The game still lacks a text chat feature for console versions. (I’m still on Steam, but others request.)
I still wish for a dedicated ‘walk: slow’ option, perhaps custom assignable keys on ‘PC: keyboard.’
Otherwise, a light touch on a console joystick is the solution. But it’s just far too light for my liking. I don’t always want to ‘run: fast’ and ‘run: faster.’ And neither do I want a light touch required to ‘walk: slow.’
We have these beds. I’d like to sleep in them.
Ability and need to sleep
and drink water.
I think some longer missions would be nice, and more missions involving starships.
Example:
- “Save a planet that’s been taken over by hostile forces. Hostile forces remaining: 100-1000.”
- “Save the Citizens: Relocate as many citizens as you can before some cataclysm occurs. Planet about to explode? etc. Go around picking up as many NPCs across the planet as you can, in your custom Corvette starship. Bigger starships fit more citizens, at once.”
- Fly around and parachute airdrop packages to their destinations. Etc.
- Shoot the space whale.
Harvest its meat. Requires a team of Corvettes.
- (Note: Requires adding a space whale, not just whalelike living ships. Hint! Hint! Hint!)
- Hunt super colossal titan space worms.
After a certain number of shots, which collectively add up per planet over multiple play sessions, harvest a bounty of special rare meat and other resources. (Idea: Shortly before its death, the titan worm tries to eat the player. On the player’s 1st experience or all experiences, HUD warns the player: “Escape Being Eaten by the Titan Worm!”)
Even longer missions:
Add a ‘procedural expedition system,’ which randomly generates expeditions to feel much like the pre-made expeditions we now have. Only, these feature a combination of the smaller missions we now have, and the longer missions as described above. This would provide expeditions ongoing, covering the downtime between the special hand-made expeditions by HG.
I also think all the ‘manufacturing plant’ building types could use a complete redesign and rebuild, to make them much larger and much more interesting. Or, these could be added in addition to smaller.
Added Corvette starships with live-in walk-around interiors:
Up next: Add a voyage to the sun to harvest its special energies, and a voyage to some long distance planet (maybe multi-biome, Hint!),
all requiring long distance flights, requiring 30 mins to 1+ hour flights. Reasons for live-in walk-around interiors. As discussed in: What More Can We Do With Space?