What finally worked for me was using the new build camera that lets us go free cam(same limit as the photomode)
I had to go away from the glass corridor I wanted to snap to and just kinda play around aiming it, and moving up and down.
It seems to like snapping to things at the longest distance possible, so I moved to the edge of the range of using the camera and being able to visually see where I wanted it to snap while holding it.
Then just kinda moved the camera around until it snapped to the corridor.
I can sit one on a foundation but can’t connect to a structure.
If you managed to connect to a cuboid then I’m guessing there is a specific point to touch where you can ‘trick’ the faulty unit to connect. You’ve done better than I have.
There was a decorative monitor in the previous update that refused to sit anywhere except on the ground…I discovered that it could be placed from very precise angles if the contact point had a fine blue line
I tried the ‘way back’ method and was able to get the Landing Pad to latch at several locations. Unfortunately I have a cuboid structure and it would always place the doorway from the top edge of the cuboid room. This made it difficult to get onto the Landing Pad - had to jump a little. Tried pre-placing a doorway and it would never use it.
Chose the last one. For testing, I had already added a Holo Door to the outside of the far left Cuboid Room and a regular Door next to it. Here’s a shot from the Landing Pad.
Just want to confirm that using the build camera does indeed work for getting the landing pad to connect. (PS4)
I used a glass corridor.
I placed my character underneath my base and switched to building camera and swung to the opposite side of my base to where I wanted to place my landing pad as suggested.
It clicked easily, allthough it was hard to see where the console is for summoning, (which determines launch direction).
Down side is that, like mentioned by @temp, the pad sits to high and causes a collision issue with the door it creates (jamming it open) and sits too high.
It’s a tiny bit fidgety. Stand back a few panels distance with landing pad selected and very gently centre the landing pad on the frame, it will go green with a bit of gentle movement.
-and is anyone having trouble with doors working? When the door is unpowered, it stays open. But when I connect it to the power grid, it closes and stays closed. How do you get it to open?
Click L3 when in build mode. I haven’t messed with the doors at all, I already use holos. I have seen this passed around though - looks overly complex to me - but again havent used them myself
HG sees the hidden potential within us all @zsigmond. They want us to aspire to greater things. Alternately, you can still place out lamps, use holo doors, etc…there are a few work arounds for those who want to live ‘off the grid’. Thank goodness they did not add composting toilets.