Indeed, and he is probably one of the more insightful communicators on social media from hello games, he talks extensively about visual bugs and how they came around to fixing them, or advancements in the games 3d engine and the work that went into them. He’s a legacy developer, his CV stretches all the way back to the PS1 days and before that, the underground Demoscene.
He is the Lead Engine Programmer and responsible for the rendering pipeline/3d visuals of NMS. He’s an absolute hoot to follow and read up on.
Some of his more exciting posts are documented in this thread here