Origins/Next Generation (Updates and Patches)

ORIGINS PATCH 3.02 :link:

September 29, 2020.

Patch Notes

  • Fixed an issue that caused some buildings to move, which could result in missions leading to distant buildings or bases being buried under the terrain.
  • Fixed an issue that could prevent games from saving correctly. This fix fully restores any affected saves.
  • On PC and Xbox, fixed an issue that caused the build menu to be inaccessible after going through a portal as part of a mission. A fix for PS4 will be available shortly. The issue may be worked around by saving and reloading the game.
  • Introduced a significant optimisation for large bases.
  • Fixed an issue that caused the portal coordinates for new worlds to be considered invalid.
  • Fixed an issue that caused framerate stuttering on PC.
  • Fixed an issue that counted extinct creatures towards the planet total in the Local Information Register.
  • Fixed an issue that caused new creatures to be marked ‘Extinct’ when discovered.
  • Fixed an issue that caused incorrect creatures to spawn on weird biomes.
  • Fixed an issue that allowed Exocraft to destroy volcanoes and other large objects.

  • Fixed an issue that caused some electromagnetic power hotspots to supply less power than before.
  • Fixed an issue that caused warp tunnel audio to continue to play after the warp had finished.
  • Fixed an issue that caused industrial power grid batteries to be used as bait for robotic creatures, instead of ion batteries.
  • Fixed an issue that caused creatures to spawn in the opposite hemisphere than indicated in the discovery hint.
  • Fixed an issue that could cause volcanoes to be placed upon buildings.
  • Fixed an issue that prevented items from unlocking in the Quicksilver shop.
  • Fixed an issue that allowed some traders to continue to sell deprecated items.
  • Upgraded OpenVR to the latest revision.
  • Fixed an issue that could cause Nexus mission to be abandoned as if the player was AFK, even though they had taken off before the AFK timer finished.

  • Fixed a crash that could occur when an NPC ship took off from the planet surface.
  • Fixed a number of crashes specific to AMD video cards.
  • Fixed a crash that could occur when being hit by a projectile launched by an entity that was destroyed before the projectile hit.
  • Fixed an issue that could cause a softlock when trying to purchase a frigate in specific star systems.
3 Likes

ORIGINS PATCH 3.03 :link:

October 9, 2020.

Patch Notes

  • Fixed an issue that caused vegetation and other planetary items to be spread too thin when viewed at a distance.
  • Fixed an issue that caused a different mission to be selected when moving from one step of the Artemis story to another.
  • Fixed an issue that caused an occasional checkerboard pattern to appear on the terrain on frozen and volcanic worlds.
  • Fixed an occasional visual glitch that caused stretched polygons in the grass.
  • Improved the displacement effect on vegetation when it is pushed by the player or creatures.
  • Fixed an issue that caused items awarded by the Planetary Archive vaults to change rarity after save/load.
  • Players may now use the back-out button to select the ‘Leave’ option in an interaction.
  • Fixed an issue that prevented players from using the Multi-Tool upgrade terminal in VR.

  • When using the Analysis Visor, more distant markers are now shown slightly faded out.
  • Fixed an issue that made it difficult to summon the starship on some planets.
  • Fixed an issue that allowed the personal forcefield to activate while using the Analysis Visor.
  • Fixed an issue that prevented teleporter destinations from other galaxies from being visible on the teleport page.
  • Fixed an issue that prevented Xbox players from setting Waypoints from the Discovery Page.
  • Fixed an issue on PC that prevented base thumbnails from showing in the teleporter.
  • Virtual keyboard is now supported in Steam VR.
  • Fixed an issue where using the Steam VR desktop overlay would spin the game camera.

  • Fixed an issue that caused incorrect discovery counts to appear on planets where nothing had been discovered.
  • Fixed an issue that could cause the Local Information Register to display the system name as the planet name and vice versa.
  • Fixed an issue that caused incorrect thumbnails to display on the Discovery Page.
  • Opening the Discovery Page immediately after discovering something now correctly takes you straight to the details of that discovery.
  • Fixed an issue that caused the discovery thumbnail in the Analysis Visor to occasionally appear corrupted.
  • Fixed an issue that caused some creatures to appear at an incorrect position or scale when viewed on the Discovery page.
  • Fixed an issue that caused some flying creatures to be classified as ‘Ground’ by the Discovery Page.
  • Fixed an issue that caused jellyfish to face the wrong way while swimming.

  • Fixed an issue that caused frozen dead worlds to report overly warm temperatures.
  • Fixed an issue that could cause your ship to teleport inside buildings when visiting bases.
  • Trader ships that land on the planet’s surface will now crush any objects they land on.
  • Fixed an issue that caused oxygen plants and carbon crystals to award too much of their substance on some planets.
  • Fixed an issue that could cause players to very occasionally warp into a system inside a planet.
  • Fix an issue that caused the Vy’keen smuggler to only say ‘Grah!’

  • Fixed a number of audio and rumble issues with the Sandworm in multiplayer.
  • Fixed an issue that caused distant thunder audio to only play occasionally.
  • Fixed a number of audio issues with creatures.
  • Improved the icon for the Data Packet.
  • Exchanging an artefact at a Planetary Archive vault now correctly awards standing with the relevant faction.
  • Fixed an issue that blocked other players from using the vaults at the Planetary Archives in multiplayer.
  • Increased the likelihood of meteor showers on dead planets.
  • Fixed a number of clipping issues in the UI.
  • Fixed a number of text issues.
  • Fixed a number of minor errors in interactions.

