This is in the rendezvous system that is a gas giant. This phase has a milestone to land on all moons, I’ve spent some time on all the moons and this has only occurred on this moon.
The first time as it was first on my list and again as I doubled back to do the milestone involving radiant shards, as it is the dissonant location in the system.
This system also has a black hole and a black hole related milestone, which might explain the first bug.
Two things happen here. You will get randomly teleported two systems over while exploring this planet, about 1000 ly randomly.
The other thing is, gravity will fling you off of the planet, usually if jumping out of your corvette. Landing it entirely increases your chances of not meeting stratosphere but isn’t a guarantee.
I’ve noticed jumping from a corvette has been strange this update, sometimes I find myself immediately on the ground with no time to jetpack. So something plus maybe the gravity storms on this moon combine to cause this.
Either way it seems heavily related to whatevers going on with salvaging corvettes in space (similar gravity push issue there).
As for the warp thing, no idea.
Here is a video of the first time the warp occurred.
Here is the gravity swell I experienced on my second visit to the moon much later.
And here is the second time the warp glitch happened, while I happened to be exporting the gravity swell glitch
So funny. With me being thrown around in space and off the watery planets while fishing, I jetpacked all over that planet collecting shards and never had a problem. Thank goodness I missed that at least
Distance traveled 0 LY means you stayed within the system? In this expedition, are these events on purpose? Because everything is falling apart and full of (black) holes?
HG added space walking and corvette summoning, so obviously they want us to do that as much as possible, so they throw us around?
I didn’t realise until I returned after the post but it seems one of the warps did indeed send me to the same system. The other ones are sending me to the next rendezvous system which is very convenient.
It happened again another time last night, except this time I was in space trying to space walk to the arcadia without getting flung away.
Because I was space walking, this time it gave me the walk into a black hole milestone. So it’s definitely related to the black hole in that system (the warping, that is. The weird gravity seems to be something odd with the game, enemies/creatures also go flying off into space when you kill them though that has been present since Voyagers update. I think there’s something weird happening with the multiple and intersecting planes of “gravity” that arrived with corvette traversal)
Going to try @sheralmyst recommendation of playing in offline mode to see if it reduces the random warps, planet expulsion and maybe even the whacky Arcadia max velocity canon.
Everything worked fine with MP off and while at the last Arcadia I turned it back on and immediately got flung away. Did not try lingering in the black hole system but I’m going to assume also a strange bug with MP and other people in the area legitimately using the black hole.
I think this is definitely the buggiest I’ve seen multiplayer in a long time but it fits well with the spooky nature of the expedition
I noticed a lot of issues in the last expedition too. The gravity shift transitions between corvette/planet/space can be rough at normal times, but truly bonkers in multiplayer. It’s likely problems with different players’ update rates & movement prediction/interpolation calculations.
There’s a long-standing multiplayer issue with phantom mining beam effects appearing and following the player around. I experience them often during expeditions, usually frustrating me into turning MP off. I’ve long suspected these are from a bad code pointer - that the effects are from other players’ mining beams, but are incorrectly being attached to my view instead. It sounds like this bug may have now expanded to warp behavior - like you’re getting randomly warped when another player engages their hyperdrive or enters the blackhole. The fact that both issues are absent in single-player is strong evidence for that.