Base Building Creations

Yep you pc players are spoiled compared to us. Someone with your talents should really try blender ashfacta does some stunning stuff, you should check out his twitter. @ashfacta69 is his handle i think.

Edit: I had some wild plans for building Winterfell, also Orthanc and Barad Dur from lotr but the new constraints made it impossible(so far)

4 Likes

As a matter of fact, I do use Blender quite often, and I love messing around with Unity too. As a matter of fact, not sure if you recall CSD Games, but I am getting close to release Tumbleweed, the game we/I started back in the ARG days.

I am sure I can create mods for NMS and do tons of other fun stuff. I have the capability and know-how, although a hobbyist at best. Just too much cool things to do, so little time doing them ALL :roll_eyes:

7 Likes

BEYOND the looking glass base. I feel like Alice in Wonderland and I am not quite sure what to do about it. :upside_down_face:

9 Likes

Ok, so I gave it another try, creating a loop with Booster Tracks.

It looks like it works quite ok, but the Roamer will get off track most the times. I already made a duplicate loop with a sideways offset to make it wider. I think I can work with this to get it right.

This is going to be fun once I am done :wink:

11 Likes

Aah you meant make the actual loop out of boosters. Clever :sunglasses:

3 Likes

Ahuh, because you don’t have to do anything, it does the boosting for you for free. That is why I got stuck at some point as well, because the booster kept pulling me in :rofl:

I think I can either make it even wider, or add edges, so you can’t get off the track. Another option is to move either side in a bit, closer together, so the path is straighter.

Will see, but it’s fun for sure !

For those on PC, willing to give it a try with a save editor, below is the building part data.
Make a backup of your save! Best to create a new base, save it, then look for it in the editor under PlayerStateData > PersistentPlayerBases > [your new base], then paste in the below under “Objects”. These are the ^RACE_BOOSTER parts only!

Building part data
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6 Likes

Woo hoooo!

14 Likes

The Colossus mid-loop is awesome! It really shows how well this boosts.

5 Likes

Makes me wonder, is there any way to get into first person in an exocraft without VR?

5 Likes

I had been hoping they would add 1st person in vehicles, considering they had to make it work with VR. Too bad I do not know of any ‘legit’ way to accomplish this. Might be possible to modify the game to get it to work, although I doubt they created proper models/textures for the interior required.

4 Likes
7 Likes

make a run up track 3 times higher and sloping to the track at 60 degrees, lol

2 Likes

Alright, I’ll admit … I have officially gone insane doing this all manually in the save editor :persevere:

Will update as I make progress. Any ideas are welcome :thinking:

13 Likes

It is a button in PSVR… Loop challenge accepte-oh wait, base peices love to disappear in VR :rofl: (and trap you under stairs :sweat_smile:)

I’m going to try anyway :smiley:

6 Likes

Wait, what? I was flying about on the pilgrim earlier in PSVR and didn’t even notice that… I’ll have another go later!

1 Like

Right move button is go forward, left button is go backwards.

Sadly, no boost button :frowning: and can’t jump as high, gravity pull to ground seems much more severe.

I hope they release a “I don’t care how much I vomit, un nerf VR traversal” button in the menus :smiley:

7 Likes

Ah you’re using the move controllers. I hate those things more than Gek traders

4 Likes

I thought so too until I realised you could turn off teleport movement. It took some adjustment but once I figured out left hand controls forward, backwards an strafe depending on direction you point it and right hand controls jetpack direction and rX and rO turn you left and right, I was all set :heart_eyes: (I also thought ship barrel rolls where disabled cos motion sickness but realised two weeks in, its r Square and rTriangle to roll ship.

Only current pain, which is present in Dreams as well, when naming things, ps4 brings up a keyboard gui that only recognises the dualshock. So I’m not naming things currently, I’ll wait then reap the nanites :joy: seems like a Sony gui issue moreso than an issue with the game since exact same thing happens with move controls in media molecules game.

Oh and some absent features like sitting and mounting tamed animals but that’s an overall VR issue, don’t think it’s a move issue (unless it is? :astonished: Let me know oh mighty dualshock wielder!!)

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On dual shock its still directional control to accelerate, although brake/reverse also uses the left trigger, could just an oversight. On my first couple VR plays I did try the moves with all the comfort controls off, I’m just not a fan of them I guess. What I did find pretty cool is you can switch between the DS4 and the moves on the fly, so I was using them for gestures till I just got too lazy to use 'em at all. :smiley:
You’re right can’t ride animals in VR yet, I just get the option to collect eggs .

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Now I have some digging to do before I can give it a test ride. Might be better to move everything above ground though. Digging is likely not going to end up well knowing regrowth is still a thing …

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