visible on the teleport screen when playing Trace of Metal on Switch.

  • Fixed an issue that could prevent freighter bases from syncing correctly in multiplayer.
  • Multiplayer group and friend invites now track if the receiving player is currently busy, and give better feedback to the sending player.

  • Fixed a performance issue with damaged technology popups.
  • Fixed an issue that stripped some metadata important to mod authors.

  • Fixed a memory leak related to changing language settings repeatedly.
  • Fixed an issue that could cause a hang when loading saves with complex bases.
  • Fixed a rare crashed related to discovering plants or minerals while aboard the Space Station.
  • Fixed a crash related to syncing bases in multiplayer.
  • Fixed a crash that could occur when saving with a very large number of discoveries.
  • Fixed a crash related to particle rendering.
6 Likes

Bug fixes

  • Fixed a crash related to rendering.
  • Fixed an issue that could cause some players to lose discoveries.
7 Likes

Whatever was in Steam Experimental branch has been released to Public. I am not sure we’ll see update notes on this one. I’d assume we can consider it to still be 4.14

Some time after the new public release, we got a new Steam Experimental !

7 Likes

# FRACTAL PATCH 4.15

Bug fixes

  • Fixed an issue that caused some flat-mode settings to be incorrectly applied to PSVR2, causing performance issues.
  • Fixed an issue that could prevent rumble from working correctly on PlayStation 5.
  • Fixed an issue that caused water reflections to be missing on some graphics settings.
  • Fixed an issue that could cause blurriness and other visual glitches during warp.
  • Fixed a rare issue that could prevent players from accessing their refiners.
  • Fixed an issue that prevented the “Unhide System” button from working in the Hidden Systems list.
  • Fixed a rare issue that could incorrectly allow players to access the Space Anomaly from the quick menu after a reload.
  • Fixed a number of base building control issues for PSVR with Move controllers.
  • Fixed an issue that could cause the Space Anomaly missions to become stuck in the log after completing an expedition.
  • Fixed a crash related to networking.
  • Fixed a crash related to the options menu.
  • Fixed a crash related to rendering.
  • Fixed a Steam Deck-specific crash.
7 Likes

This patch seems to have fixed the game on Steam Deck.

6 Likes

Nintendo Switch - Waypoint 4.1.4

983040 2023-03-17	v15 BuildID:
8625F7D5D0760E0752F278764A6C5FC517724443000000000000000000000000
In-game version: 101527
3 Likes

The last 3 years we have gotten an update in February and then within 2 months gotten the next update by april…heres hoping they dont break this

Living Ship Feb 18, 2020 - Exo Mech April 7, 2020
Companions Feb 17th, 2021 - Expeditions March 31, 2021
Sentinels Feb 16th, 2022 - Outlaws April 13th, 2022
Fractals Feb 22nd, 2023 - ???

Pattern would suggest April 19th earliest 12th

7 Likes

4.2 PATCH NOTES

SENTINEL INTERCEPTORS

  • Hostile Sentinel interceptor starships are now procedurally generated from a wide variety of parts.

  • Players are now able to track down and repair a crashed Sentinel interceptor in order to repair it and claim it for their own fleet.
  • A unique repair mission has been added to guide players through the salvage process.
  • There are a variety of ways to locate a downed interceptor, including destroying a Sentinel capital ship; completing a bespoke story encounter; defeating new corrupted Sentinel planetary forces; and via mysterious new abandoned encampments.

  • Player-owned interceptors use their own unique array of core technologies, though they still benefit from the installation of general starship upgrades.
  • Player-owned interceptors have a unique cockpit.
  • Player-owned interceptors have a unique planetary flight model, with the ability to hover.

COMBAT

  • A number of improvements have been made to the locomotion system for Sentinel Quadrupeds, reducing visual glitches and jittering.
  • Sentinel Quadrupeds are now more mobile in combat, moving frequently and making better use of their pounce and jump attacks.
  • Sentinel Quadrupeds now have a wider range of targeting, allowing them to track players without having to reposition.
  • Sentinel Quadrupeds can now use active camouflage to cloak themselves while evading player attacks.

