Light No Fire

So the trash trucks from the Remnant update…you can load the back of them up then sort those bits or have them auto sorted for you. A LNF gameplay element?

I keep thinking of the building in the one trailer we have. The rocks stacking themselves into place.

And then we were all together on one planet for the expedition. All picking up bits of trash and running to the same depots to sort and incinerate.

Very interesting

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I was picturing overloaded wagons as the equivalent LNF mechanic.

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We also see some characters carrying logs etc on their shoulder.

I imagine we will be loading up and transporting our materials, at least certain materials, the hard way.

I had a lot of fun in Valheim with its tree felling mechanic, especially the first time as I wasn’t expecting it and it fell on my head and killed me. I can see them doing something similar with LNF.

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A great team has saved and upgraded one of the best digital 3d cartoons to ever exist, ReBoot.
Here are a few lines and a timestamped link to a scene from season 1 episode 3 with Bob, AL and AL’s waiter while flying a dragon towards a castle to save a princess

“Major problems at six o’clock” says Bob.
“WHAT!?” replies AL
“Who’s in there anyway?” asks Bob.
“It’s just me, an ALs workin on the fire breathing part” replies AL’s waiter
“WHAT!?” replies AL
“Great…” says Bob

LoL

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And you want to reenact that in LNF? :grin:

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I have been thinking about the last update (particularly lacklustre, IMHO), but I know others differ. I have been wondering what LNF mechanic this update is testing.

I think what they’re testing is a concept I will call, for want of a better word, “Cargo”.

Until this update, materials, goods, and items had two kinds of status – they could be lying around the environment, available for collection, or they could be part of inventory – either yours, or that of an NPC or store. Environmental items could only be taken by the player. Inventory items could only be used or traded by the player.

The “Cargo” concept introduces a third status for goods, materials and items. Cargo can be collected and moved. It can be sold, traded or converted into other goods – but it does not form part of inventory.

Unlike inventory items, Cargo can be dropped, lost, stolen, damaged and destroyed. The concept of Cargo introduces a whole new set of possibilities for goods transport, storage, trade, and raiding. Cargo has to be defended against thieves and physical damage. Cargo can only be transported or stored in limited quantities.

Cargo can only be transported in specifically designed vessels (merchant ships?).

I can see Cargo forming the basis of a whole trading economy, in which large profits can be gained from the successful delivery of Cargo. Delivery of Cargo is not, however, simple. It requires special ships, and possibly special warehouses, both of which have to be defended from attack by thieves.

Players in control of a territory could profit from their own Cargo trade within that territory, whilst at the same time trying to raid and steal the Cargo of rival traders passing through.

There are many possibilities – alliances could be formed, where players band together to defend each other, or, at least, agree not to attack each other. Players might choose not to attack, but instead charge passing convoys a fee for safe passage. Cargo opens up a whole range of choices.

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but the most anticipated aspect?

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Well, yes. We’ve known for some time that sea-going ships would be important, and Sean Murray outright said that NMS’s Corvettes were a test for LNF modular ship construction.

The idea of Cargo, however, is new, and puts some flesh on the bones. It introduces a whole range of possible reasons to own and defend a shipping fleet.

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And salvaging sunken ships. Scoured for loot.

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So we can literally “Jump Ship” :face_with_hand_over_mouth:

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Cargo type aspects could easily relate to wagons and sea-going ships in Light No Fire!

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Weve seen them carry logs around so i think its safe to say thats something we’ll be transporting by cart, wagon or ship.

I wonder if those bird mounts can carry things in their talons?

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Regarding the cargo carrying. Im thinking about how this could be implemented into loading “treasures” onto boats or loading cannonballs.

Load up both before you leave the dock, unload treasures when you get back. (Maybe by an NPC so its not so tedious for a player to do it themselves)

Regarding the gravity gun. I’m not quite sure how that would be used in LNF, unless this mechanic is going to be used by flying creature’s talons to grab objects that aren’t perfectly aligned with it to make it easier for the AI to grab things? Or a staff of sorts to move things in the same manor as the gravity gun in NMS?

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I think at the moment they’re just testing the basic mechanics of the system. I don’t imagine LNF will use moveable 3D objects in exactly the same way - although loading things like treasure boxes onto ships was pretty much the way I imagined it. There are lots of possibilities.

Allowing moveable 3D objects in a shared world raises all sorts of technical problems. Objects moved or rearranged in one player’s world have to be moved and rearranged in all player’s worlds.

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Maybe a wizard type could use a magic staff that used such gravity affects or pulling/pushing items or opponents.

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Interesting to see a spate of social media AI generated imagery posts about Light No Fire popping in my feed. Not sure what the ultimate goal the click bait campaign is. The posting start dates seems to coincide with the recent HG BAFTA win this week.

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Ugh, kill it, with fire.

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I used to complain about google-fu having gotten terrible, but I am afraid it has spread. Makes me wonder about the future of the internet as a whole, if there even is any.

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I hear ya! It’s a mess and it is compromised beyond our understanding. The internet here in the US continues to behave badly for everyone I know. I have taken to unplugging my router every day now and letting it clear. It seems to help. Entertwined with AI are the constant cyber attacks. DDoS is a big deal here now.

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I used to let my PC go into standby mode after locking it but leaving it on. If I do that now, I suspend access to the Internet. Too many criminals like to try to penetrate online systems.

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