I remember one base per player days.
Not fondly.
I remember one base per player days.
Not fondly.
I think there was some glitching problems due to cross discoveries messiness, resulting in game breaking crashing bugs…the solution to which was to not go to the system where this occurred…ever again. ![]()
I remember no base per player days. Honestly, I barely notice the difference…
The planets went thru a massive shift during one galactic reset. Comms were left floating in space. @Polyphemus can tell the tale. He is one who is banished. ![]()
I honestly don’t know if this is even the same portal. It is the one I came thru. My original base on one of the starchain planets, was left buried deep within the bedrock. Only the comm I left high on a hill remained. Those were the Days of Change. The Great Galactic Resets.
I had the chance to re-experience NMS day 1, pre-patch, vanilla start-up on a brand spanking new PS5 the other day.
There was a lot to like! Scanner was quick with no ‘blue’ overlay. 1st person view only. Inventory was very basic & very limited requiring careful management. The world (radioactive) looked very much like the old book-cover art the game was first designed to emulate. I took some pics as I went & will upload them shortly…bit of a walk down memory lane for us oldies ![]()
Eventually, the game crashed when I tried to warp out of the begining system & after updating to the current version, this save was forever lost, replaced by my 3 current (PS4 transfered) saves.
I had a lot of ‘retro’ fun for a couple of hours though.
I was really mostly referring to the base building… There’s a lot of added features that I wouldn’t want to miss, a couple that I would want to miss very much, and then there’s a couple that miss me, because they don’t influence me almost at all, and base building is one of those.
But we could all go back there now (Polyphemus possibly in a different, newer save…?) and rebuild, right? Can I use the glyphs from the screenshot above to find it?
Hmmm…actually, I may have made a critical error, lol…
Now that my pics are showing in the teleporter, this seems to be in a different galaxy…working on the correct portal…will update…(I’m ok…not)
Call me crazy
Anyway here is the correct planet and system. This is the old capital in Edison ECSD. Someone has built a base here.
My problem with the firefly chain is singular, and, I believe, unsolvable.
We made a mistake when we adopted the firefly chain. We announced the location of the feature before we had properly decided how we were going to organise it.
Once we told people where it was, griefers who weren’t ETARC members started moving in. In those days It was harder for them to do: there was no teleporting, and you were only allowed one base per save, but still, the firefly systems were rapidly being claimed by people we didn’t recognise.
I used one of my saves to claim the capital system, Etarcia, in normal mode. Then I made the fatal error - I used another save to claim the same base (they had fixed locations back then) in creative mode. I intended to act as caretaker - once we had the firefly chain organised, we could, if we chose, elect a president, and they could move into the capital, I would move out, and hand over. So far, so good. People visited. Everything worked.
Then NEXT landed. NEXT changed the way bases are handled. It also changed the structure of saves, and it changed the size of planets.
The bases I had built on Etarcia were now floating in space. If I go there, my game becomes increasingly unstable, and within a few minutes it will crash. If I go to where the base is floating in space, my game will crash within seconds.
I suspect that the problem might be cured if I could delete the base computers in both normal and creative modes. But you can’t do that from inside a ship - you need to be on foot. And the base computers are floating in space. And I can’t get near them for more than a few seconds.
Etarcia is forever closed to me.
Since I am in the starchain, I decided to re-work the Gek Historical Society Dig Site in my old system. With the place crumbling and in desperate need of repair, I decided to make a cozy travel trailer to stay in. Don’t ask me how it was towed here.
Straight ahead when you enter and then clockwise around the room.
Woo, pile in everyone! Road trip!
Museum roof may have seemed like an odd design, but I had this outdoor exhibit in mind.
Can be seen and enjoyed from inside as well!
Okay, this base doesn’t look like much I admit. In fact the OCD construction foreman in me wants to go turn that roof piece and retake the picture…but I’ll fix that later.
The point here is that every time I sit down to play I can teleport in here, dump the silo into the storage unit, and at my main base I will have 1250 sulphurine. That’s five thermic concentrate, which is the last thing between me and five fusion igniters; 78 million units daily.
You may be asking; Why does he need 78 million units every time he sits down to play?
Well…
I probably don’t. But it was an interesting project.
So he can upgrade all of his ships and weapons. ![]()
Speaking of making money from bases, I just noticed that my two active indium plants production rates have been cut massively. What used to take about 90 minutes to fill now takes 35 hours. anyone else experiencing this?
I have never really used this feature but I had a difficult time during Exp3. It seemed to change every time I left the area or the game. It was the last objective I completed because of this. I had only 1 extractor placed but it did not remain consistent.
I noticed on expeditions that during storms the output of the solar panels is halved, not 100% sure, but I think that’s new. It certainly messed my calculations up for that milestone.
Although powers not my issue. Not sure if it’s a bug or perhaps HG have nobbled the output over a certain level. To be fair those refineries make a bit of a mockery the gameplay loop.