Updates and Patches

5.25 Patch Notes

  • Cross-Save is now enabled for No Man’s Sky, allowing players to transfer save games between all platforms. This feature is being released as a limited beta with a restricted number of places, which will be increased in the coming weeks. All players are invited to read about the feature, and connect their platform accounts via the “Getting Started” link here.
  • The Beachhead expedition begins today, and will run for two weeks. Alongside Priest Entity Nada, investigate mysterious fluctuations in history already written – and recruit the legendary SSV Normandy SR1 into your fleet.

  • Fixed a crash related to loading Multi-Tools.
  • Fixed a rare crash on PlayStation consoles.
  • Fixed a memory crash on Xbox consoles.
  • Fixed an issue preventing older PS4 saves from being loaded.
  • Fixed a rare crash on Xbox when loading certain save games.

  • Fixed an incorrect icon for the Grub Cocoon at the Quicksilver Synthesis Companion.
  • Fixed incorrect icon and text in the Catalogue archive for The Cursed.
  • Repositioned the save indicator on the main menu.
6 Likes

Bug Fixes

  • Fixed an issue that could cause the Boundary Herald starship to have difficulty finding a clear landing site.
  • Fixed a visual issues with the canopy animation when getting into the Boundary Herald starship.
  • Fixed an issue that could prevent connection to the discovery servers.

  • Fixed an issue that could cause the cross-save banner to appear when not relevant.
  • Fixed an issue that caused the save spinner to display for longer than necessary.
  • Fixed a rare issue that could prevent some saves from loading correctly.
  • Fixed a rare issue related to upgrading very old saves.
  • Fixed a number of issues with the camera transition when saving at a waypoint.
  • Fixed a rare issue that could cause some saves to become stuck while loading.

  • Introduced a texture memory optimisation.
  • Introduced a number of quality and optimisation fixes for VR.

  • Introduced an optimisation to load times on PC.

  • Introduced a number of quality and optimisation fixes for PS5 Pro.
  • Fixed an issue that could cause crashes on PlayStation 5 when approaching the second rendezvous point of the Beachhead Expedition.

  • Fixed a minor memory issue on Xbox.
  • Fixed a number of visual corruption issues on Xbox One.

  • Fixed a rare crash that could occur when loading Multi-Tools.
  • Fixed a rare crash related to loading frigate expeditions.
  • Fixed a crash related to planetary rendering.
8 Likes

Nintendo Switch - Worlds - Cross-save / PS5 Pro / Beachhead 5.2.5

3014656 2024-11-15	v46 BuildID:
184D48D1AFF6A9410254321A5B6731A3FFA5D4BE000000000000000000000000
In-game version: 132250 (4164)
4 Likes

Bug Fixes

  • Fixed an issue that could cause some ship types to fail to find a landing site.
  • Fixed a crash related to flying the starship over land.

  • Fixed an issue that could cause graphical corruption when talking to NPCs on Switch.
7 Likes
6 Likes

Bug Fixes

  • Added a number of memory optimisations.
  • Fixed an issue that could cause other player’s bases to not appear on PS4 & PS5.
  • Fixed an issue that could cause multiplayer connections to fail on PS5.
  • Improvements to cross-save flow on PS5 & Switch.
7 Likes

Nintendo Switch - Worlds - Cross-save / PS5 Pro / Beachhead 5.2.6

3080192 2024-11-21	v47 BuildID:
9761E793CBE5895F636C3269863E334AA3E84E64000000000000000000000000
In-game version: 132933 (4165)
4 Likes

Nintendo Switch - Worlds - Cross-save / PS5 Pro / Beachhead 5.2.8

3145728 2024-11-27	v48 BuildID:
6488A67709988BD70CDACC133953FB091C3FC527000000000000000000000000
In-game version: 133184 (4166)
3 Likes
7 Likes

OMG! Just watched the LNF trailer with my new monitor. :heart_eyes: :sunglasses:

5 Likes