Origins/Next Generation (Updates and Patches)

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Augh… NEXT week?? Another delay??

Oh well… like I said on Twit-ter, I’ll keep flying through the same boooring old universe till it lands. :sweat_smile:

And that’s sarcasm, guys, it’s the only game I’ve been playing for more than a month. Even Fallout 4 and GT Sport can’t pull me away. :smiling_face_with_three_hearts:

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Maybe SM’s week begins on Monday?

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Consoles release the 10th and 12th. That’s Tuesday and Thursday. The update states available at release…so I am going to assume Monday or Tuesday.

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I hope so. It’s not the most incredible update yet, but it’s incredible enough for me! :grin:

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Well it may not seem like a big update but it is one of those things that is very little but says a whole lot.

Such as:

  1. HG will continue to work on the game for the foreseeable future.

  2. HG can now implement MUCH more sophisticated and CPU/GPU-intensive game mechanics that the PS4/XB1 would have struggled to handle or just can’t handle at all.

  3. Soon(maybe in 1-2 years max) most gaming rigs the average consumer owns will be powerful enough for HG to focus on creating more new features without holding back or worrying as much on how a feature might not work on weak hardware. Around half of gamers play on console and the other half plays on pc that are usually better than current consoles

  4. PS4/XB1 support will likely continue but its days are clearly numbered(must be why sony/microsoft are allowing free upgrades to the new console so that many can move on without too much financial hardship of having to re-buy games and/or keep two consoles) The countdown begins but the clock is only known by HG.

  5. We are already seeing HG take advantage of the new hardware with improved graphics, load times, render distance, level of details, etc. So expect something fairly big soon. They wont want to waste any time since NMS, despite the many updates, is showing its age when next to all the new games. So they’ll have to update its image a bit to show its still relevant.

  6. Its well known that HG likes to take jabs at Elite: Dangerous with its update names and some features(like bobble heads). Welllllllllll… Their upcoming Odessy expansion is looking mighty tasty and they are also on PS, XB and PC. So HG will need to pull off something flashy so that E:D doesnt overshadow it on release.

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I should edit my post above, but what the heck. Next Generation IS an amazing update, but doubly so because we JUST GOT Origins! I can’t believe how hard Team Mercury is working for this ungrateful brat - who loves this game to pieces. :sweat_smile:

And they may be making more incredible updates for years! This is one of those games that may never stop selling and making money for Sean and the family.

One more quick thought. I’m having as much fun with my little tale as I am with the game. It’s almost like No Man’s Sky Stryker Edition. :smile: I hope it gives the Team some inspiration for goodies down the road.

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The feeling among the big base-builders…

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New internal build today, so I guess the update comes out this week.

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I’ve noticed some slight changes to my graphics and performance, and I didn’t install a new mod. However, one change for the worst is that contrast at night is really bad. The gloom is really heavy and swallows up light a lot. I tried just disabling my four “huge” mods but that didn’t help. The space station was as gloomy as ever.

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The last update did update the lighting but I have not seen anything like you describe. Have you checked the settings on your TV/monitor?

It hasn’t changed. When Fallout 4 updated a couple of years ago, the lighting engine went through a revision that made it crazy bright. A bunch of reshade mods resulted, but none of them were as good for me than adjusting the game’s shader settings by hand.

There was a reshade mod for NMS which worked pretty well for me, but since Vulkan, I don’t think anyone tried that again. There are mods that darken space, and they frook up contrast pretty bad too. I deleted them and the shadercache, but the game didn’t seem to need to repopulate it. I’ll try re-verifying the files through Steam after lunch and see if that fixes it.

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Experimental is out, immm poking around a bit…

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I hate to say this but, I am taking a huge performance hit with this update. From a fairly solid 60fps to a teetering 45-50fps. My game has frozen twice while melee/boosing near a heard of critters…amd the really sad part is, I don’t really see a visual difference

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Dag nab it! And I’m writing a bit! Well… maybe I’m getting a little tuckered to write… :grin:

I have to say again how stunning it is to get two transformitive updates within WEEKS of each other. Team Mercury is BOSS!

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As far as I understand it, you’re only going to see differences on ultra settings.
The performance hit doesn’t bode well for me, we’ll see…

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I only set textures to ultra and I had the impression that planets looked sharper from space — except one that had jagged coastlines and many lakes, that one was a mess of unshaped pixels, worse than before. I need to compare some before and after pictures to see if that was just a one-time glitch.

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This should make the weekend missions even more ‘eventful’. :grin:

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I don’t have the beefiest system, but it is butch. However, Windoze is getting senile. NMS can get the hiccups. Snapping a pic freezes both Fallout 4 and NMS for five or six seconds. I might have to drop resolution to 1600x900 and try to push the graphics a little more. When games are too crisp, they look unreal anyway. The only ones that don’t suffer that are the Gran Turismos.

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