Base Building

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Stumbled on to this quaint little spot while exploring blue systems in the Expedition.

Beachfront Real Estate






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I noticed a place in my nearby bases list called “The Shopping District” within Vanguard territory (post expedition/ main save state), same system as my Sea House/Rinsha Electric Power Company. Sounded like it might be a nicely built or conveniently positioned base so I went there.

It has 2 trading outposts and two Collosal Archives all within close visual range of each other with walkways and tunneled stairs leading to each one and a hub of landing pads in the centre of them all, was hard to get a screen that fit them all in.

Playing on PC with everything on low, dlss on best performance and res at 720 so popped onto console to get some clearer, less night timey photos.


Having now wandered the place I hope they update it with exocraft roads and short range teleports once they have the tech :stuck_out_tongue:

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I give up. No need to build anything else.

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Fine art and comics can co exist, punk rock and jazz can share the same festivals and stages, just saying :wink:

Edit:

Hang on, The Switch?! Yeah okay we’re done here, you were right the first time.

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https://www.reddit.com/r/NoMansSkyTheGame/comments/1f87uul/ive_reached_the_build_limit_my_final_base_is_a/

I've reached the build limit. My final base is a small shrine at the center of the Euclid galaxy dedicated to my cat who passed away one year ago today. I miss him so much.
byu/stratikeo inNoMansSkyTheGame

</3 </3 </3

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Came across this place during the Expedition. Boasted itself to be a five star fishing lodge.

It was big and pretty but had yet to be visited by interior decorators.

Started building my own little beach resort/fishing lodge on my main save after returning from Broke Back Mountain.

The new square poster showing sea flow also sits nicely inside the air vent fan instead of on top of it like some others do, leading to a nice nautical looking frame

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Cool…almost like a scanner or gps of sorts. Nice find!
Nice plank bridge

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Why do I always forget about using pipes for rope/railings/boundaries?

I always pull out the wire tool, make some red lines and think “close enough”.

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Got a neat shot of the “back porch” on my freighter base last night :smile:

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Oh wow, this is gorgeous. I have a major problem making my freighter exterior not look like brutalist architecture. My city also had that problem for a while there

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There’s nothing wrong with brutalist architecture…

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It’s okay in small doses but too much or in the case of my freighter bases, unintended, is where it rubs me the wrong way :wink:

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I suppose it has its place. It’s very good at making places look cold, impersonal, and intimidating. If you want to convince individuals that they have no value, huge slabs of bare concrete will do it every time. In the architect’s drawings it was always gleaming white - but in real life it ended up soot and water stained, with nasty patches of moss in the shaded parts.

Good for prisons, military installations, and STASI headquarters.

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And scifi sets, which kind of is what we’re talking about here… :laughing:

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Dennis Gassner, the Production Designer on Blade Runner 2049, is on record as saying the set designs for that movie were heavily influenced by the brutalist architecture of Budapest.

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They’re perfect set dressing for Totalitarian nightmares alright, my favourite sci fi sub genre :slight_smile:

Some nice Brutalism in my city (or is it futurism? I think I confuse the two when Futurism isn’t doing mad physical engineering shit)

And now, the not so nice, which outnumber the rest.

This and the Theatre were torn down during the lockdown for new high rise buildings/offices (this is why we cant all just work from home, they spent so much money on these buildings not to have us in them).

I would get my buses home right next to here when I was working in the city centre. On Culture Night they used the large hole made for underground carpark/ foundations as a acoustic speaker to blast sound into the air, and then were projecting footage from the Theatres History onto the skeleton of the new building that was starting to be built. Was fun but also felt dangerous XD Like the sound might shake a rivet loose

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You can see theres a stark difference between the “no expense spared” brutalism and the “we’re on a tight budget but must be fashionable” brutalism

I have a love hate relationship with the Arts block in Trinity College. It sits right across from the gorgeous library that holds the book of Kells and it’s just a stark contrast of uuuuh I dunno.

ArtsBlock_72px_edit1-670x300

I also like the building that looks like it was built by a Cult Leader to awaken an old egyptian god or Cthulhu, or Zuul! Though I think it qualifies as Futurism?


Theres a nice Gothic building with a Bar underneath it too called O’ Reillys with lovely staff if you ever find yourself here

I’m only sharing the image because of the giant red squirrel. It’s made of trash taken from the liffey and surrounding areas and to raise awareness to its slow disappearance due to deforestation and those damn Grey Squirrels being beefcakes… Someone bought the building and then removed it without contacting the council or the artist :frowning: Or so I was told by a man on the street XD

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If I was visiting the area, I know where I would gravitate… :chipmunk:
Interesting that locally, someone experimented with a shopping/office area where each building was different. It failed. Then they built a strip mall, where everything is the same. It is still thriving

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Brutalism was specifically an architectural movement that emerged amongst a group of socialist architects in 1950s Britain. The name comes from the French “Beton Brut” (raw concrete), because the use of bare, undecorated concrete was the defining feature of the style.

The style was heavily influenced by modernism, Le Corbusier, and Walter Gropius’ Bauhaus concepts. Whilst it began in Britain, it rapidly spread through Europe, and was particularlary popular in the communist countries of the Eastern bloc. As the style spread, it evolved, and accumulated new influences - so by the 1960s it can be difficult to distinguish Brutalism from an assortment of other “industrial” styles.

The one unifying factor in nearly all Brutalist architecture is a reliance on large, sometimes monumental, elements of bare, unadorned, concrete.

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I grew up around family members who were industrial engineers & was often on massive work sites as a child/teenager. Sometimes it was a new construction & othertimes it was a functioning factory of some sort with upgrades being added.
It was a different time & nobody took any notice of a young fellow wandering about on site.
I remember loving the massive size of everything yet alway feeling a bit daunted by just how puny it made me feel.
I still love the look of BIG archictecture but am admittedly very happy living far away from cities these days.

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