This could be wishful thinking, or it could be a cry for Hello Games to consider it, but wouldn’t it be a good time to release more information about Light No Fire when No Man’s Sky has its tenth anniversary later this year?
Currently, it has been over 2 years since we got the first and only trailer for Light No Fire. When Hello Games’ first giant game is over a decade old, should they not give us an update about their next giant game?
Please let me know what you all think. Is this a possibility? Should it happen? How likely? I really hope HG still watches this forum and will consider it if it gets enough replies and popularity.
We can always hope. I guess it depends on how far along in development they are. And if they want to reveal anything else. At the least, a new trailer that shows a few more features would be nice.
I’m not pushed either way if they aren’t ready to show anything yet.
What would be a fun thing to do with it, themed around the NMS anniversary, is showcase the mechanics that they’ve brought from LNF into NMS in recent years, running and working in LNF, to show how the NMS community has been helping them improve their next game.
This vignette would still center the LNF news around NMS and the Communities 10th Birthday.
There was a time, a long time ago, when Hello Games consisted of four hungry guys in a leaky shed. Sean Murray likes to trade on this idea, and pretend that they are still a tiny organisation. The truth is, Hello Games now has somewhere between 35 and 40 permanent employees, and probably a similar number of contractors and temporary project staff.
When questioned on the matter, Sean Murray has repeatedly said that “a small group” of these employees are working on Light No Fire. If that’s true, then what have the rest of the 80 been doing?
It seems likely to me that there’s a LOT more work going into Light No Fire than Sean Murray is admitting to. And that, of itself, raises a bunch of questions.
I don’t cry over un-spilled milk. I don’t have years of brain energy to spend on non-existent things. HG will do something or they won’t. End of story.
Aside:
I’m still on the LNF Discord, should I feel like fanart. Fanart is creative, that’s something my brain can understand.
What I don’t understand is speculation. For years, bored gamers have been predicting, calculating, and logically deriving game release dates based on patterns. Dates exist. Patterns exist. There’s just no connection…
We gamers sound like stoneage people, “Would sure be nice if our cave paintings bewitched beasts!” “Would sure be nice if the year was dividable into 12 months of 28 days!” Yes. It’s nice that it would be nice. It just has nothing to do with reality. Unpopular opinion?
Fun bonding is over theories like, what does a rabbit warrior look like, will fat and slim dragons have different stats or are they just different chassis, what could fantasy equivalents of various NMS engine features look like?
The heartbroken ones are suffering from avoidable misunderstandings. “They promised to release it at the last two game awards! They must have failed twice! Therefor, this game is dead! And they are not announcing their failure! Therefor they are lying again!” - “Um. They didn’t announce anything, we were hyping those dates…” Their chain of thought was based on a wrong assumption.
I’m burned out on speculation since the NMS release, at least the ARG speculation was harmless and story related and did not result in threats against persons.
If something has no date associated, can it be over-due? If I have not pre-paid, have I lost anything? (For NMS, the answers were yes, for LNF, no.) If we were waiting for a new hospital or a new highway, yes, we get to complain, because that has a huge impact on life.
Yup, it’s a human thing. I guess everyone gets their hype once, to carry on the tradition, sigh.
You can’t wave a statement like that in front of an archaeologist and not get some kind of comment.
Try examining this question from a slightly different direction. What does give us power over the animals? What does improve our chances of a successful hunt? How do we minimise the risk of death or injury to our hunters?
The answer is that we study the animals. We observe their anatomy and physiology. We watch their behaviour. We learn how they act, and react. We understand when they are dangerous, and when they are vulnerable.
And that’s exactly what we see in the cave paintings. A record of the animals we hunted. What they looked like, how their bodies were formed, How they moved, and how the behaved. The paintings are evidence of acute observation, study, of learning, experience, and recording of those experiences.
I won’t deny that there’s a degree of magical thinking involved – that the cave paintings represent a wish for future success as much as past experience – but that’s not really the point. The point is that with the palaeolithic cave paintings we have, for the first time ever, a record of the thought processes, planning, and observational skills available to early humans. The same thought processes that produced the cave paintings are what DID give us power over the animals. I think they’re very impressive.
Thank you, I love learning from experts when I oversimplify things Now I feel sorry for dissing Palaeolithic people. Let me rephrase:
Tribespeople: please everyone, you know the seasons, hunt hares or boars, we are starving
Hunter: yes, sure, I have drawn a picture of the sunrise next to this picture of this mammoth, that means, tomorrow morning, a mammoth will come and we’ll have all the meat we can eat for a month!
Tribespeople: Um. No mammoths live here.
Hunter: Silence! I drew its picture!
Tribespeople: We cannot help but notice you have been sitting at the fire, drawing sunrises and mammoths, since the last harvest.
Hunter: Yes! Paint today, hunt TomoRroW!
Tribespeople: Whatev, layzbutt. We just go without you.
Hunter: mAmMoThhhh!!!
Hunter: Hello, Tribespeople. What have you got in that bag?
Tribespeople: We have seeds. Lentils, bitter vetch, peas, eincorn wheat, barley, chickpeas and emmer. We’re going to start a farm.
Hunter: We tried that - didn’t work. Those crops won’t grow here - it’s too cold and too wet. Best stick to mammoth. Would you like some? It takes ages to eat one of these rascals.
Six Months Later
Tribesperson: Our seeds have all died. Can we have some of your mammoth?
Hunter: Certainly. If you look in that cave there, we have illustrated instructions on how to hunt them yourselves.
Tribespeople: Thanks. We might just tryr that. In the meantime, do you have any advice on the farming thing?
Hunter: Well, for now, I think you should head back South, where it’s warmer. Try again in about 15,000 years, when all this ice has gone. By then, your crops will have adapted to colder climates, too.
Tribespeople: We noticed the cold doesn’t seem to bother you the way it does us.
Hunter: Ah, well, I may look a lot like you, but I have a lot of Neanderthal DNA. It makes me tougher. We’ve been interbreeding with the Neanderthals for thousands of years. In fact, I don’t think there are any pure-bred Neanderthals left. Just us hybrids.
Tribespeople: OK, we’ll head back South. See you in few thousand years.
Hunter: OK. Probably won’t be any mammoth left by then, anyway.
Hey Mac, I think we have been seeing our LNF preview with some of the new customization items with NMS updates. Here some examples off the top of my mind:
The fishing rod when we could have a higher tech solution with multitools for catching fish.
The wizard staves
The stone armor appearance customization
The newest update reminds me of overstuffed wagons.
The newest appearance customization with the Remnant expedition looks like a regal outfit that could double in a fantasy setting.
I am sure there are other examples that could be pointed out in the last couple years.