GOG update 5.03 Worlds1 126771 was released yesterday.
Console water has SSR now, which means it’s finally safe to drink! Oh and wave and coastal “foam”, I can no longer make Outcast comparisons
The freighter load-in crash is back, and there are new graphical glitchs like the flying smoke fish’s smoke trails dont line up with its body. Time to send in bug reports. XD
Nintendo Switch - Worlds Part 1 update 5.0.2
2555904 2024-07-31 v39 BuildID:
???
In-game version: 126569
Bug Fixes
- Fixed an issue that could prevent installation of the Liquidator Minotaur limbs after completing the Liquidators expedition on an existing save.
- Implemented custom colour choice for Liquidator Minotaurs.
- Improved freighter warping.
- Fixed an issue that prevented Longshore S-Wing and Longshore C-Wing ship parts from being extracted when dismantling Haulers.
- Improved collision on floating islands.
- Fixed an issue that caused the wrong control glyph to be suggested when reporting bases.
- Improved discovery retention when at large numbers of discoveries.
- Fixed an issue with the camera when the game is paused.
- Clarified messaging when ending an expedition.
- Fixed an issue with docking at spherical space stations.
- Fixed a bug where swimming sounds would not stop.
- Improved swimming audio.
- Fixed a bug with teleporting to a freighter.
- Added support for up to 8 mouse buttons.
- Ported new volumetric clouds and high definition water to Mac.
- Fixed a visual issue with water whilst editing terrain.
- Fixed a visual issue with floating island lods.
- Fixed an issue with staff multitools lagging by a frame.
- Fixed an issue where freighter squadron pilot NPCs names would not appear.
- Fixed a texturing issue in reflections.
- Fixed an issue which caused reflections to appear darker than they should.
- Fixed an issue with jetpack trails being visible in first person.
- Improved the visuals of clouds during the transition to a storm.
- Improved quality of volumetrics on water planets.
- Implemented water optimisations.
- Optimised culling to improve rendering performance.
- Implemented optimisations to reflections.
- Reduced the VRAM requirements when running with VR.
- Implemented a number of optimisations for cloud rendering.
- Fixed a navigation crash.
- Fixed an interface crash.
- Fixed a crash in the physics manager.
- Fixed a rare lodding crash.
- Fixed a crash related to creatures.
Nintendo Switch - Worlds Part 1 update 5.0.5
2621440 2024-08-20 v40 BuildID:
351B77A43CF31BF40721096A1C5AA3DB3B130CCA000000000000000000000000
In-game version: 127592
Wep, I still crash when I visit my freighter bridge.
I find walking up the stairs limits the likelyhood of this crash happening.
Typically, I do all my freighter (& on board vaults) inventory transfers from standing in the hanger & only use the bridge area for frigate management.
My computer is on the lower level of our house. I’ll have to try walking upstairs.
The further you are away from the earths centre, the less interference. Everyone knows this, it’s why I only assemble PC’s on rooftops on a clear day. It’s just safer.
5.10 Patch Notes
- Players can now install a Fishing Rig in their Multi-Tool, enabling them to cast their line into any body of water and begin fishing. Purchase Fishing Rig blueprints aboard the Space Anomaly.
- Over 160 varieties of fish are available to catch. Finding each fish will require exploration of different planets, fishing at different times of day and during different weather conditions, and trawling across a wide range of depths.
- Your catch history, including weight records, is recorded in the new Fishing section of the Wonders catalogue.
- Craft specialist bait and apply it to your Fishing Rig to lure in specific fish.
- In addition, any edible item can be deployed as bait. Experiment with different cooked products to find the most effective bait for your fishing feeds.
- A large range of new seafood recipes have been added for the Nutrient Processor.
- Those who do not wish to consume or sell their catch may release their fish back into the water.
- Occasionally, inanimate objects may be retrieved from the water instead of fish. Such objects include procedurally generated messages in bottles and water-damaged technology upgrades.
- Automated Traps are available to research in the Space Anomaly. These self-sustaining units are an alternative to manual angling, and will attract fish as appropriate for the water conditions in which they are placed.
- The Exo-Skiff is a new piece of deployable technology, summoned from the Quick Menu after its interface is installed in the Exosuit. Research the appropriate blueprints aboard the Space Anomaly.
- The Exo-Skiff hovers just above the surface of the water and reacts to wave movement to create the perfect deep-sea fishing platform for those looking for deep-water fish.