  • Corrupted Sentinel drones have been reworked visually.
  • Corrupted Sentinel drones can now heal each other.
  • Corrupted drones now make better use of cover.
  • Corrupted drones now choose from a range of weaponry, including rapid fire projectiles; a close-range blaster; long-distance grenades; and a flamethrower.

  • A large, ground-based corrupted Sentinel unit has been added.
  • This heavily-armoured semi-arachnid machine benefits from its own stealth mode and long-distance pounce attack, as well as a flamethrower and grenade based weapons.
  • Their highly mobile body and leg setup allows rapid sideways movement and continual player tracking.
  • These enemies come in both large single varieties, and a smaller, swarming variety. The swarm variant is more aggressive in melee range, and will self-destruct at low health levels…
  • A new unique resource has been added as collectable loot from these corrupted quadrupeds.

CORRUPTED WORLDS

  • Some planets that previously generated extreme sentinels have now become corrupted worlds.
  • Corrupted worlds have their own unique array of planetary Sentinel forces.
  • Corrupted worlds are also home to dissonance resonators, strange extraction machines guarded by corrupted Sentinels.
  • Corrupted Sentinel planets have their own unique resources and objects.
  • New refiner recipes have been added for corrupted Sentinel resources.

  • Corrupted worlds have a new unique lighting/visual effect.
  • Newly corrupted worlds that previously had superheated rainstorms have new and stranger storms.

  • A new building type, the Harmonic Camp, has been added exclusively to corrupted worlds. These mysterious abandoned encampments are home to many secrets…

  • A new mission is available at the Nexus, requiring players to work together to destroy the new machinery found on corrupted worlds.
  • New player titles have been added for those brave enough to battle corrupted Sentinels.

RENDERING AND OPTIMISATION

  • Dynamic Resolution Scaling has been added for all Xbox platforms. This technology allows the game to maintain a consistent framerate across all scenarios, and results in a significantly improved image quality in some situations, such as during spaceflight.
  • All Xbox platforms now support AMD FidelityFX Super Resolution 2.0 technology, providing high image quality and improved framerates.

  • Introduced a significant improvement to image quality in PSVR2.
  • Fixed an issue that caused visual glitches in particle rendering in VR.
  • Fixed an issue that caused a drop in image quality when rendering distant stars.

  • Introduced a loading/warp time optimisation for PlayStation 5, Xbox One X, Xbox Series X and Xbox Series S.
  • Introduced a number of rendering and memory optimisations for PC and PlayStation VR.
  • Introduced a number of rendering and memory optimisations for PlayStation 5.
  • Introduced a significant memory optimisation for PlayStation 4.
  • Introduced a memory optimisation for Xbox Series S and X that reduces hitching.
  • Introduced a number of significant memory and rendering optimisations for all Xbox platforms.

VR

  • VR players can now customise the position of their wrist and Multi-Tool projector menus. Simply grab the menu while it is being projected and drag it to a new position.

  • An option has been added to allow VR players to choose between base building holograms being shown based on where they are looking or where they are pointing.
  • An option has been added for VR players to change the behaviour of the flight stick, so that the yaw/roll axes are switched, and moving the virtual stick to the left/right will roll the ship rather than turn it.

  • The wrist projector menus now instantly disappear so that players can use their Multi-Tool immediately after changing weapon mode.
  • Fixed a rare issue that could occasionally block interactions when they should be available.
  • Fixed an issue that could occasionally cause player hands to immediately disconnect from Exocraft controls.
  • Fixed an issue that could cause the customiser tooltip to use the wrong text in VR.
  • Fixed an issue that caused the option to allow the switching of the sprint and scan buttons to fail to work in PSVR2.

CUSTOM WONDERS

  • A new section has been added to the Wonders catalogue, “Personal Records”.
  • This section allows players to assign any planet, creature, flora or mineral discovery to its own custom wonder category.
  • Personal records are all assigned their own player-chosen name.
  • Personal records can be assigned from within the catalogue, or directly from any of the discovery pages.
  • Personal records can be overwritten with other discoveries, or discarded entirely to create space for new categories.

SENTINEL MULTI-TOOLS

  • A new class of salvaged Multi-Tool has been added.
  • These hybrid Sentinel/salvaged tools are found at mysterious harmonic encampments on corrupted Sentinel worlds.
  • These Multi-Tools come in a range of classes, C to S, and are unlocked by defeating the harmonic lockdown at the encampment.
  • Salvaged Multi-Tools are acquired for free but will require custom repairs to fully unlock all available inventory slots.

