BEYOND has released! (plus patches)

They can’t, other than make communication less secure for everybody. I wasn’t aware that this was a TLS issue. In that case, anybody that was led to update TLS on Win7 due to NMS not working anymore should thank HG. They were basically leaving their door unlocked without realising.

But that is of course the main reason why nobody should be running discontinued systems connected to the net, and possibly a reason that many people don’t realise: The reason why we have forced updates in windows nowadays is not some underhanded business tactic from microsoft. It’s to raise the “herd immunity” of the internet (and to reduce their own liability, obviously). It makes everybody safer.

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aaah that TLS chestnut, have worked on some Mobile app workarounds for Native App Dev on older /no-longer supported devices - for TLS compliance, but this wont help for Win7 …

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As @unique did, I also dual booted with Win10 and Manjaro (so triple booted ) I am now exclusively using Win10. It has caused sime minor issues which I sorted out. Lots of Win10 support groups out there. Make the change.

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A new update has just been released to all branches on Steam:
https://steamdb.info/app/275850/history/?changeid=8673786

The below patch is now live on PC and will roll out to consoles asap.

Crossplay Patch 2.52 :link:

Patch notes
  • Fixed a number of crashes related to cross-platform matchmaking.
  • Fixed an issue that could cause Space Station NPCs to become desynchronised.
  • Fixed a network issue that could occur when looking up cross-platform profile data.
  • Fixed a number of issues with Steam lobbies not correctly syncing between friends.

  • Adding a friend from the Nearby Players list now requires a confirmation.
  • The /invite command now works with cross-platform players.
  • Improved the error messages used when text commands fail to work.
  • Fixed some minor text issues in the chat messages that are displayed when joining or leaving a group.
  • Fixed an issue with the text displayed on empty crossplay sessions on the multiplayer frontend.
  • Improved the display of whisper messages.

  • Fixed a number of issues relating to the network replication of creature bait.
  • Players can no longer throw creature bait aboard the Space Anomaly.

  • Fixed an issue that could caused Xbox-specific options to appear on other platforms.
  • Fixed an Xbox-specific issue that caused several languages to default UK English.
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It’s not the same problem. That TLS patch solved last year’s Discovery server problem, which continues to work fine in the current release. Multiplayer has also worked fine until this update.

This could certainly be related to security, but it’s a new issue. A small number of Win10 and XBox users are also reporting the same problem though, so it might have a common cause not exclusive to Win7.

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Copied the link and info you provided to a win7 prob post on Steam. Alot of new players and maybe it will help.

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Could they not detect these known issues and at least display a useful error message? It makes a difference whether a player walks away thinking “HG are incompetent” or “oops my OS is getting old”.

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Yes, they could do that. That would even be proper. It might be buried somewhere down in the logs. does NMS even produce a log file? I never had trouble with it, so I never had to go look for one…

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Not sure they could be specific enough to distinguish between failure to connect with Win 7, or a general connection issue. Either way, no log files are created at all, only a crash dump when everything fails, which most users likely don’t understand.

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No, but they should be able to detect if the connection fails due to outdated TLS libraries. Now, I’ll admit, it is a fearfully specific thing to check for. In general it’s a bad idea to throw caught errors in the face of the player. The issue here is that this isn’t just a general connection error that happens every now and then, but that it’s a persistent issue that needs to be fixed by the user, so telling them about it does not seem like a bad idea. It would however entail that you’re aware that outdated TLS libraries are even an issue you might have to be dealing with, and special handling that identifies this particular error as an issue that doesn’t go away, so it’s not quite trivial. It’s still proper error handling though. Not that they would be the only software developers that are cutting corners when it comes to error handling. Yours truly certainly isn’t innocent in that regard…

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lol, yes, and it isn’t like Windows 7 is telling you either when connections are being made, but failing due to security protocols missing. I don’t even believe it is an update that is included by default. Would sure be helpful to see your OS tell you to download and install something to fix an issue. Instead, you won’t even be aware there is something wrong in the first place until you come across something specific you just expect to work but appears to fail.

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Well, for that Win7 would need to be updated to be made aware that there are new TLS libraries… And then it wouldn’t be discontinued.

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Isn’t extended support supposed to cover that? I believe the TLS update was made available by the end of 2018, but never as a regular update? Oh well, I don’t know, you’d just expect it to be part of extended security updates, until they ended this back in January this year.

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There is a new update on GOG - Version Experimental_60854

Edit: It is only 15MB

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Anyone know why No Mans Sky on the Windows store is 10 dollars cheaper than on Steam?

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Maybe because it is new to the store? Attract more players/buyers? idk.

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We have a new sport; cross platform glitch building.

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Ohboy. This changes alot of my theories.

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So… considering that it is very unlikely that nobody at HG saw this problem coming, it probably means that actually fixing it is unfeasible… at this point.
If current rumors are correct and we’re getting a Procgen update that requires a universe reset (because any large-scale change to procgen does mean a universe reset, that’s just the way this works), it would make sense for them to hold off on merging platform data until that happens.
What would not make so much sense, though, is a universe reset so shortly after releasing the game in a new store… make of that what you will.

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