Hi! The approach below allowed to collect all upgrades‘ types in needed amounts within hours of play.
- in Euclid go to the system:
- save and reload on space station, then exit and pulse for about 30 seconds in any direction.
If you meet a trader at this point - just stop, ignore and resume pulsing. On PC and PS4, when there were several players in the system, this increased chance of a trader spawn before first egg. I‘ve never saw traders, when was alone in the system.
get first alien singing egg with upgrade and wait for 10 seconds (otherwise second egg may fail to spawn).
pulse for another 10-15 seconds and get second alien egg with upgrade.
return to space station and repeat save and reload and other steps until happy with results.
At the moment space encounters events are seemingly predefined by a system‘s seed and timer is reset each time with save&reload or warp out & warp in.
Upgrades’ classes are ‘fixed‘ for this system. For example neural modules are always of class c and grafted eyes are either a or s.
On experimental brach it is possible to evolve upgrades for nanites by clicking and holding on installed module.
At the moment all upgrades’ types are spawned in this system and it is possible to just get all of them in one place regardless of class and evolve to s class later.
Check out this video on how to evolve modules and respective cost.
Hope HG will release that evolving modules for nanites functionality to live patch soon.
Also posted on reddit.