Origins/Next Generation (Updates and Patches)

Xbox has caught up to PS and PC - now on 3.35

2 Likes

Expeditions Patch 3.37 :link: pushed to all platforms

Patch Notes

  • Fixed an issue that could result in too many derelict freighters spawning in busy systems, leading to crashes and/or poor performance.
  • Fixed an issue that could cause players to be teleported to an incorrect derelict freighter, if several freighters were present in the same system.
  • Optimised several requests made to the Discovery Servers to reduce server load.
  • Fixed a progression blocker that could occur when recharging the transmitter to speak with Artemis.
  • Expedition save games that had previously been ended prematurely have now been restored and are able to continue the Expedition.
  • Fixed an issue that caused a small subset of Explorer-class starships to be a different colour than before the Expeditions update.

  • Fixed a crashed related to terrain textures.
  • Fixed a crash related to texture rendering.
  • Fixed a crash related to rendering mission tips.
  • Fixed a crash related to NPC animation.
  • Fixed a crash related to creature navigation.
  • Fixed a PS4/Xbox One specific crash.
  • Fixed a crash that could occur while warping or browsing the galaxy map.
  • Fixed a crash that could occur if the creature you are interacting with dies during the interaction.
  • Fixed a PS4 Pro and PS4 on PS5 specific crash.
  • Fixed a crash related to the profanity filter.

  • Fixed an issue that prevented players being immediately awarded the Golden First Spawn helmet, Streamlined Jetpack or Expedition Flag when claiming rewards from the expedition page.
  • Fixed an issue that could prevent the Horrific Flesh Helmet and another special scrap items from being successfully purchased.
  • Fixed an issue that prevented players from being correctly awarded the Lost Bathysphere as a reward for completing Dreams of the Deep.
  • Fixed an issue that prevented delivery missions from registering the delivery as complete.
  • Fixed a number of issues with Nexus delivery missions.
  • Fixed a number of issues where Nexus missions would warp players to an incorrect system.
  • Fixed an issue that credited all players in the system with the rewards and/or reputation damage when another player attacked a NPC or pirate ship.

  • Players may now recolour their base markers by recolouring the base computer itself, in a similar fashion to Save Beacons.
  • Save beacon markers are now hidden when placed within a base.
  • In protected systems, save beacon markers are not shown for players outside your group.
  • Fixed an issue that caused too many save beacon/player base markers to be displayed in busy systems.
  • Communications Stations have a smaller message display radius in protected locations.
  • Improved a number of protections designed to prevent players from building on top of protected areas.
  • Fixed a number of issues that could cause flickering markers when flying in a busy system.
  • Reduced the pulse engine lock-on strength for some multiplayer-related markers.
  • Fixed a number of issues that could prevent players from being able to place refiners and other similar objects near to protected seasonal locations.
  • Fixed an issue that could cause reported bases to respawn.
  • Decreased the cooldown on the starship scanner when used to scan planets from space.

  • Rendezvous Points are now labelled as such when viewed in the space station and Space Anomaly teleport lists.
  • Fixed an issue that caused the Cluster Horde and Moneybags milestones to track your current highest currency, rather than the total currency earned.
  • Fixed an issue that caused the Portable Refiner and Nutrient Processors to use the wrong in-world icon.
  • Fixed an issue that caused a debug string to appear in the Black Hole milestone mission tips.
  • Fixed an issue that caused the Catalogue to be clipped when viewed on particular platforms or at some specific resolutions.
  • Fixed a number of issues that allowed players to pin inappropriate recipes in the catalogue.
  • Fixed an issue that could cause clipped text in the Target Sweep UI.

  • Fixed an exploit that allowed players to attack other players with Exocraft weapons while themselves being immune to PvP damage.
  • Fixed an issue that caused the Summon Ship interaction point to overlap on some planetary archives.
  • Fixed an issue that caused the alien pods on derelict freighters to be overly bright.
  • Fixed an animation glitch that could occur while melee boosting.
  • Fixed an issue that prevented players from purchasing a second Void Egg.
  • Fixed an issue that obfuscated information important to modders.
  • Fixed an issue that incorrectly showed jetpack trails for items that had not been unlocked.
  • Fixed an issue that caused the Mission Control milestone to award invalid technology.
  • Fixed an issue where players were unable to reselect the custom jetpack trails their Traveller had begun an expedition with.

  • Fixed an issue that prevented players who had large fleets prior to the introduction of titles from unlocking the fleet-related titles.
  • Fixed an issue that could prevent all alien language being translated in some interactions.
  • Fixed an issue that could prevent some standing-based titles from unlocking.
  • Fixed an issue that could prevent the Atlas Path title from unlocking.
  • Fixed an issue that could prevent the Nada and Polo story title from unlocking.
8 Likes

GOG Update available - 3.37_Expeditions_71492 73 MB

2 Likes

No one has any idea…mean something or is SM just having fun?

IMG_20210429_045350

4 Likes

That language looks like some variant of Gaelish. Is it a language that’s still spoken?

In any case… uhm… Sean, I do hope you realise what happens when you start throwing tweets about storrytelling around…

2 Likes

I remember the case. It was reported in the British news at the time.

For the information of non-British people:

Many people think England and Britain are the same thing. They’re not. Britain is made up of four countries, England, Scotland, Northern Ireland, and Wales.

Wales has its own, very ancient, language. All road signs in Wales are bi-lingual, in English and Welsh.

There was a recent case where an official responsible for road signs wrongly translated the English message (presumably using automated software). Instead of the intended road sign, he sent the software his out-of-office message. Nobody noticed. The result was sent to the sign manufacturer, and nobody noticed. The sign was sent to the depot, and nobody noticed. The road crew erected the sign, and nobody noticed.

