Ive recently stopped recieving the options to learn new reciepes from the blueprint tree (or collect any other rewards) from manufacturing facilites after completing their terminals correctly. Since it started happening yesterday, ive tried over 10+ facility terminals and it does the same thing every time, it says it will reward me but just puts me straight back into the game with no options, despite ive many yet to unlock. Can anyone pls help me? Playing on xb one x with all latest patches. 200hrs+. Thanks.
@Adz767: I have edited the topic title to include the ‘BEYOND’ prefix.
Welcome to the forum! First time I have seen a report of this happening. Hopefully someone in our community will have a solution. At least make sure to report the issue to Hello Games, so they are aware:
Use ‘Submit a request’ at the top right of the page.
Double check that you are working on any missions in the log. Sometimes these issues are because the game is waiting for a certain mission to progress.
I have not yet encountered this issue.
Is this a new or old save? Making note of that in your question above can make a difference. Some issues are only existing in the old game saves.
Hi and thanks for the welcomes + tips, its good to be aboard. I’m not sure how/why but after messing around in game for abit it has started working correctly again and im able to retrieve my blueprints ok now thanks
I just started having this issue as well, seemingly out of the blue.
I complete the ‘puzzle’ at a manufacturing plant, the alarm goes away, and the text says that I am to receive an award… and nothing happens. No nanites, no units, nothing. I have plenty of inventory space free in suit, cargo, ship and freighter. I definitely do NOT have all the advanced recipes yet. I spent several hours the past few days finding more manufacturing sites to try again, and each time I succeed at picking the right option and have gotten nothing.
I have just a few missions pending (Atlas (Collecting the interfaces/seeds), Artemis (A Leap in the Dark), the Base Computer Archives mission (Just got the oxygen harvester in Pt1).
Any suggestions? Adz-any guess how you ‘fixed’ it? I submitted a bug report as I’ve seen other folks on other forums who have reported this issue as well.
GRRRRRR. Really need to continue collecting those advanced blueprints!
Try a different alien system - if you can’t get any in a vy’keen, try korvax or Gek - whichever you haven’t. If you have tried all 3 and still no luck, I have no idea
Welcome to the community! So sorry for the frustration. As you can see, there has been no solid solution for this issue. I have not encountered it myself so I cannot add anything helpful. Hopefully, it will get patched.
This started happening to me yesterday.
Just another procedural anomaly, unfortunately… .
I just got this bug myself. The odd thing was that, after trying all three answers for the puzzle, the response for the first answer made it seem like it would let me select a blueprint but the second answer deactivated the alarm. Did you guys notice whether the race for the manufacturing facility matched the system you were in? I’m in a Gek system and the discovery message and terminal both said it was a Korvax facility. Which is odd, mostly since it’s only the third inhabited system I’ve been to (plus a fourth uncharted blue system), and I haven’t even been to a Korvax system yet. The system is green, and I’m on a moon with a toxic biome. I did happen to meet a Korvax on the space station (possibly in a different system) and learned a word from them. I wonder if that has anything to do with it. I think this is the first manufacturing facility I’ve visited since speaking to them since I’ve been hunting Drop Pods, all on this moon.
P.S. I’m on PS4
Welcome to the forum
There seems to be a crossover now where most of the NPCs you meet are the ones native to that system but sometimes you meet other species as you visit shipping locations (with landing pads).
It’s not uncommon to encounter a lone automated facility belonging to a different species to the natives.
One thing I have noticed is: that manned facilities always have the resident species manning it.
I recently powered up my partners old untouched-since-NEXT Legacy save (PS4).
I found it wouldn’t let me learn anything new until I’d reset the technicians/base missions. Once, I reset those guys, I’m now able to use facilities to learn new recipes & interact normally.