In-Game ARG Activity

Must have just been loop16 powering up,:wink:

sequence 0H7-AA59-QK38
1 of 8 Complete, proceed to 2 of 8

Sequence MBW-5651-P23K
2 of 8 Complete, proceed to 3 of 8

Sequence L22-QY7Y-6014
3 of 8 Complete, proceed to 4 of 8

Sequence 43B-2G2K-2T16
4 of 8 Complete, proceed to 4 of 8

Sequence 1C1-80R1-JX3B
5 of 8 Complete, proceed to 6 of 8

Sequence 5YY-W349-L200
6 of 8 Complete, proceed to 7 of 8

Sequence 99J-U844-131Z
7 of 8 Complete, proceed to 8 of 8

Sequence AA2-327b-QG24
sequence already completed

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Amazing how fast this thing can blow up. Gonna take me a couple days to digest all of this. Well done chronicalling(sp?)

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Gosh, everytime we get a new clue it gets solved in less than 30 minuts xD
I wasn’t aware that all those sequences could be found in so less time… congrats to the Discord fellas again!
All this waiting time for the ā€œmail manā€ to contact us, is completely killing me lol
Plus I’m really looking forward to know what I am supposed to do with my designation… (WT-01)…
Guess tonight we’ll get something to chew on again… (unless I’m at work and it’ll be solved in no time…)
I was on the mercury process yesterday night until 3am waiting in the same time for an email… following the Atlas pass again to try and get inside one of those things again/mining/find a portal which I only found one so far…
I still have a lot of work to do as a Citizen Scientific inside the mercury process, like finding APV3, or even getting my own car, or updating my spaceship (yes I still have a 25 slots space ship xD) Building my base etc. I found a very cool 5 planets area where I can almost find everything! I really enjoy being late on quests! That, along Game of Thrones will keep me busy until next solar ecplise :wink:

C’mon OldGods!!! Email mee goddamit! ACTION!

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Hopefully its soon like tomorrow

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Just visited the original comm ball last night, no update.

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Yesterday, with nothing going on in the ARG, I decided to spend my time loading up on warp cells. I figured that way, if something happened in the ARG that required a trip to a certain coordinate, I’d be all set and ready to blast off. I spent hours crafting 50 warp cells, finished up and then checked on the ARG - only to find that the in-game part of it had taken place while I was crafting! I already live in the Galactic Hub, so checking star systems would have been a quick hop for me. Oh, well. At least I have a lot of warp cells now to go exploring! It’s impressive how quickly all of the comm stations were found.

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Seriously, I was at work and checked jumped on the forums for a minute. I saw the message that there were new 8 coordinates to look at in game, I was like alright got something to do tonight. Then right under it a posting with all of the new Lore from the 8 new coordinates :neutral_face:

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They apparently chose the Galactic Hub as a convenient place to leave the clues, thinking that many people would be ā€œlocalā€ to the region and would be able to share in the discovery. What happened, of course, was that only those who hacked the game on a PC would be able to participate due to how fast it happened. Which leaves out anyone on the PS4 and anyone on the PC that did not have the ability or the desire to mod their setup to travel around Rento quickly. I think they will have to get more creative if they intend to have an in-game clue where a typical player can participate.

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:frowning: wish the PS4 Hub area would have gotten the comm stations, i’ve been hanging out there just waiting for some in game ARG fun :slight_smile:

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Sadly sony’s PSN policies means we ps4 players may never get to experience the joys of a comm-ball hunt. by the time they get around to approving the serverside manual change, the ARG would be over XD

I picked up a PC copy during the Steam summer sales to be ready for when the call came, I had always intended to pick up a PC copy eventually to experience the game with mods but, the time felt super right with an ARG on the go and a nice drop in price on steam.

Just some background, my whole life Ialways wanted a state of the art PC for creating art and playing games maxed out. It was 29 long years before this dream finally got realised.

I had to take a loan out, a big loan, that I’m still paying, but was worth every penny to have my desktop recording studio/gaming rig dreams come true!