CUSTOMISATION OPTIONS

  • A new style of jetpack customisation has been added, the Aeron Turbojet.
  • Unlock this new Sentinel-themed jetpack by following clues found at mysterious encampments on corrupted Sentinel worlds.

  • A number of new customisation options have been added to the forthcoming items for the Quicksilver shop, including cloth-based hoods for Geks and a new cape design. These items will appear for unlock via community research in the near future.

UI

  • The various maintenance and repair UI screens now use a more informative error message when unable to repair the selected item.
  • Technologies that are ready to repair are now highlighted with an inventory slot animation on the various maintenance and repair UI screens.

  • Extreme or corrupted Sentinels are now highlighted when looking at planetary information through the Analysis Visor.
  • The mission notification now has a darker backing when piloting a starship in first person, to make mission text more readable when displayed over cockpit details.

  • The “Switch Multi-Tool” option has been repositioned in the Quick Menu for easier access.
  • The “Change Secondary Weapon Mode” icon in the Quick Menu has been redesigned for clarity.

SENTINEL CAPITAL SHIP BATTLES

  • The Sentinel capital ship deployed at a 5-star wanted level in space is now destructible.
  • Defeating the capital ship will clear the wanted level back to 0, and will award players a unique item to help them track down their own crashed Sentinel interceptor.
  • Fixed an issue that caused Sentinel capital ships to use an incorrect warp-in effect.
  • Fixed an issue that prevented Sentinel capital ships from launching additional interceptors when their current complement was defeated.

  • The starship’s final usable weapon will no longer be damaged by enemy fire.

BUG FIXES

  • Fixed a significant number of memory-related crashes on consoles.
  • Fixed a rare hang during loading.
  • Fixed a Nintendo-Switch specific hang during combat with Sentinel drones.

  • Fixed an issue that caused first-person Exocraft cameras to be pointed at the ceiling.
  • Fixed an issue that caused randomised options (such as player customisations or Multi-Tool appearance) to remain fixed for some players when starting a new expedition.
  • Fixed an issue that prevented the third-person starship camera from wandering during pulse-engine driven flight.
  • Fixed an issue that could cause errors in creature navigation after the terrain was damaged by the manipulator or by grenade fire.

  • Fixed a Nintendo Switch-specific issue that could result in players getting stuck in a loop of visiting graves in the A Trace of Metal mission.
  • Fixed an issue that could prevent the living ship from contacting the player at the appropriate mission stage if key mission items were stored in the inventory of a starship that was not your current primary ship.
  • Fixed a mission flow error in the hand-in stage of the Nexus mission to cleanse an infested planet.
  • Improved the name of the current objective used in the UI when using the Analysis Visor’s target sweep mode to hunt specific resources that are currently too distant for a signal lock.
  • Fixed an issue that caused the wrong building name to be used when looking at buildings through the Analysis Visor.

  • Fixed an issue that could cause some core Exosuit technologies to be duplicated within the inventory.
  • Fixed a number of visual glitches with the jumping animation of the Exotic Wingpack.
  • Significantly improved the quality of the active/inactive particle and lighting effects for Gravitino Balls.

  • Fixed a number of networking issues with the player cloaking device.
  • Fixed an issue that could cause Sentinel drones to attack the player while they were using an interaction or otherwise in a situation where they did not have camera control.

  • Fixed a number of issues that could result in the wrong controller button icon being used in various pieces of in-game text.
  • Fixed an issue that caused an empty “Button Preferences” section to appear within the options menu in certain configurations.
  • The message displayed when unable to interact with something because of its cost has been improved.
  • Fixed an issue that would cause the number of free slots required when the inventory is full to be overestimated by 1.

  • Fixed a number of issues where in-game text would not use the correct names for various starship technologies when using a living ship.
  • Fixed an issue that prevented players from engaging the pulse engine within 5 seconds of loading a save in space.
6 Likes

Nintendo Switch - Waypoint 4.1.5

1048576 2023-03-27	v16 BuildID:
8625F7D5D0760E0752F278764A6C5FC517724443000000000000000000000000
In-game version: 101722
1 Like