Indie Game Development

Mods, feel free to move if there’s a better topic for this, sorry!
I work on small indie game projects in my free time, thought I’d show off some work, and encourage any other part time Devs to showcase their stuff here too!


Here’s a bit of work I did on a galaxy generator for a project, tried out HG’s method for unique system seed generation, works pretty well! It’s just so simple but works so well honestly.


We’ve tried this in the past, as a group, but it fizzled out because most of us are not programmers.

You and @DevilinPixy should get your heads together.

(edit) -clarification

We tried indie game development, not galaxy generators.


I made a galaxy generator once, a long time ago…

It’s designed to be pluggeable into the orbiter spaceflight simulator, but it can also be used as a standalone application.
The scientific accuracy is so-so, mostly because I never got around to implementing binary systems. There’s about 120’000 real stars strewn in among the procedurally generated mass though (with obvious and painful omission of binaries), and it kind of tries to emulate milky-way stellar densities but in a very humdrum way. The coolest thing is probably that it uses actual scientific data as a model to emulate the aging of stars…
Oh, and it shows the ecliptic planes of the planetary systems in the galactic frame, which is a thing overlooked by almost all science fiction ever…


Changed to General Discussion since Off Topic does not show. :face_with_raised_eyebrow:
And I am trying to like @jedidia s post and it tells me I do not have permission…there are some weird things going on around here


What does that mean? Like this? And for each sun in a different angle?

(I have never programmed a galaxy generator, mostly because every time I look up any detail, I spend the rest of the day reading articles about astronomy and never actually programming anything :laughing:


Yes, exactly. The plane of the solar system is accurate, the rest is randomly generated. Nowadays we’d actually have approximate values for a couple hundred systems, back then that data didn’t exist yet, so they’re all random.
Since the thing was developed to be used with Orbiter, this was a rather important bit of information to know, since falling into a system from interstellar space is a bit different when you’re approaching the ecliptic edge-on or falling splat flat on top of it…

I can relate to that… :laughing: