Videos šŸ“¹

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:rofl: :joy: :rofl: :dancer: I needed that. Thanks!

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From @kyle-culver

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Iā€™d rather expect it to launch with the update and introduce its featuresā€¦

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That would be a really neat way to introduce the new features.

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Some localised fluid mechanics would be possible. But large-scale fluid systems imply causality, and an unconstrained procgen system like NMS canā€™t do causality. Itā€™s theoretically impossible to determine which way a river flows if you donā€™t know the terrain itā€™s flowing through (That means we know it to be impossible by mathematical reasoning, about the strongest definition of ā€œimpossibleā€ we have).

One cheat for this is to just let the river carve out its bed, but thatā€™s not really any different from what we have currently except that you might see some more of it. It still canā€™t fit itself to the local terrain level, because then itā€™ll end up flowing uphill or just plain floating in the air at some points.

Some high-level pre-processing of terrain could allow you to determine a probability flow and then refine that estimation when higher LODs load in, but I doubt NMS has the cycles to spare for that. Itā€™s a pretty heavy computation. If youā€™ve ever generated a world in dwarf fortress, you might have noticed how much time it expends on generating its rivers. I did something similar myself once, though only the top-most level, and even there it turned out to be quite tricky and basically impossible without letting it erode the terrain in some form. But that already introduces a feedback loop between terrain and rivers that is fine if you can generate a whole LOD of a world in advance, but way too expensive to be rendering it on the fly.

Also, youā€™ll get ā€œinterestingā€ artifacts like rivers changing shape very drastically as you get closer, similar to how some buildings keep floating in the air until you get close enough.

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In all my time in NMS, I have encountered 2 planets that had long stretches of water running inland. It was really just the ocean but gave the illusion of a river. It was very nice to find. Rare and special.

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I love the hanging vines and the formations filled with bubbly goo. :grinning: Those must stay. I am currently looking for 2 underground creatures on a planet and the caves are very small and very difficult to find. The addition of above ground features to caves has been interesting but, yes, I would like to see some new assets. We have artefacts scattered around underground but so far, they have no real use.

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