Once the sign was up, and on view to the public, people did begin to notice.

That’s the story. I’ll see if I can find a reference.

As to what it means to SM? I don’t know. The story is about confusion of languages.

6 Likes

Taking a look at what environmental storytelling is:

"Environmental storytelling is the art of arranging a careful selection of the objects available in a game world so that they suggest a story to the player who sees them.
Instead of explicitly describing events, environmental storytelling shows the final outcome of a sequence of events, then it invites players to make up their own stories about what happened to cause that outcome. This mode of telling stories is more collaborative than performative: a game’s content developer will select objects for a location, arrange those objects in some way that feels meaningful, and then leave the final interpretation of that tableau to the player.

In combination with more direct storytelling, this is a wonderful way to deepen the player’s immersion in a virtual world. Players can be told directly what happened and why, and then developers can give that dry information more emotional punch by creating vignettes that allow players, through their characters, to perceive the consequences of the events described elsewhere. As players invent stories to explain these vignettes, they become more immersed in the world of the game. Do it often enough, and well enough, and many players will even begin to discover meaning in things that the developer never thought of."
Soooo…that sums us up real nicely. :laughing:

6 Likes

Reference: BBC News - E-mail error ends up on road sign

Note - you may get an “insecure site” warning. It should be OK - it’s the BBC, but one of their small local services.

3 Likes

Have to post these replies from Twitter :rofl:

Summary

IMG_20210429_053234

IMG_20210429_053114

7 Likes

Sounds great. All very ARG.

But if experience of the weekend missions and the last Expeditions quest is any guide, you then get hundreds of multiplayer trolls and griefers planting messages of their bizarre political / racial opinions, digging holes and building ridiculous bases all over it. Any subtle or interpretative story elements HG intended players to experience get lost in the nonsense.

5 Likes

Revisiting some of those locations will tell a story for sure. A carefully arranged selection of objects available. We have been at it for almost 5 years now, can easily write a book :wink:

5 Likes

3.38 live

Summary

Patch Notes

  • Fixed a minor text issue in the Overseer mission log.
  • Improved the visibility of player markers when those players are in your fireteam and on the same planet.
  • Fixed an issue that caused incorrect text labels on Communications Stations.
  • Fixed an issue that caused repair missions to automatically complete when the player left the repair site without performing the required maintenance.
  • Fixed a PS5-specific crash in the profanity filter.
  • Fixed a crash that could occur when receiving an item from another player.
  • Improved the display of text when interacting with Communications Stations.
  • Fixed an issue that prevented Communications Stations from being reported.
  • Fixed a crash related to creature navigation.
  • Fixed a rare crash that could occur when pulsing towards a marker.

  • Fixed a crash in the Nexus teleporter UI.
  • Fixed a number of crashes related to the network syncing of interactions.
  • Fixed a rare crash related to docking.
  • Fixed an issue that could cause an infinite load.
  • Fixed a memory related crash seen on Xbox One S.
  • Fixed an issue that caused the ship summoning checks to be performed against the current ship, rather than the ship that is being summoned.
  • Reduced the number of Communications Stations downloaded at protected locations.
  • Fixed a memory leak related to derelict freighters.
  • Fixed a crash related to camera behaviours.
  • Fixed an issue that could cause camera shake to persist after summoning a ship.
6 Likes

Made a tiny edit to fix ‘list’ formatting

4 Likes

Thank you for cleaning up my mess, as usual :heart:

4 Likes

GOG Update 3.38_Expeditions_72005 - 19MG

2 Likes

Patch 3.40 – Beachhead Expedition

  • The second Expedition, Beachhead, begins today. We hope you enjoy the surprises it has in store.

  • Added a new class of procedural upgrade module for the starship Launch Thrusters.
  • Fixed an issue that caused incorrect text labels on Communications Stations.
  • Fixed an issue that prevented the Exosuit boot sequence from playing correctly in Expeditions mode.

  • Fixed an issue that could cause asteroids to intersect with player fleets.
  • Fixed an issue that allowed secondary ships to be summoned when they were out of fuel.
  • Fixed an issue that caused some UI screens to be positioned incorrectly when using an ultrawide monitor.
  • Fixed an issue that caused incorrect camera positioning while interacting with a number of objects.
  • Fixed an issue that prevented a number of Quicksilver titles from unlocking in Creative Mode.
  • Fixed an exploit that could allow players to bypass protections against building in other player’s bases.

  • Fixed a crash related to terrain tesselation.
  • Fixed a crash related to saving base data.
  • Fixed an Xbox-specific crash related to memory management.
11 Likes

GOG Update v3.40_Season2a_72673 - 1.31GB

3 Likes

No man’s Sky has updated, but no patch notes are available. The update does include new content, which was required for being able to finish season 2 Beachhead and reason for the Community Progression time gate.

Hopefully patch notes will follow.

IMPORTANT: Update your game before continuing, as having the Myth Beacon prior to updating the game, will prevent the ‘Collective Consciousness’ Milestone from completing

2 Likes

This was posted on FB, NMS page

Legendary Mass Effect frigate, the SSV Normandy SR1, sighted in No Man’s Sky as the second expedition reaches it’s conclusion.

As huge fans of #masseffect, we were thrilled to work with the great folks at BioWare and EA on this tie-in.

Spoiler Video

No Man's Sky x Mass Effect - Normandy Trailer - YouTube

2 Likes

@kliktrak Hope you don’t mind me having blurred part of the description and having moved the video into a spoiler drop-down :wink:

2 Likes