📝 If you look out your window [System Coordinates in Prime Responses]

Beautifully fun writeup, and excellent shots!

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My postcard to System.

Hello System,

After some effort to learn all the available glyphs for portal travel and the secret nature of the Atlas, I was able to finally make it to my assigned window and explore the worlds there. I emerged on an arid moon with only avian creatures in the sky and large twisted minerals spindling out from the surface. I then visited the moon’s parent planet and found large Gek like creatures roaming around in packs. They were welcoming to me and allowed me to stop and relax by their scenic riverfront.

I next visited the swamp planet of my system Nikawa-Dinik and encountered the small sloth-mole creature for the first time in my adventures. I had just started admiring it when I was suddenly accosted by several terrifying predators and had to make a break for my ship. Unfortunately, one of the was able to quickly intercept me and took a large bite of my exosuit before I was able to rebind myself to my ship. The repairs took longer than expected and I left as a lightning storm began on the planet’s surface.

At last, I was able to re-find peace on a frozen mountainous planet close by and witness a double rainbow all the way across a canyon. It was a joy to see.

I hope you enjoy the memories System.

Best,

Operator M1Silencer

Window Screenshots

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Finally had the chance to log in and find my system. Time to explore. Is there a naming convention going around? I’m not following along the MAIN FAM stuff, but would still love to tag it as such.

That’s mainly for system name, right?

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Nothing official so far, but a bunch of Operators have been using [System name] // MAIN FAM // Operator - [Prime number] or even [System name] // MAIN FAM // [Prime number]if the original system name is too long.

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sorry for the very late reply, but just letting you know that the ping is correct!

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Welcome into the light @dovahren

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thank you for the warm welcome c:

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Welcome Operator! Hope the view from your Window is great! :saluting_face:

It’s nice to see much of the GH leadership join up!

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thank you for the welcome! and yes, its a very great view c:

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Hello!

Hi

I finally got myself to sit down and do this System Report, so without further ado:

Welcome to the Eoburf VI system!


Eoburf VI is a two star manufacturing economy Korvax system with 6 planets! I’ve named two of them after some good friends of mine. This is the star system that our very lovely System assigned to me. If you see this System, thank you! I’ll be sending System screenshots for them to choose what they wish to add to the shared dream thing after I post this.
Anyway, unlike my other system surveys, I’m actually going to cover every single planet, because it’s my system that System gifted to me and that I’m very grateful for.
So here are all the planets in the order that i visited them:

Melatona



Melatona (Originally named New Euthb) was the planet System’s coordinates sent me to. A very pretty lush dissonant world, and the only ringed planet in the system. While the initial scan showed it to have extreme heat storms in the form of rain, the only storms I’ve experienced on the planet were gravitational anomalies. The biome of this planet, along with the dissonance being associated with Autophage, and the system being inhabitied by Korvax (the two species I specifically like due to them being robots, and robots being cool :3), half convinced me that System might be watching me in some fashion when I first made it through the portal.


A species of red manta ray organisms inhabit the oceans. The ocean itself also contains a specific combination of flora and minerals that, sometime before the worlds update, was the ONLY thing I saw whenever I entered an ocean to scan fish. So this feels like it was made to mess with me specifically.


Interestingly, all forms of land-dwelling fauna are tunnelers of some variety. There is a complete lack of terrestrial fauna with “conventional” (similar to earth animals) body plans.

Unfortunately, I wasn’t able to get full discovery credit for every animal on Melatona, as the last flying animal was immediately set to extinct on scanning, despite new groups spawning after I scanned them. The photo above of me “riding” on this organism is to serve as proof of their existence. If anyone knows how to fix this bug, let me know!
Overall, a very nice start to the survey! Thank you System!

Bryavacid Asebo


The second planet I visited, Bryavacid Asebo is a marshy swamp planet, who’s toxicity is high enough to trigger hazard protection. While I’ve found similar flora to be very common on similar planets (more circumstantial evidence that System knows way more about my time in NMS than I thought), the purple leaves of much of the larger flora on this planet, combined with the more conventionally muddy soil, give the planet some identity.



I also identified those weird Ice Age Squirrel looking creatures, and a species of blob on the planet.


The oceans are also darker than much of my more recent discoveries. The aquatic life is more or less pretty normal, but there are these cool eel-like worms in the southern oceans!

The planet is also covered almost completely by clouds, regardless of storms. This effectively makes knowing where you are flying into on re-entry borderline impossible. I even went back to check while writing this. (It’s still very cloudy!)

Inti Omega


The third stop on my journey. This is where I started to think this system was made to mess with me. It’s a scorching hot planet infested with worms, and infested planets are something I have found a lot of.




However, much of the fauna is more conventional, there’s even these cool quadrupedal giants that can have back plates similar to a stegosaurus! And also a very cute two legged deer.


The oceans here really surprised me though! I don’t think I’ve seen a planet with these large lily pad plants (at the very least, it’s been long enough that I don’t remember!). It’s beautiful.

Have Alpha


Have Alpha is fairly standard as far as frozen worlds go (though I haven’t seen much of these types of wrecked starship before).


3 of the nine species of fauna (1 underground, 2 terrestrial) have this rodent-like body plan.