  • Fixed an issue that caused the Photo Mode cloud coverage option to be unavailable on some planets.
  • Improved the controls in Photo Mode, adding acceleration to the camera movement to allow more fine-tuned adjustments.
  • Added the ability to tilt the camera in Photo Mode.
  • Fixed an issue that caused screenshots taken in Photo Mode to be cropped to the wrong FOV.
  • Weather warning decals are no longer visible in Photo Mode.
  • Fixed a number of flickering issues present when using DoF controls in Photo Mode.
  • In Photo Mode, props will now be shown at the highest possible detail setting.

  • Fixed a number of memory-related crashes on console.
  • Fixed an issue that could cause poor framerate on PC VR.
  • Fixed an issue that caused some PC users with Windows hardware acceleration enabled to only see a white screen on boot.
  • Fixed a rare softlock that could occur when entering the ship at the moment you die.
4 Likes

Such a small thing, but it makes a huge difference.

I was hoping to see something about new quicksilver missions.

2 Likes

What’s with the fuzz?
PC, Steam, Normal.

Ingame, not in camera mode.

Camera mode, default, F12.

Camera mode, default, left click.

Had to go into camera , Adjust Effects, Lens, Depth of Field and change it to Auto-Far.

4 Likes

Nice UX. I’d not thought of that as an enhancement option.

2 Likes

According to SteamDB there has been an update to both the 3xperimental and Public branch. Hopefully patch notes will follow soon.

5 Likes

Yup…examining files now…new titles, quicksilver items etc, build items around spooky theme…maybe halloween thing? example

BD_TOYJELLY_SUB
The captured essence of an abyssal horror, contained for scientific and decorative use.!NEWLINE!!NEWLINE!The bounding forcefield is of the very highest quality. The companion cannot escape. The companion will not escape. Escape.
L

4 Likes

Might want to spoiler it in case that is not yet present in the actual game.

1 Like

yah im going to post all the strings in a min but in spoiler section

3 Likes

Appreciate it, thanks :wink:

1 Like

No Worries, I added the icons for the Masks etc also in spoilers/

1 Like

3.05 Patch Notes

  • Derelict freighters have been rebalanced for increased challenge.
  • Low temperatures are more extreme, security systems are tougher and more efficient at locating intruders, aliens are more aggressive, and all hostile lifeforms are more difficult to defeat.
  • Added the possibility of looting Quicksilver to derelict freighters. This will be available for the next few weeks.

  • The scrap dealer on Space Stations now stocks a range of base parts, decals, banners and a Horrific Flesh-Helmet.
  • The scrap dealer now trades in a new black market currency, Tainted Metal, which can be salvaged from derelict freighters.
  • The scrap dealer also now stocks Repair Kits.

  • Added two new player titles, which may be earned via in-game achievements and selected at the Appearance Modifier.

  • Improved the notification icons shown when entering freighters and derelict freighters.
  • Fixed an issue that caused hostile creatures to fall through the floor of derelict freighters.
  • Fixed an issue that caused derelict freighter doors to take too long to open.
  • Fixed an issue which could cause derelict freighter messages to linger after leaving the freighter without fully exploring it.
  • Fixed an issue which caused the Lost in Space mission to linger after leaving a derelict freighter.
  • Fixed an issue that could occasionally cause the guild envoy and scrap dealer rewards for completing a derelict freighter to be the wrong way around in Korvax systems.
  • Fixed an issue that could cause derelict freighters to despawn if the player attempted to fix or install technology on their ship while at a distance.

  • Fixed an issue that could cause aquatic fauna to be listed as “extinct” when discovered.
  • Fixed an issue that could occasionally prevent creatures from spawning where or as often they should.
  • Fixed an issue that could cause teleporters to display the wrong galaxy name for some early galaxies.
  • Fixed an issue that prevented the Exocraft mining laser from harvesting resources from terrain deposits.
  • Fixed an issue that could cause freighter base parts to be unpowered when constructed in specific locations within the freighter.
  • Fixed an issue that could cause weather effects to occur beyond the planetary atmosphere.
  • Fixed an issue that could cause frigate expeditions to reward deprecated products.

  • Introduced a memory-management optimisation and fixed a number of memory-related crashes on console.
  • Fixed some rare crash issues.
7 Likes

Thanks for listing this @DevilinPixy

I can’t wait to try out the new features and fixes when I get home in a few hours. I have to see this Flesh helmet, which sounds a little wrong by name….

(I actually thought that for the Korvax , the good deed was it own reward for turning in the crew manifest.)

3 Likes

NMS FB post

In space, no one can hear you scream! The Halloween Update for #NoMansSky is live now across PC, PlayStation 4 and Xbox One.

New rewards and unlockables for those that dare to venture back into the abandoned freighters of Desolation.

More details here:

5 Likes

Man, I love HG. I put in a bug report (or 2) and less than a month later they’re fixed. Compare to the other space-game where bugs are still large and apparent (if not worse) 3 years later.

3 Likes

I know SM likes to be cryptic…but what? :smile:

2 things to do with the new Tainted Metal

Summary


or

7 Likes

very cool

I need to check this update out, is the old way of collecting living slime - refine to runaway mold, then refine to nanites still available, or have they replaced it with Tainted Metal as a quicker option to get Nanites, and also flexible as its also used as a currency…very smart…me like it…a lot :stuck_out_tongue_winking_eye:

4 Likes

He is replying to his own tweets…something is happening?

4 Likes

picard emoji = next generation hint i guess. wish id preordered now :slight_smile:

2 Likes

So… 2 star trek references… after a small update? what eldritch trickery is this?

3 Likes