So for those restricted to consoles, I know your pain, I dwelt in it for the longest time and I give you all my love during these hard times where once again the ā€œMaster Raceā€ receives the better deal. (I will abstain from entering Mercury Process tonight as a show of solidarity to my console brethren)

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Imma Haxxor… Trainer-user, Nms-Connect, Experimental branch, 42 mods running: many custom… Mighty pc rig.
I turned away and it was done.
This is only democrĆ”tic in that we are all allowed to tag along… But this is a race, not intended to be solved on time by everybody, but the best of the best.

I don’t understand what you are saying about a manual change. Placing comm balls doesn’t require any code changes. Any user can place a communication station. The puppetmasters only needed to create a new save on PS4 over and over until it placed them close to the Galactic Hub, then go there and place the comm stations. Then PS4 users could find them.

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The planets were undiscovered, but the comms jumped to the scan as being placed by a traveler. It’s little, and could be done server-side (if its your server)

It could also be done by anyone. If you go to a planet, you can choose not to upload it as a discovery, then any player that goes there will see it as undiscovered, even if you placed a comm station there or even built a base. In fact, I’m willing to bet they did this rather than having to bother with changing any coding.

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Hmmm, I don’t think you have to upload zip to the Atlas to be listed as discovered by you… Goes with the landing.

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It will only appear as discovered on your own save file. If you don’t upload a discovery, no other players will be able to see it as discovered by you.

I could unplug my internet cable and play the game and everywhere I go would show as ā€œdiscoveredā€ but it would never be uploaded to Hello Games’ servers and no one would ever know it was discovered by me on my gaming system.

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As long as you don’t go online… But then, how do you share the comm-ball?

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Okay, never mind that example. I know for a fact that I am right about this, and here is why:

People who are part of the Galactic Hub Project systematically explore star systems and then name the stars AFTER they know what is on the planets so they can put abreviations in the star name so everyone knows what is in each system.

One day, I was exploring the Galactic Hub, and saw a star that was ā€œundiscoveredā€. I went to it and saw that all the planets were discovered by DIFFERENT PLAYERS. I figured they must have explored the planets and forgot to upload the star’s name. So I uploaded a dumb name for the star: ā€œ3 men in a hubā€.

A few hours later, I got an angry message from a guy on PSN, saying that he and some other guys were in the process of exploring that star system and had not yet uploaded a name for it. I had ruined their system by naming the planet before they did, and there is no way to re-name a discovery after you have uploaded it to the server.

So as you can see from this, a player can go to a star system first, and someone else can go that star system and it will appear as ā€œundiscoveredā€ if the first person who went there first hasn’t uploaded the discovery yet. The same goes for planets.

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Yeah you don’t need to name things to mark them as discovered. Happens soon as you land (as far as I am aware, anytime I boot up a game without naming a planet it wil lstill say ā€œdiscovered by youā€ when i load in) They would have to add it to the servers database on their end.

Now the thing is, sonys secuty checks on the PSN has to approve anything like that.

I’m going to give the really dumbed down explanation cos I don’t know the technical ins and outs but basically…

Anythign done on the users end is sent through psn, scanned and confirmed, then added to the server it is trying to access.

Anything that comes back down that server into PSN is scanned, and compared to the last time the server was accessed through PSN, if there timecodes dont match up, PSN will block the server out, any changes need to be sent and approved by sony.

Its something like that, im probably getting some stuff mixed up or the way it works all wrong but its alog those lines, I remeber a dev a few years ago explaining why they couldnt do serverside hotfixes as quick for consoles as they could for PC etc. Don’t even get me started on how lengthy the certification process can be for a patch sometimes with Sony. Ever since the PSN hack all them years ago theyve been super tight.

Now, the quickest way to dispell ALL of this, would be to find the steam user with the name we find on the comm balls. If thats how theyre doing it, then the user would have to exist on steam, I think? Right? Probably not. I’m probably wrong about ALL of this, I just wish I knew for certain which I was XD