Waypoint (Updates and Patches)

New update:

Expedition 10: Singularity

PC | MAC, I assume other platforms will soon follow.

Discussion can be found below

4.30 Patch Notes

  • Expedition 10, SINGULARITY, will begin shortly, and will run for approximately five weeks.
  • The expedition sees players work alone and as a community to solve the mystery of the damaged Autophage heads found abandoned at harmonic camps.
  • Rewards for uncovering the mystery and assembling your very own mechanical Construct include a set of unique posters; new jetpack and freighter engine trail customisations; buildable Atlantideum crystals for your base; an exclusive new helmet customisation; and an entire Construct visual customisation set.
  • A layer of more hidden clues exists for players who are willing to hunt them out…

  • PC VR players can now use the virtual keyboard to name discoveries (and other nameable items).
  • Fixed an issue that caused the third-person camera pitch to be reset after using the Analysis Visor – pitch will now remain consistent as players switch between modes.
  • Players who enable auto-follow for the third person camera will now benefit from this setting in the Space Anomaly and aboard Space Stations, as well as on planets.
  • The starship’s autopilot will now prevent players from crashing into various space points of interest while engaged on the starship communicator.
  • Fixed an issue that prevented some flash-to-white screen fades from respecting the setting that disabled them.

  • Upgrades to the Neutron Cannon have received an increase in their damage bonus, and a large increase to their charging time reduction.
  • Fixed an issue that could allow corrupted Sentinel drones to chain heal each other in a circle.
  • Corrupted Sentinel drones now have a cooldown on healing that is triggered if they are damaged mid-heal.

  • Fixed a crash on PC related to memory trampling.
  • Fixed a number of memory-related crashes on Xbox platforms.
  • Introduced a significant load-time optimisation for PlayStation platforms.
  • Fixed an issue that could cause players to appear in the wrong system after leaving a multiplayer session and then immediately rejoining it.

  • Fixed a rare issue that could cause missions that send players to visit an NPC specialist in their base to choose the wrong base.
  • Fixed a rare issue that could prevent the completion of puzzles within harmonic camps if another player in their session had completed them first.
  • Fixed an issue that caused one of the glyphs in the harmonic camp puzzles to always be 9.
  • Fixed a number of issues that could cause the Target Sweep to claim there was no mission target, or that the target was too distant, when this was not the cause.
  • Fixed an issue that caused the planetary section of the lightweight Creative Mode tutorial to be skipped.

  • Fixed an issue that prevented dissonant worlds from being correctly labelled when using the starship scanner on more relaxed difficulty settings.
  • Fixed an issue that could cause the wrong technology name and/or icon to be used in tip text after changing ship.
  • Sentinel Interceptors now require Crystalised Hearts rather than Quad Servos to repair their hyperdrive.
  • A large number of improvements have been made to the clarity of tips and icons for the automatically generated technology pinning guidance.
  • If a mission is currently requesting the installation of a piece of technology, that item will now appear as the first item in the list of available techs.
  • Fixed an issue that could make it difficult to interact with the terminal for Nada’s simulation aboard the Space Anomaly.
  • Fixed a controls issue that could cause the starship to land when scrolling through the quick menu.

  • Fixed a number of graphical issues with shadows in the starship cockpit on PlayStation 4 and PlayStation 5.
  • Fixed an issue that caused a number of particle effects to be missing on PC.
  • Fixed an issue that could prevent screenspace reflections and other similar effects from rendering correctly.
  • Fixed a number of graphical issues with capes when using FSR2.
  • Fixed an issue that prevented the player’s head from casting a shadow in VR when full body was enabled.
  • Fixed a minor graphical issue that could cause laser impact effects to be the wrong colour.
  • Fixed an issue that could cause a red effect to appear in one eye only during the boot screen when using PSVR on PlayStation 4.

  • Introduced a number of improvements to quick menu usage in VR, making it easier & more precise to use.
  • Fixed a VR issue that could cause players to be treating as pointing at the quick menu, when in reality their hand was in front of the menu.
  • Fixed an issue that stopped players from moving in VR if they pointed at their wrist with the point to move setting enabled.
  • Fixed an issue that could cause the “Out of Bounds” VR message to remain on-screen if players reset their view while the main menu was open.

  • Fixed an inconsistency in the use of upper/lower case in the friend request popup.
  • Fixed an issue that caused the weapon charge/ammo percentage in the HUD to drop the % symbol.
  • Fixed a rare issue that could cause some customisation options to be unavailable in the Appearance Modifier UI.
  • Fixed a number of issues that could cause items within the crafting tree to be highlighted when they were not available for crafting.
  • Fixed an issue that caused the incorrect “Back” prompt to be used for the base building parts menu.
  • Fixed an issue that could cause incorrect tooltips to be displayed when using the Terrain Manipulator’s “Create” mode.
  • The clarity of expedition milestone objectives displayed in their popup has been improved.
  • Fixed an issue that caused the guidance for Quad Servos to be displayed when requesting guidance on locating Crystalised Hearts.
  • Fixed an issue that caused some starship communicator messages to linger incorrectly after a save/load.
  • Fixed an issue that caused the tip related to derelict freighter emergency signal scanners to become stuck on screen if the player deleted the signal scanner.
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