- The skiff comes with a dedicated Cold Storage inventory, allowing players to conveniently store their catches.
- The Exo-Skiff can be recoloured via its own internal customisation interface.
- Fishing is fully compatible with first and third person play, and has unique casting mechanics for VR players.
- New music tracks have been added to accompany the fishing experience.
- Expedition Fifteen, Aquarius, will begin shortly and run for approximately six weeks.
- Rewards include new posters, decals and titles; a deep-sea diving suit customisation set; the unique Lost Angler’s Rig fishing rod; and the exclusive Aquarius Flightpack.
- Water reflections are now enabled for PSVR2.
- PCVR now supports reflections on the water while running with reflections set to Ultra.
- Fixed an issue that could make it difficult to interact with some space station objects while in VR.
- The jetpack effects used while underwater have been improved.
- Fixed a number of rendering artefacts related to water.
- Fixed a number of issues that could allow ships to spawn with the wrong landing-gear state.
- Fixed a visual issue with icons when switching pages in the Catalogue.
- Fixed a minor visual issue with the Liquidator mech.
- Fixed a rare issue that could cause items to be transferred to a deprecated inventory when Quick Transferring to a full Exosuit inventory.
- Fixed an issue that could cause mineable objects to incorrectly display a STEEL label.
- Fixed an issue that prevented the Left / Right Handedness option from being immediately applied to the third person camera.
- Allowed the Multi-Tool to remain unholstered when in Photo Mode in a multiplayer game.
- Removed the deprecated Shutter Door base part from the Catalogue.
- Fixed a number of water rendering issues with some specific base parts.
- Fixed a number of water-smearing issues when playing in VR.
- Fixed an Xbox-specific texture rendering issue.
- Fixed an issue that could cause black speckling in depth-of-field effects while playing with screen-space shadows enabled.
- Fixed a rendering corruption issue with starship cockpit screens.
- Fixed an issue that could cause graininess on PS4.
- Fixed an issue that could cause ship juddering during warp.
- Fixed a crash related to dialogue interactions.
- Fixed a PS4-specific memory crash.
- Fixed a PS5-specific crash related to shader loading.
- Fixed a crash related to explosion effects.
- Fixed a number of issues related to the loading of freighters and frigates.
- The messaging around some Vulkan-based GPU compatibility issues has been improved.
- Fixed a stall/hitch when switching between inventory pages.
- Introduced a number of optimisations while accessing the inventory.
- Introduced a minor planetary rendering optimisation.
Feel free to join the discussion here:
3.82 GB update downloading on Steam version atm (nothing on PS5 yet).
Bug Fixes
- Players are now alerted to new record catches.
- Players who are actively fishing are now marked as Busy for the purposes of group invites.
- Fixed an issue that prevented quick access to items stored within the Nutrient Processor’s inventory while cooking.
- Fixed an issue that allowed fish to occasionally swim above the surface of the water.
- Fixed an issue that could make it difficult to target interactable objects while holding a fishing rod.
- The effects when releasing fish back into the water have been improved.
- Fixed an issue that made it difficult to summon the Exo-Skiff in VR.
- Improved the accuracy of the fishing float in rough seas.
- Specialist bait can now be placed in the Exo-Skiff’s cold storage inventory.
- Fixed a rare issue that could cause a previous popup to appear over the top of your most recently caught fish.
- Fixed an issue that caused a grey or black dot to be drawn in the starship crosshair after boarding with a fishing rod equipped.
- Improved the visibility of the fishing line in some lighting conditions.
- Fixed a number of minor audio issues when fishing.
- Fixed an issue that prevented wave audio from playing while far from the shoreline.
- Fixed an issue that caused the wave audio to be out of sync with the visuals while standing near or in shallow water.
- Improved the objective clarity of a number of expedition mission steps.
- Adjusted the catch rates for certain mission-specific fishing items.
- Fixed a rare bug that could reset player freighters when warping.
- Fixed an issue that could cause resources to disappear from Freighter Refiner Rooms when warping in a capital ship.
- Fixed an issue that prevented players from leaving Title selection and returning to banner customisation when choosing a title and banner.
- Fixed some incorrect labels in the freighter customisation UI.
- Fixed an issue that caused the page dots to spill out of the UI for players with many unlocked titles.
