I just started a permadeath play, and saw in various comments that I am not the only one. In my experience, permadeath plays always end as advertised; in a very abrupt death. This is usually accompanied by a lot of wailing and gnashing of teeth because the death was either:
a) absurdly unfair and unavoidable
b) the result of an incredibly careless moment that I cannot believe I let happen
Inevitably though, they make for stories that everyone but the actual player thinks are hilarious.
I’ll start, using my last permadeath play which ended a while back but not long enough to have stopped stinging.
I was about eighty hours in and doing great. Had the galaxy by the tail. For reasons that I immediately blanked out I took it into my head that in systems where I had a base I should at least be able to look at the other planets and not see “unexplored,” so I was just blasting around doing land claim launch exercises. There were eight systems, with somewhere around twenty planets I had never been interested enough in to land on them.
About three quarters through this pointless errand I had forgotten why it ever seemed necessary, and had reconnected with why they had never seemed that interesting in the first place. I was committed, though and continued pouring good time after bad.
Ultimately, I landed on some unremarkable iceball of a planet. I actually saw big tyrannasaurus looking things as I was plummeting through the atmosphere and thought “huh, those look more interesting than anything I have seen in seemingly forever.” So I landed right in the middle of them and jumped out of my ship, because, of course I did.
The bitter end of an empire…