However. I need to settle some beef. This tentacled abomination. My hate for it could blot out the stars! I spent SO many hours, hopping from cave to cave, to get this thing to spawn ONCE. I had to end up searching up methods to spawn them, one of which included FLATTENING OUT an entire section of cave. And I did that in (what I believe is) 3 SEPARATE REGIONS before this thing spawned. As this wretched beast has crossed me, I am not giving it the dignity of a well lit photo. Your record, your proof of existence, will forever be obscured in shadow, as you obscured yourself from my analysis visor. May all your headphones break upon contact, and may you have no speakers.
Incredibly dramatic monologue aside, underground creatures not spawning for hours is a bug that I haven’t had to deal with since the worlds update. So again, more proof that System might be living inside my walls.

Ezra


A fairly simple desert planet, yet its simplicity is kind of its charm. The green sky mixed with some pink makes for a very lovely view.


The fauna here is also fairly simple, but it is still rather nice. Notably, I like these triceratops and crab like creatures.


The large crystals, despite being a fairly common find for me, do make the ocean look pretty. There’s also seahorses here, which is something I don’t find as much!
Not a lot to say here, just a really nice planet.

Menzenusc Prime (name pending :P)


The final planet on my survey, this might straight up be my favorite one. A bright red lush planet with a fairly hilly landscape, and a yellowish sky that reminds me faintly of pre-next update NMS (despite never playing it). I originally landed in a more mountainous region, thought it flattened out slightly as I continued my journey.
Unlike the other lush planet, Melatona, the extreme heat rainstorms the initial scan advertised are very much present. The sentinels on this planet also kill on sight. This is pretty similar to other planets I have settled and built bases on in previous saves and versions. So despite the dangers, it’s still my favorite.






This planet is also host to a variety of delightful fauna. A particular favorite is the deer-like one in the first picture. That one is so happy to exist! The six legged ones are a fairly common sight, but they still are precious little creatures (reminds me of Earth cows!). The blue stocky one is an uncommon find, but a pleasant one. And despite their… physical impossibility, I’ve grown fond of the winged, hovering beasts that make up much of the population on this planet. After all, if the bees (wasps, if you would prefer :>) wouldn’t care if they were physically impossible, why should they?

This planet was so gorgeous, I decided to build a home on it! Here are some pictures:

Base Pictures!

EDIT: I’m stupid and forgot the exterior picture, so here it is!:









The alloy roof skylight makes for a nice little bedroom!

Woo. That was a lot. I just wanna say thank you to System (OOC: Whoever the puppet masters are! This goes for you too!) for doing this whole thing. This was really cool, and at least to me, my system is very special to me. <3

Anyway, if System is reading this at all: are you watching me? This system was borderline perfect for my tastes, and specific parts of the survey ended up being experiences I’ve very much had in the past. The starting planet, the pre-Worlds update oceans, the infested planet, two lush planets AND a desert planet (one of them with rings!), the hours long search for a single rare underground species that required extreme and irreversible ecological damage without the terrain manipulator’s restore function, the final planet being similar to several others I’ve settled, the dissonance (association with Autophage), the system being inhabited by Korvax… at one point someone’s gotta wonder!

Woo. That was a lot. I’m tired, thank you to whoever decided to read the deranged ramblings of a madman driven by pure autism and bad choices! You rock, or whatever the kids say these days :3 (I say as I am in that age range.)

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Also hello, welcome! sorry I was typing up a storm lol

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no worries! thank you for the welcome c:

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Did you change any of the planets names? The second-to-last planet you visited has my first name and if that’s naturally occurring that’s insane! (Not the most uncommon name but still cool!)

(Also, that seahorse in the last photo for that planet is cool!)

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Can confirm it isn’t naturally generated, i renamed that one.

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New postcards, still no love for @YourBasicMaths

Starting to think theyre being held back intentionally. Maybe another calculator is coming :sweat_smile:

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Forgot to say this earlier, but yeah didn’t think there’d be actual names as possibilities for planet names, but I mean one of the planets in my system is named ‘Kill’ so, wasn’t completely out of the picture

Alright, signing off for the night :saluting_face:

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Just noticed the gallerys after the first one are capping out at 16 now. So we have 70/16/16 now ;0;

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I just emailed System:

Subject: Operator Astrosurf66 251: Yosokolc Update

System!

As promised, here is an update on my survey of the Yosokolc System: all fauna on two planets (Trinity, Moonmist) are cataloged, leaving only two pesky underground creatures on Suspended. The majority of mineral and plants are also logged. I’ve yet to spot the system exotic ship or explore the derelict freighter I know is drifting in the void betwixt the planets, but in the meantime here is an image of my recently completed base on Moonmist: a remote botanical research station I’ve dubbed Ice Station Zebra (after an old movie). Aside from the ongoing temporal drift - which we Operators are working on, I assure you - I hope all is well with you this morning.

Operator Astrosurf66

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Dont know if everyone knows this, but see if you are scanning above ground, you will detect red dots which are underground critters below the surface when they are nearby (even if there is no cave entrance) .. Make like dog after a bone and dig dig dig in its direction :smiley:

My last two could not be found be randomly spotting cave entrances and trying them, or by finding buildings which “cut” into caves, just running around scanning finds the rare ones quicker for me. Still takes a while, but I think on the whole unless you are lucky searching for caves with them in, this method gets them sooner with the most stubborn ones to find.

:smiley: There’s more than likely a better way of explaining this with probability maths. Or “The principle of generating small amounts of finite improbability by simply hooking the logic circuits of a Bambleweeny 57 Sub-Meson Brain to an atomic vector plotter suspended in a strong Brownian Motion producer (say a nice hot cup of tea)

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My usual strategy is to scan for monoliths and minor settlements - both those structures tend to moosh down enough terrain that the outer edges can often count as “underground” enough to spawn critters.

That said, why are “uncommon” animals more scarce than “rare”?!?

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