A post was merged into an existing topic: Future Update Speculations
So, pardon me if this is common knowledge, but…
Did something happen in the past year of updates that explains why I can’t find any available frigates to hire? I see them booming across the sky over my base, but there don’t seem to be any, available for hire or otherwise, just hanging around by the NPC freighters. Do I have to chase them down as they pass over? (that might be cool…)
When you fly into space, or when you warp into a new system, within a couple of minutes, two groups of NPC freighters and associated frigates and support vessels will also warp in to join you.
If you approach them, the available frigates will show green tags. The green tags will also appear in your compass bar, showing you the direction of all nearby available frigates.
As you approach closer, the nearest available frigate will send you a radio message, opening negotiations to hire the frigate. You can negotiate with different frigates by moving near to them.
You have to be quite close to them for any of this to happen.
Compass bar showing frigates
Frigate showing availability
Message to negotiate frigate hire
NOTE - Not all frigates in a group are available to hire, and not all groups contain all the types of frigate you will need. You will have to shop around several different systems to build up a decent fleet.
(edit)
Also, you can’t use frigates until you have built frigate command rooms on board your freighter. As best I remember, the maximum frigates you can send on one mission is 5 (minimum is 1, but unless it’s powerful, don’t) - so if you have 6 frigates, you’ll need at least 2 command rooms. I generally have 6 rooms.
There is a maximum number of frigates you can have, but I can’t remember exactly what it is. I think it’s around 29, but don’t quote me. You’ll find out when you can’t hire any more.
LOL…I was hoping to get back in time to just delete that post. I dunno what it was all about, but leaving the game and reentering resolved the issue. Before that there legit were just NO frigates anywhere, and I am wrapping my head around several layers of updates so I attribute every glitch to “wow they must have changed this.”
Definite S class exposition on frigates though Polyphemus! Two thumbs up!
I ran across a couple of helpful starship-related videos this past week and thought I’d share, along with a few key pix from them.
And I’ll admit … I did not know that draining an enemy starship’s shields adds shield protection to your own starship. Not paying attention I guess.
That’s a special ability of the phase beam only, compensating for its otherwise not great stats.
Steam updating NMS
PS4 & 5 updating
7 Gigabytes incoming here.
Oh, the launch speech has already started? Noice!
Clearly not asking us…we all have weird ideas lol
He is really dragging his heels on his speech this time lol…probably over there secretly cracking the whip and kicking servers trying to make them update faster lol
3.90 Patch Notes
- Expedition Seven, the Leviathan, will begin shortly.
- This expedition takes players on a narrative-driven roguelike adventure to break a time-loop curse, where each death means a reset of the loop.
- Players can work together to assist Specialist Polo as they research the loop, increasing the quality of rewards and upgrades for each new iteration.
- Rewards include new posters; a Whalestalker Cloak; a juvenile cosmic leviathan suitable for construction within a base; and a chance to come face to face with the fully-grown Leviathan itself…
- PvP will default to off during this expedition.
- Fixed a GPU crash on PlayStation 4.
- Introduced a significant memory optimisation for Xbox Series S.
- Fixed an issue that could cause a mission blocker if players were sent to an outlaw station to speak with an NPC or terminal not present in outlaw systems.
- Fixed an issue that could cause a mission blocker if players were sent to speak to an NPC on the Space Station (typically a recruit for their base) who had taken part in the tutorial sequence.
- Fixed an issue that could cause doors to fail to open on derelict freighters if several slime pieces were destroyed at the same time.
- Fixed a rare mission blocker that could occur when attempting to locate a planet with high sentinel activity.
- Fixed a rare mission blocker in the Trace of Metal mission, which would cause players to be sent to a Sentinel Hive many tens of thousands of light years away.
- Fixed a number of issues that could occur when joining players from the friends list page.
- Fixed an issue that could cause settlement charts to fail to find a settlement, yet still be consumed.
- Fixed a number of significant visual issues with wire placement.
- Fixed an issue that could cause a small number of X-class procedural upgrades to have unexpectedly low stats.
- Solar-class starships now display their sails on the inventory page.
- Fixed a small number of cases where items received from dismantling products or opening other items would be placed into the wrong inventory.
- The default craft amount for Creature Pellets has been increased, allowing more pellets to be crafted for the same cost.
- Fixed an issue that could cause Traveller NPCs to manifest on outlaw stations, resulting in badly generated text.
- Fixed an issue that could cause Traveller NPCs to manifest using Apollo or Null’s appearance.
- Fixed an issue that could cause the ship damaged VFX to continue playing even after the ship was repaired.
- Fixed an issue that could cause freighter battle missions to fail to trigger properly while the player was on the Under a Rebel Star mission.
- Fixed a visual issue with some specific underground creatures.
- Fixed a rare issue that could prevent interaction with some objects during specific network conditions.
- Fixed a rare issue that could prevent atmospheric frigate flybys on planets with high mountains.
- Fixed a UI issue that could cause the ship upgrade screen to automatically close after installing a new cargo slot, even if the player could afford to purchase additional slots.
- Fixed a number of minor text issues.
- Fixed a number of audio issues.
A survival mode expedition with permadeath-ish mechanics? hot damn, I didn’t see that coming. I’m gonna love this one!!
My favorites from the list:
- PvP will default to off during this expedition
- Solar-class starships now display their sails on the inventory page
@jedidia - Not sure I’ll be playing this Permadeth mode expedition (that saves as Survival mode afterwards), but I am fascinated at the expedition concept of death cycles adding to memory. Cool! Death a requirement for advancement. (smh)
Bug fixes
- Fixed an issue that could cause the player to load inside their ship in the Space Station.
- Fixed an issue that could cause the player to be unable to progress the time loop during the Leviathan expedition if they were not connected to the discovery servers.
- During the Leviathan expedition, players who fall into space will no longer die, but instead be placed in a safe location (as in creative or permadeath modes).
- Fixed an issue that could cause Memory Fragments to be consumed but fail to award any items, if the player’s inventory was full.
- Fixed an issue that could cause previous expedition saves to be converted to Survival rather than Normal mode after the end of the expedition.
- Fixed an issue that could cause items to be deposited into technology inventories.
- Fixed an issue that could prevent players from collecting the final reward from an expedition while there were incomplete optional milestones.
- Fixed an issue that could prevent progress on The Anchor milestone in the Leviathan expedition.
- Fixed a memory-related crash on Xbox Series S.
- Fixed a physics crash.
- Fixed a crash related to despawning bases.
- Fixed a crash that could occur when maxing out freighter inventory slots.
- Fixed a GPU crash on PlayStation 5.
anyone else getting Beyond vibes…