Nope. No water. This is one of the old Breached planets that had the ring structures on them. (I have not found one of those structures yet)
I am on PC with tessellation turned on which bumps up the ground texture. That may account for the ripple effect.
Might need to put some traps out…or is that your pet
It’s my pet, but quite shy, so only rarely shows up inside my underwater biodomes
For some reason the two spots of fish moved away once I started building underwater. Had been hoping to be able to view them up close, but they appear to act different from land creatures.
Ever noticed that you have to keep the underwater creatures in sight when approaching them for a scan for example? Look away for a bit and they have moved … some distance from the player. I assume the same happens with structures, keeping underwater creatures at a distance. A fresh load may result in an initial ‘close’ spawn.
Yep, and if you leave the water they poof.
Sometimes I’m scanning a fish and accidentally Bob to the surface and they disappear
Here are a few of my recent ship issues.
Similar zebra stripes on the rocks of my home world.
Missing walls…
…and a floating flag.
EDIT: Forgot to add this one. I guess I’m not the only one who’s face gets messed up.
…
…
Oh god, I can just picture the face of the programmer when the ticket lands back on his desk. All the times when I got a fixed bug back due to unintended consequences and was like “yeah, of course. Should’ve seen that coming if I thought about it for 5 more minutes…”.
Procedural generation on the fritz again!
I wasted about fifteen minutes trying to land on one of the pillars.
I don’t know about you guys but this expression cracks me up every time I see it. Maybe it’s the fact that he’s stuck on an airless planet.
I mined a rock, but the spark effect did not go away.
Legend says that sparks are still flying out of the ground at this spot.
Actually, I’ll save them the trouble, as there is a trick to this
Basically when up against a wall or alike, the camera will not render the player. The multitool does however render now this is fixed. So you can end up only seeing the tool. Easy to just step away a bit to get the player to render again and all is fine. Just thought it was funny
The tool does render through everything else though and doesn’t care what is supposed to block its view. Now that I will report …
First time in ages I’ve gotten a case of the giggles.
Caption was spot on.
So I was fighting sentinels, doing that new infamous armourer mission.
I was jetpacking to my ship with no shields while a walker tried to kill me. It didn’t. I made it to my ship.
Well, sort of…
See, I thought I was being real slick. Quite the clever clogs, really. Held the button to board my ship as I came hurtling by on my rocketpants. If I could nail this escape they would cheer my return to the space station. They might even give me a cool nickname.
However, the circle did not fill up to activate boarding sequence before I shattered both my shins against the hard rock floor, wooden splinters shooting up as my clogs exploded from impact velocity.
I swear I heard a very bad rendition of Blue Danube Waltz by Strauss played on trombone as it all happened in slow motion, as if the simulation wanted me to endure this embarrassment for as long as I could.
So that was it. First death on my new normal save while I wait for my previous iteration to get patched. Smeared across the surface of a planet, nanometers from my ship (actually some of me may have ended up ON the ship).
Guess I’ll just do the walk of shame back there and get my gear from the gra-…
Wait. What’s this? Why am I at a crashed ship sight!? Why is my ship here? Why did I not lose any of my stuff?
Glitches and hacks be praised! All my gear is intact, inventory check shows I have all my stuff, no grave to visit, no ship to fix.
Then, like that moment in every twilight zone/outer limits episode, I realise the catch.
My ship is forever smoking, forever on fire.
And long story short I literally just wanted to show you my glitched ship that is forever crashed but always flies.
Ah. I thought it was now rendering when taking pictures in first person.