There should be a button on the terminal in the Anomaly. I think my daughter had this happen once.
It should allow you to pick up supplies etc…and then say end or something (if you are playing from your saved game)
There should be a button on the terminal in the Anomaly. I think my daughter had this happen once.
It should allow you to pick up supplies etc…and then say end or something (if you are playing from your saved game)
Hmmmm…maybe you cannot end it until the 6 weeks is up? I don’t remember that though. Maybe someone else does or maybe it is an oversight on HGs part.
Neither do I. Which is why I asked the question.
I suspect something buggy. I told everyone to start a new game, didn’t I
What happens if you hit that ‘resume’ button?
Well let’s find out…
Whistling theme from Jeopardy…
I do remember that it will auto complete and you will get all rewards if you just wait until the 6 weeks runs out.
I believe you can still collect your reward items at the QS store after jumping out of the expedition and back into your normal game.
Aaaand….
What happens is I go back to the expedition, just like I never left. Nothing has changed, and there’s no new buttons to press.
So, you can’t access bases and such from your main save, because you are “in the expedition”…
Check the anomaly teleporter to see if that is true?
Have you tried the obvious exit, restart, and try again?
Does it still say resume expedition on the terminal? Try exiting the expedition from the pause menu where the quick save and restore save are located and re-entering if that works.
It turned out that desspite the summary page saying all goals were completed, when I went back through the actual mission pages, I had failed to collect my “Wheel of Hirk” firework reward.
I took the firework, and everything updated. I can now end the expedition. Problem solved.
Now where can I put this damned firework?
Up Hirk’s @$$ for causing so much trouble
Proof that even the blind squirrel finds the nut now and then…I was walking to my ship, having forgotten the available teleporter thing because it is usually not far anyway. Bad choice here, because I was parked waaaaay out there. But I’m approaching the nearest corvette and see a traveler standing inside watching their portable refiner…just as I get close they turn towards their cockpit, I walk up the ramp…and the hitchhiker thing is done in short order. I jumped out and I am almost certain they never even knew I was there.
On the other hand, sometimes the blind squirrel is also deaf, or even dumb, like really dumb. After calling my ship to pick me up I decide to get the ‘stardiving’ objective out of the way, There’s a planet nearby, I fly to it and without even scanning it I jump out of my ship, because really, planning is way overrated. After spacewalking my way into the atmosphere the timer starts, and I start thinking maybe I should have upgraded my jetpack. As I fall out of the clouds THE GROUND IS RIGHT FREAKING THERE!!! Well, not really…but certainly closer than it seems like it should be, because it is a gigantic mountain. I can’t reach the adjacent ravine, and I can’t stretch the fall for 60 seconds before the crash, but I manage not to die.
Now, you might think the obvious thing to do is find a flatter planet. But no! Not me! I will climb down into the ravine and plant a nav marker, thinking that I can hit that with my next jump and fall far enough to make the time. Then I find out the ship can’t land down here…too rugged. In fact, I never did find anywhere on that planet where I could call my massive corvette. I had to plant a base computer and build a teleporter to get off that rock.
This was the first major bug I discovered, within an hour of building my first corvette - I found there were whole planets I couldn’t land on.
(edit) Thinking about it, I’m not sure I should call it a “bug” - perhaps “design shortcoming?”
Part 1
So I started the expedition with a fresh save, initially offline & then online with multiplayer on.
I decided that since the ‘passenger’ milestone seems to be the glitchiest that I would target it first. Or at least attempt to.
I set off across the desert landscape of New Nayli, foraging, scavenging & collecting as I went, with a diet of Aloe Flesh & Sweetroot keeping me healthy.
Eventually, with my pack getting full & still quite some distance to cover, I tamed a nice flying beatle-critter & set off airborn towards a Distress Beacon two hours away. This method of travel was certainly quicker and it wasn’t long before I’d covered most of the distance. About 10 seconds at ‘sprint’ on the back of a flying beatle equates to about 1½ minutes walky time so it’s worth the effort if it’s all you’ve got.
Along the way I encountered the wreckage of a freighter which yielded some basic goodies.
Eventually I got to an empty crash site so then proceded to take advantage of the unattended Gravatinos & the nearby Minor Settlement to increase my budget.
I did try a bit of MP interaction & gifted a newly landed entity some stuff but was ignored so I wandered off. I decided then that my idea of hitching a ride from the starter planet was probably not going to happen so I turned of MP for the next stage.
After a bit more poking about I decided to activate the pocket teleporter thingy & proceded to the space station to throw together a generic Corvette. Once built, I took a photo, got a couple of milestones & then I deleted the decor due to intel that it is glitchy & causes ‘unpleasantness’.
With a mild B grade Cold Module & a couple of low level ship upgrades, I then set off to the nearby icey planet to search for parts as instructed.
End of Part 1
Part 2.
Arrived at whatever frozen, nasty critter-covered hell-hole is in the first system & spent some time vattling beasts, annoying sentinels, freezing my scaley butt off & getting murdered by invisible beasts who glitched into my tunnel.
I did however walk away with a decent collection of ship bits, which turned out to be quite useful when I did my first revamp of the Corvette. Spent a bit of time getting things nice & playing in the build system. I later returned back to annoy the sentinels & hunt for more bits & subsequently managed to fullfil some other milestones along the way.
Once I decided I’d achieved enough & it was time to attempt my first warp I turned MP back on & experienced an odd cut back out of the Galactic Map when I tried to warp. Second attempt was fine though.
I did experience a couple of the MP associated glitches in the Anomoly & actually got my passenger milestone by being stuck in an overlapping flickering ship. I saw lots of travellers pointing at ships then sitting in them & trying to get lifts but it was very messy. I ended up somehow in warp without my ship & landed in a pirate system, so I took advantage of that fluke & notched up another milestone.
Only other weirdness was in the 3rd system, there were several derelict freighters floating about all near each other that provided ample goodies for an opportunistic traveller like myself. I didn’t even 100% most of them, I just zipped through as efficiently as possible avoiding the fights & generally using a snatch & run philosphy.
I only have a few thingss left to do & I gave away the bulk of my ‘earnings’ & parts to unsuspecting individuals working on their own ships. I might just hang about, look for parts & goodies & then assist noobs in the starter system.
Nice color