Don’t ask me. I have problems of my own.
My decision created an ‘air of suspicion’ in the town but hey, at least we got rid of the parasitic worm problem! (though I am not sure how…)

Don’t ask me. I have problems of my own.
Is anyone else having any success with reducing debt? The numbers look good in my town but the timer keeps changing. Earlier today, I had 16 minutes left to clear the debt.
I had this as well. I was about 2k per day in profit and it said it would clear the debt in 1hr. What it seems to mean is that the debt will go down in 1hr. Not a clear description. The timer probably changes when you introduce some change (to productivity) to your settlement. Mine reset to 24hrs after time was up, but then I hired some guy and it changed again.
PC Gamer: No Man’s Sky’s settlers are the most miserable bunch of creeps I’ve ever met.
Air Trees, in the same phylogenetic group as Air Ferns?
The funny thing about reviews like these is they always grind the hard way & get cranky about it. It must be frustrating to be constantly hunting up resources.
Long-termers have long ago worked out to collect & max up storage space filled with EVERYTHING you find, as you play. Before too long, you simply do stuff as easily as in Creative Mode.
Yes. Still thought it was a funny article though.
I have seen some complain about the wait times but, sheesh, isn’t a timer fairly standard in these types of scenarios? Just go explore or build or photobomb the universe in the meantime. Some people…
Well, yes…
But its usually coupled with the need to acquire scarce resources. So the game will tell you “build a house”.
Then it tells you that for a house, you will need 4,000 wood, 2,000 clay, and 1,000 stone.
Then it turns out that the only tools you have are the breakfast utensils you were using at the time your spaceship crashed.
So you have to find trees, fell them, and cut them into lumber, but you have to do it using a butter knife. Which is slow.
Then you have to find clay, and dig it, using a dessert spoon. Which is also slow. And generally about this time you discover that digging the clay disturbs the voracious quirk worms, who will enthusiastically devour your legs, unless you defend yourself with your trusty napkin ring, to which they are inexplicably vulnerable.
And all of this takes ages. And justifies the use of the timer.
You know what would make this even better is allowing us to question the settlers to gather more info.
Also wondering just how large the settlement will get. This manufacturing facility was build a good distance from the edge of the settlement.
Yeah, the settlements reserve a wide area around them.
By the way I just approached a settlement marker and it was half covered by a hill. When I landed, there was a bit of lag, and the hill disappeared and was replaced by the flat area that we have seen in all settlements. And the trees were floating in mid-air. So if your PC is not the newrst, you can see the proc gen happen live.
And also, I now assume that this “owned by Other Person” warning means, that I already own another settlement and need to finish that mission first. The ones I am finding and looking at are all actually unoccupied, but I still can’t have it. They are only occupied if it shows an actual name.
Some settlers seem pretty questionable already!
Hmm, is everyone having regular interactions with the settlers? I had one interaction with them on each alt and nothing since day 1. Also problems with discovery services that seems to be messing up my build timers
I don’t get interactions faster than once a day (if that). There is a note on Friday’s steam experimental update:
So a fix is incoming for the rest of us.
Nope im on PC steam and this happened to me in my approx 6hrs overall game time today, no new settlement interactions no new decisions, building options…nada…not even a single polo…
Decided to build the starship hub and thought, wow, that is not good planning, placing it right beside that massive tree
Well looks like i only got patch 3.63 today
Hoping this resolves the non existent settlement decisions/options
@Mad-Hatter Here is a settlement I got on a creative save of mine. This time clearly shows the square shape for the terrain being used, but indeed, for some reason lowered without reason. Each of the corners sloping up a bit in an attempt to match up.
My settlement is doing well
Then this guy showed up
I have had the same weirdness with changing class. My initial B-class rather soon turned S-class and has been most the time, until I got the Sentinels at 100% for a quick fight, just to see the S-class having reverted back to B-class again. The whole classification makes no sense to me (yet), nor does it actually appear to matter at all.
On a side note, the debt timer makes as much sense to me, counting down whatever it feels like, but never actually getting anywhere.