- Fixed a minor text formatting issue in procedural artefact descriptions.
- Fixed a number of minor visual issues with Hauler-class starship wings.
- Fixed a visual corruption issue with water rendering.
- Introduced a minor memory optimisation.
- Fixed a rare crash related to AI starship behaviours.
- Fixed a rare crash related to starship handling.
- Fixed a rare memory issue related to icon rendering.
- Fixed a rare crash related to creature navigation.
- Fixed a rare issue related to teleporting to water planets.
- Fixed a rare issue that caused some large saves to crash after loading.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
Edit:
Available now on PS5 (11:59 utc +0 07/sep/24)
Nintendo Switch - Worlds Part 1 update 5.1.0
2686976 2024-09-05 v41 BuildID:
C534121E724B33A10316C5F02D66B267D115A2E5000000000000000000000000
In-game version: 128557
Bug Fixes
- Fixed an issue that caused some expedition posters to be missing from the catalogue.
- Fixed an issue that could cause fishing to be interrupted when another player warped out from the system.
- Fixed an issue that caused the Exo-Skiff’s inventory to be too small on pre-existing saves.
- Fixed an issue that allowed two fishing rigs to be installed at once.
- Fixed a number of issues that could cause fish to occasionally surface above the water.
- The fishing float now more accurately floats on the water surface.
- The Exo-Skiff now protects against environmental hazards.
- Fixed a number of minor visual issues with the Lost Angler’s Rig.
- Fixed an issue that caused Gek characters to appear to talk while fishing.
- Fixed an issue that caused the Photo Mode camera to collide with the Exo-Skiff.
- The Exo-Skiff’s cool storage inventory is now accessible at any time while near the skiff.
- Fixed an issue that caused some food products used as fishing bait to generate incorrect values.
- Partially restore freighters and frigate fleets for players who lost them when changing galaxies while playing 5.10.
- Fixed a pirate-dreadnaught specific issue that caused refiner and extractor contents not to save when warping.
- Fixed an issue that caused “Aegis of the Void” ghost ships to appear in the ship menu after salvaging.
- Fixed an issue that made it impossible to dismiss squadron pilots.
- Fixed an issue that caused the Optical Drill to go missing from the Space Anomaly’s research station.
- Fixed an issue that allowed use of the Terrain Manipulator without the appropriate tech installed.
- Fixed an issue that allowed bases built in no-build zones around expedition objectives to still replicate their markers and terrain editing restrictions.
- Fixed a rare issue that prevented mission progress on the Artemis path while talking to Apollo.
- Fixed an issue that caused “This is the mission subtitle” to appear as the mission subtitle for community research missions.
- Fixed an issue that caused the eye scanning effect on the Liquidator mech to fail to play.
- Fixed a number of minor visual issues with water in VR.
- Fixed a number of visual issues with water on PS5.
- Fixed a rare issue that could cause inventory popups to jitter.
- Fixed an issue that could cause interact labels to incorrectly persist in VR.
- Fixed a rare visual issue affecting shadows when the resolution scaling option was set to a very high value.
- Fixed a GPU crash on PS4.
- Fixed a rare crash that occurred when loading saves.
- Fixed a crash that can occur when playing the PS4 version of the game on a PS5 console.
Nintendo Switch - Worlds Part 1 update 5.1.2
2752512 2024-09-17 v42 BuildID:
E9DA1530FB30E130360C1999F3CFEC92C87A9762000000000000000000000000
In-game version: 129147
Oh! I heard of that on Discord.
Reminds me of the good old days where I always read bug posts on Reddit before opening NMS, because it was so buggy that everyday there was something new that you mustn’t touch in order to not break your save…
Saw this posted on reddit thought I’d share just in case.
Basically their PS5 save no longer loads correctly after todays update.
Mine is asking to update now… Getting cold feet ’ ^ _ ^
I am on PC, GOG platform. I updated to v5.12. NMS will no longer load. I get the following error:
I have submitted a bug report to Hello games.
I have reverted to v5.11 and am able to play the game. My save was unaffected by the update.
Sounds similar to what the reddit poster was saying. I got some more details and they are playing on a legacy save so it must be something with older saves, or perhaps an item you both have on you that was effected by the update.
Hopefully they can fix this for all who experience it soon, thanks for letting us know you encountered this issue too.
Playing on ps5 legacy save ported from ps4 and have not encountered this, game loading okay.