That Dead Tree species

You are correct, respawn in this case, just means the spawning of an object is called for again, determined by rules in code. Whether they spawn in the exact same spot or not, is just part of those rules used for spawning. The object that ‘respawns’ is usually just a new instance of the same object. So it would not be the exact same object or creature, it just has the exact same appearance, as the same rules for that object to spawn still apply.

Sentinel Walkers are not spawned into the game at a random location at all. The location is determined in such a way that it will try to avoid spawning ‘in your face’. Most likely one of the rules checks the facing of the camera and possibly ray tracing to ensure it appearing outside of view. Other than that, they spawn similar to any other creature, just some different rules that apply.

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Form what Hello Games has said and from my observations, white dots are the locations of creatures that are out of sight, for instance over the hill or even in a nearby cave, but are within your scanner’s range. When you arrive at a location that can “see” them, they appear in your FOV display. No spawning (out of nothing) is needed for such behavior. It’s a matter of what’s in your FOV and what isn’t at any one moment.

You are correct. In case of the dots, they are ‘spawned’ when using the analysis visor, which comes with its own set of rules. Only the dots are shown, tied to the predetermined paths and locations of creatures that ‘can’ spawn in that area, the creatures themselves do indeed not yet exist. Similar to how creatures can disappear and re-appear, the same applies to the dots. This becomes obvious when you start looking around, often forcing to re-spawn these dots, because rules for this child process to execute no longer applied. When looking back the rules applied again and the child process is once again being executed. Often results in those dots not being in the same location as they previously were.

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It will not be the exact same creature, just a new instance of the exact same object, spawned once again according to rules that apply at that moment. As explained in one of my previous replies, the object instance, when killed, or disappeared from existence as shown in my video, no longer exists, as no object instance reference is stored at all, only a new instance can be brought into existance.

Honestly I have no idea what people are arguing what “spawning” means anymore. Some argue that it means appearing in random places, others that it means appearing in a specific spot.

All I am saying is that spawning means an object appears, meaning it is rendered in, which most seem to be in agreement that this happens in No Man’s Sky. Beyond that, other details don’t seem to matter and I don’t really know why we are still having this conversation.

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I tend to agree. Several times I’ve thought about chiming into this discussion. But then I think “there’s none so deaf as those who don’t want to hear”. Best to leave it.

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You are absolutely correct @MacForADay and I have no intention to argue at all, nor continue this ‘off topic’ discussion. It was just a last attempt in trying to explain in more technical detail and I will leave it at that …

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Thanks for the interesting information.
I’m always happy to be guided when I’m questioning or unsure of a technical point .Understanding finer points of technical references is a positive learning experience. It’s these types of meandering discussions that I find useful, as they often stumble over a fact I’m interested in and through discussion I learn a little more.
I was just questioning to try and further understand terminology and internal workings. Sorry if it was me who seemed argumentative. I’m simply curious.
Thanks for the links @DevilinPixy they were quite informative. :smile: :v:

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Well, after reading all of this, a headache spawned in my right side temple. If I read it all again would the headache spawn in the same place or maybe in a different place? Would the headache increase as I get closer to my tablet and perhaps vanish as I push the tablet away? :smile: It has at least been entertaining.

Yes! I agree. It seems like frosty planets get more tree density. I’d like to see more of this on temperate planets and they don’t always have to be leafy trees. Evergreens should live just as well in warmer climates too.

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IMHO Any trees would do to form dense forests on “jungle” planet. Even weird or ugly variations should exist.

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