Solutions for HEX data

Is anyone still looking at this data, or has it been decided that it’s now too late?

A summary of the data from the bootsector website:

  • The data is contained within an HTML DIV with class “file-bytes”
  • Each code is contained within a SPAN tag like this:
    <span id="byte-14399" class="unlocked">DCE3110</span>
  • There are 1024 28 bit codes (28 bits = 3.5 bytes, or 7 hex digits)
  • Each 28 bit code is labelled with a byte number
  • Byte numbers start at 14399 and go to 15422

I (as well as some other people) have tried extracting the data and simply concatenating all the values, treating them as a contiguous byte stream. It looks random, which means if it is part of a file, it’s probably a compressed image or similar.

I tried treating the data as a raw bitmap image, but as you would expect, again, it just looks random.

If we assume the span ID is an offset into a file, then obviously the data we have can’t just be dumped straight into that file, because for each byte position, we have 28 bits of data. So do we throw some bits away, or reduce the data in some way?

And if the ID is a file offset, even if we know how to make the translation of 28 bit code to file data, the question remains: where’s the rest of the file? It seems likely that if this is the right solution, the data would be ‘pasted’ into some file from another source in the game. But which one?

So … many questions, and not many answers.