Worlds part 2 - Update 5.50 (Spoilers)

There are bugs to squash. I’m guessing that someone has pointed out to them that the number puzzles aren’t showing at observatories and transmission towers, at least on PC. That’s my only observed minor bug, but I’m sure there’s more.

Showed me how much too much I have played this game tho. It says “a sequence of numbers appears on the screen…blah blah blah” and doesn’t give me the sequence. But it gives me three numbers to choose from and I recognize that when it gives those three choices 720 is the right one. I did miss the next time, but one right answer out of two is pretty good when you can’t see the questions, I figure.

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I tried. It ain’t easy. Just do all the missions. :joy:

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https://hellogames.zendesk.com/hc/en-us/requests/new

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Soooo…you are suggesting that assuming someone else will report it was a lazy approach…

Fixed. Good lookin’ out. :+1:

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For a couple of years now, I’ve been starting a new game with every expedition. This meant that my main game gradually became more and more out of date. Once we were allowed to take our ship, multitool and supplies into expeditions, I decided to stick with just one game - so I started the whole thing again, right from the start, and played through everything.

I was astonished by how many changes there had been to quests I hadn’t played for a few years. I was also surprised to discover just how interdependent the various quests had become. There was a time when most quests were optional - not any more. Now, nearly every quest requires you to have completed the one before - right back to “Expanding The Base”.

It would be complex and difficult to chart all the interdependencies - not least, because as updates and expeditions introduce changes to the game, the interdependencies change, too.

As @sheralmyst says, if you have missed some, the best (possibly the only) solution is to start the game again from the beginning, and play through everything. It runs pretty much on rails now - you don’t get a lot of choice whether to play a quest or not - the game won’t let you progress until you do.

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After successfully getting through the new content on a regular save, I decided to try the new ABANDONED mode.

I set all my difficulties up to challenging & scarce & generally torturous (survival style) & off I went.

Normal deal. You appear on a planet with a broken ship & you fix it without perishing. No tutorial & no prompts, you just get on with it.
Because there’s no story mode you get a couple of basic tech right from the begining so it’s simply forage, craft & fix.

After barely escaping alive off the world I elected to adjust the difficilties back to standard so I would have a moment to think & actually enjoy it a bit.
Certain elements have been added or tweeked to allow for the ‘abandoned’ theme, such as all space stations are the old dead ones & the Anomoly is 99% empty (& not initially available before you have warped once).
All bases are abandoned & so far I’ve not encountered another freighter or ship.

The automated finance systems are still alive but it requires a rethink on how you play & acquire what’s needed to progress.
I found monstrosity eggs a viable source of income to get started.

So far I’ve found 2 wrecked ships & patched them enough to fly but with only dead space stations & no freghters I’m not sure what to do with them… I can’t scrap them & I’ve no ‘garage’ for them.
Nor have I found upgrade modules other than occasional random ones while foraging & scavenging.

It’s an interesting & mildly confusing version of NMS & I’m undecided whether I’m enjoying the emptiness or not.

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How many ruinded ruindated ruinzed ruindicated wrecked building parts are there?

I get runs where the memory stones only give me nanites, then they give me a building part, then it’s back to nanites again. If there’s as many building parts for polished stone as there are for wood or metal, I could be here for weeks.

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Since I can’t get over how the hell they’re reflecting the clouds and planets and not using ugly SSR for it, I’m going to spend my day fishing and cataloguing new fish and aiming for Das Boot helmet.

I bought an RTX card just so I could use ray tracing and have things reflected that aren’t on screen. I love me some reflections that show what isn’t being rendered in your POV so this is like Christmas for me. And I’m certain they aren’t using ray tracing to achieve this. This is present on PS5 and I know it’s ray tracing is kinda fuzzy/speckley, so it certainly isn’t ray tracing .The reflections are a lower LOD too so there’s some model rendering happening. I wonder if this is present on PS4/switch?

The terrain also switches to SSR reflections when it’s close to you, and fades into this other style of reflection as it recedes. You can see this in action by changing perspective near a body of water and keeping an eye on the reflected terrain, particularly in the side margins where the SSR fades out and doesn’t match the full resolution.

I know the oldest trick was you just rendered the scene twice, like a fake room behind the mirror with an NPC that mirrored your movements… But I don’t think that’s what’s happening here either.

I can’t stop thinking about how impressive it is

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@polyphemus I just found my first ruined planet. Two actually. Both moons orbiting the same planet.

Finding a ruined moon might be the way to go, the poi nodes tend to be closer together compared to planets, I’m even getting lucky and finding 2-3 memory stones at the same spot (maybe this is normal though?)

One is a radioactive hell hole with localized radioactive events pulsing out of the ground and every creature wants me dead.

It’s descriptor was “Claimed by Decay”.

I haven’t been to the other yet but it claims to be “Icey Ruins”. I might head there and see if it’s any friendlier.

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12 parts. I got the first 9 quickly then it slowed down. I am still missing one

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I love how the ruins look different depending on the planets environment, I just left my first (a radioactive ruin) to explore my second, an Icey one, and I was so delighted to see the snow capped stone

I hope they add variants like with other parts for bases, so we can have them themed to our own environments :slight_smile:

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There seems to be more parts than are listed.

I had gotten 11 of the 12, the last one according to catalogue was the first in the list, and has the look of a tall guillotine frame to it, think it’s a wall with rectangular window.

I just picked up my twelfth and it was a double archway that isn’t listed in the catalogue…

Confusion resuming.

Edit:

Went to my base to see what would show up in my build list.

It seems I do only have 11 now, so the double arch was my 11th.

I went back to catalogue and I see what the problem is now.

There are two entries for the ruined monolith, and no entry for the double arch.

So picking up a ruined monolith can make it seem like you’ve completed more of the list than you have.

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Silly me. I couldn’t find them in the catalogue, but I was looking under “building parts”. Because, you know, they’re parts of buildings.

But this is No Man’s Sky. I should have known it wouldn’t be that obvious. Eventually I found them under “exotic parts”

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And of course, in the build menu, they’re not in with the other exotics from the catalogue page :joy:

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I find I can no longer summon the minotaur.

There are holes in the ground so deep and steep that the minotaur cannot jump, walk, or fly out.

In the past, my fix for this was to exit the minotaur, jet pack or terrain manipulate my way out of the hole, then summon the minotaur from the top. Now it doesn’t work.

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Greetings from my gas giant! I chose Korvax, weather, and something else. Now all my giants are extreme weather planets with living stone tornados, endless lightning storms and nanite foam that covers up resources until you approach them. This is awesome!

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I just found Atlantis

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Hey did the monitors and screens in the Space Stations always change colour with the stations colour scheme? Like the character customizer, ship salvager and builder. I don’t recall their projections being anything other than blue in colour but I might just be having old mans sky brain…

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It wasn’t until I was in the air flying through a storm until I realised memory stones act like lighthouses.

They shoot a volumetric light out on two sides and rotate, there was some dotting a coast as I flew in from atmosphere into a heavy storm and they were the only indication I had of where the ground was :slight_smile:

The one in your photo is a different shape than the one I was seeing on the ice planets, it wasn’t covered in foliage either :open_mouth:

I forgot to take a photo of the ice ones but here is some memory stones from an irradiated planet

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