Galactic Coordinates Thread

the method I have been testing is detailed below:

To convert glyphs to Hex Coordinates
Step 1: Write the hex values of the glyphs in the order that they appear at the portal
Step 2: Disregard the initial glyph (G1) as it appears to be a planetary marker
Step 3 Transpose the next three glyphs(G2,G3,G4) with the last three glyphs in the sequence(G10,G11,G12)
the sequence should now be G10,G11,G12,G5,G6,G7,G8,G9,G2,G3,G4
Step 4: In this step we use both a Rot-15 and a Rot-7 assignment of the characters 0 thru F
Rot- 15 Clear text 0 1 2 3 4 5 6 7 8 9 A B C D E F
Code text F 0 1 2 3 4 5 6 7 8 9 A B C D E

          Rot-7     Clear text  0 1 2 3  4  5  6  7  8  9  A  B  C  D  E  F
                        Code text  7 8 9 A  B C  D  E  F  0  1  2   3  4  5  6

Use the code text to translate to clear text in the following pattern:

    G10 -Rot7 G11-Rot15 G12- copy as is

   G5- rot7 G6- copy as is  G7-Rot7 G8-Rot15 G9-copy as is

   G2-Rot7 G3-Rot15 G4-copy as is

Step 5: Copy the translated string into the following format:

0G10G11G12:00G5G6:0G7G8G9:0G2G3G4
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for conversion of Coordinates to Glyphs, drop the leading zero digits of each section, use the remaining 12 digits. transpose them just as you would the glyphs then translate using the same pattern of Rot 7 and Rot 15. Going from clear text to Code text this time. Replace the hex digits with the Glyph assigned to their values.

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Excuse me 11 digits. Remember, the first glyph is arbitrary, based on the order of planets scanned in the system.

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To help me remember the glyphs better, I associate each one with a pronouncable syllable

Em - Emily, Lo - Loop16, Pra - Project-WT, Ti - Titan, Wa - Waking, Kaf- Cafe888, Lei - Leighton, Mu - Multiverse, At - Atlas, Sky - No Man’s Sky, My - Myriad, Ech - Echo, Su - Superlumina, Zan, Gwo, Che, - Chosen for sound.

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Let’s test this out using the

Portal Glyphs

and

Signal Booster coordinates

provided by @MrBacon above in this post…

Signal Booster= TUGA:081B:0082:01A6:0023
Portion of SB info we need= 081B:0082:01A6:0023

The Nivek method:
To convert glyphs to Hex Coordinates
• Step 1: Write the hex values of the glyphs in the order that they appear at the portal using this decoder

— hex values of glyphs= 2 F 1 2 : F 2 8 9 : 6 F 0 B

• Step 2: Disregard the initial glyph (G1) as it appears to be a planetary marker.

— disregard G1= F 1 2 : F 2 8 9 : 6 F 0 B

• Step 3: Transpose the next three glyphs (G2,G3,G4) with the last three glyphs in the sequence (G10,G11,G12).
The sequence should now be: G10,G11,G12 : G5,G6,G7,G8 : G9,G2,G3,G4

— transposed sequence= F 0 B : F 2 8 9 : 6 F 1 2

• Step 4: In this step we use both a Rot-15 and a Rot-7 assignment of the characters 0 thru F
_____Clear text: 0 1 2 3 4 5 6 7 8 9 A B C D E F
Rot-15 Code text: F 0 1 2 3 4 5 6 7 8 9 A B C D E
_Rot-7 Code text: 7 8 9 A B C D E F 0 1 2 3 4 5 6

Use the code text to translate to clear text in the following pattern:
G10=Rot7, G11=Rot15, G12=copy as is
G5=Rot7, G6=copy as is, G7=Rot7, G8=Rot15, G9=copy as is
G2=Rot7, G3=Rot15, G4=copy as is

— coded sequence: 8 1 B : 8 2 1 A : 6 8* 2 2*

• Step 5: Copy the translated string into the following format:
0G10G11G12:00G5G6:0G7G8G9:0G2G3G4

— reformatted string: 081B:0082:01A6:0822


Referring back to the Signal Booster= TUGA:081B:0082:01A6:0023

It appears that G2 and G4 did not decode properly. If we switch the decode methodology in Step 4 for these two like so: “G2=Rot15, G3=Rot15, G4=Rot15”
the issue is resolved, giving us the exact coordinates provided by the Signal Booster.

  • coded sequence: 8 1 B : 8 2 1 A : 6 0 2 3
  • reformatted string: 081B:0082:01A6:0023

@Nivek, Please check the process above to make sure I did your method correctly, and let me know if the Rot15 switch for G2 and G4 is accurate. Once you have confirmed, I’ll edit the OP with a new decoder.

PS: You are a mad genius for figuring this out. :exploding_head::star_struck:

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You can avoid this rot15 thing by simply changing glyphs’ hex values.
It is easier @chelofellow, @Nivek
See by yourselves here https://forums.etarc.org/t/glyph-combinations/2834/36?u=william

As far I’ve understood (thanks to other people from several platforms)

Hex address is
Voxel X (4 digits in hex) : Voxel Y (4) : Voxel Z (4) : Solar System Index (4)

Portal corresponding glyphs combination is
Planet number (1) : SSI (3) : VY - 7F (2) : VZ - 7FF (3) : VX - 7FF (3)

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William, I may be missing a step, but I cannot get the correct coordinates for Mr. Bacon’s world with the values and procedure you have suggested. Can you show me my error? I continue to get 080B: 0082: 0196: 0823

Never Mind, Just found my error.

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Found some other problems
Mr. Bacon’s glyphs:
3 0 2 3 0 3 9 A 7 0 1 C
0 1 C 0 3 9 A 7 0 2 3
7 F F 7 F 7 F F 7 F F
8 0 B 8 2 1 9 6 8 1 2

080b:0082:0196:0812

I am able to convert if I use the pattern 7 0 F 7 F 7 0 F 0 0 0
this is with the value assignments that William pointed me to.

Can you post links or picture of glyphs sequences please??

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0308:0079:033B:02F

G2,G3 and G4 represent the last three digits of the coordinate string without translation.

First one
3 023 03 9A7 01C
3 discarded
023 transpose at the end
01C + 7FF = 81B for X
03 + 7F = 82 for Y
01C + 7FF = (1)1A6 for Z (Keeping only 3 first digits)
So 081B:0082:01A6:0023

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I see the error in how I was applying the instructions. I was addining the digits individually instead of as a group of 3.

0+7, 1+F, C+F rather than

01C
7FF


81B

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Second one
Glyph transcrit
6 02F FA B3C B09
6 discarded
02F SSI transposed at the end
FA +7F = (1)79 for Y (keep first 2)
B3C + 7FF = (1)33B (keep first 3) for Z
B09 + 7FF = (1)308 for X
Hence hexa address 0308:0079:033B:002F

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thank you William.

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Thank you fellow Citizen Scientists @Nivek and @William!!
I do believe we have this thing cracked.

William is 100% correct that the Rot decoding is not necessary when you start with the correct glyph sequence. The question then was, what IS the correct sequence? Once the answer was clear, this came to mind…

We are the mystery hiding in plain sight.

I present to you, the correct glyph sequence…
NMS_Glyph_wheel-decoded

Seems so obvious now… :man_facepalming:
I blame Waking Titan for making me overthink all the things. :rofl:

This means our nifty decoder needs an update:

I’ll update the OP as well.

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Sigh… Well, glad you figured it out!
Been using this for a week, by the way…


Portal Translator at No Man's Sky Nexus - Mods and Community?
and you have this, too…
https://nmsportals.github.io/

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