Just started to d/l on my PC 183mb
3.2 PATCH NOTES
ANIMAL COMPANIONS
- Creatures that have been fed can now be interacted with to access options for milking, riding and adoption.
- Players may adopt up to six creatures at any one time. New companion slots are available to be purchased with nanites.
- Your companions can be renamed, and then customised with a new range of accessories and decals.
- Some accessories, such as the torch or mining lasers, will be used by your companion as they explore the planet.
- Each companion has their own personality, which will influence how they behave and think. Some species are more likely to have certain traits than others, but each creature is unique.
- The creature harness has a neural link with the Exosuit, enabling rudimentary translation of your new companion’s thoughts and wishes.
- Companions will assist their owners during planetary exploration, but have needs of their own. They will periodically require food or attention if they are to thrive.
- Companions will need to be cared for over a long period of time in order to win their trust.
- While exploring, companions will assist their owners in a number of ways, including: scouting for resources and buildings; digging up minerals and special items; hunting other creatures; and marking hazards.
- As well as acting on their own initiative, companions may be given specific instructions via gestures from the Quick Menu.
- VR players can point directly to send their companion to a destination.
COMPANION EGGS
- Creatures that have been well-cared for will lay eggs.
- After a short time, creature eggs will hatch into a brand new creature, related to but distinct from the parent creature.
- Baby creatures have different proportions from adult creatures and will grow to maturity over time.
- Players may trade eggs from their prized companions with other players.
- Creature eggs can be taken to the Egg Sequencer aboard the Space Anomaly.
- The Egg Sequencer allows players to remix the genetic material of their growing eggs to produce unique, never-before-seen creatures.
- Overdosing eggs in the Sequencer may cause dramatic creature reconfigurations…
CREATURE IMPROVEMENTS
- New creature and companion-related titles have been added to the Appearance Modifier.
- The construction cost of Creature Pellets has been increased.
- The stack size of Creature Pellets has been increased.
- Creatures no longer require advanced bait to unlock harvesting functions – any creature that has been fed may now be milked.
- Giant creatures can now be ridden.
- Creature locomotion animations have been improved.
- The particle effects emanating from creature dung have been improved.
- Discovered creatures now have a different shaped icon in the Analysis Visor, to better distinguish them from undiscovered creatures.
- Creature icons in the Analysis visor have been offset to improve their appearance.
UI IMPROVEMENTS
- Players using a mouse and keyboard can now use hotkeys to directly select options in dialogue menus and interactions.
- Players using a gamepad can now use the analogue sticks rather than the cursor to move between options in dialogue menus and interactions.
OPTIMISATIONS
- Warp and loading times on PS4 have been significantly improved.
BUG FIXES
- Fixed an issue that caused freighter ‘wings’ to be hidden.
- Fixed an issue that could cause an invalid system/base to appear in the teleport destinations list.
- Fixed an issue that caused the gloves to be out of focus in the Appearance Modifier.
- Fixed an issue that could cause players using Windows 10 to incorrectly report a network disconnect.
- Autowalk is now cancelled automatically when the player manually moves forwards or backwards.
- The creature feeding Nexus mission has been rebalanced to account for changes to the taming process.
- Concrete base parts now require Silicate Powder rather than Carbon to build.
- Fixed an issue in the Galaxy Map that caused the Distance To Core text to be vertically clipped, resulting in a comma that looked like a period.
- Fixed an issue that could cause players to upload/download an excessive number of creative discoveries.
- Fixed an issue that caused Cronus’ food to have an extremely bright glow.
- Fixed an issue that caused the Orbital Exocraft Materialiser to have an overly bright glow.
- Fixed an issue that caused base specialist terminals to snap incorrectly in specific large rooms.
- Fixed an issue that could cause an increase in load times while attempting to download base data from other players.
- Fixed an issue that could cause incorrect text to appear when harvesting food substances from some unusual creatures.
- Fixed a VR issue that caused the Exosuit backpack to be invisible in the inventory if the player’s body was turned off.
- Fixed an animation issue with the player weapons in VR.
- Fixed an issue that could cause incorrect UI scaling in VR.
- Fixed a VR issue that could cause UI screens to move while the UI was closing.
- Fixed a rare hang that could occur when taking a screenshot in Photo Mode on PC.
- Fixed a networking crash on Xbox platforms.
- Fixed an issue that could cause very large save files to crash during loading on PS4.
- Fixed a crash that could occur when the leader of a herd died.
- Fixed a number of memory related crashes on PS5.
- Fixed an audio related crash on PS5.
- Fixed a rendering crash on PS5.
- Fixed a crash related to the preview of summoned objects (eg starships).
Wait, they’ve got lasers? Oh, If only we could tame sea creatures…
In any case, it looks like there’s a whole lot of AI that went into this. While I’m only marginally interested in holding pets, the potential that opens for the future is promising…
GOG - Version 3.20_Companions_68746 is available to download.
Edit: 5.6 GB
A new Steam 3xperimental update has been released to fix some bugs with the Companion update. Check the topic below for more info.
A post was merged into an existing topic: 3xperimental (Steam)
I was able to tame the crabs that are underwater. I now have 2 of them.
Yeah, those count as amphibious and they work. I was, however, talking about “frickin’ sharks”, obviously.
Nice!
Companion Patch 3.21 just released on all platforms.
Patch Notes
- Fixed a crash that could occur when reading the text at some specific interactions, primarily distress beacons.
- On PC, fixed a crash that could occur when loading creature textures. This fix will be rolled out to other platforms as soon as possible.
- Aggressive companions will now correctly attack hazardous plants.
- A number of creature behaviours have been rebalanced to better match personality traits.
- Fixed a number of issues that caused players to appear in the wrong position when riding creatures.
- Fixed an issue that could prevent a small number of creatures from being customised.
- Improved the positioning of accessories on some four-legged creatures.
- Fixed an issue that caused some companions to only mine objects that were very close to them.
- Fixed a number of issues with the way companions aimed their mining lasers.
- Fixed a bug that could allow companions to attempt to locate a building while not on a planet.
- Fixed an issue that could very occasionally cause creatures to use speech options from an incorrect personality type.
- Introduced a number of tutorial hints for the first time players who use the Egg Sequencer.
- Fixed an issue that caused missing controller icons to appear when riding a pet using Vive controllers.
- Fixed a number of creature animation glitches that could occur in multiplayer.
- Fixed a glitch in the sleeping animation for blob-like creatures.
- Fixed an issue that could cause companion summoning icons to render incorrectly.
- Fixed an issue that caused inconsistent colour formatting in companion speech.
- Fixed a number of issues with companion particle effects.
- Fixed a number of issues related to network syncing creature interactions.
Another blog post from Hello Games
Well, if it ain’t a yarn, Sean is just needling us. Heh, heh
Well, he is leaving me in stitches with this update.
GOG - Experimental_68995 update - 14MB
Patch Notes
-
Fixed a crash that could occur when reading the text at some specific interactions, primarily distress beacons.
-
On PC, fixed a crash that could occur when loading creature textures. This fix will be rolled out to other platforms as soon as possible.
-
Aggressive companions will now correctly attack hazardous plants.
-
A number of creature behaviours have been rebalanced to better match personality traits.
-
Fixed a number of issues that caused players to appear in the wrong position when riding creatures.
-
Fixed an issue that could prevent a small number of creatures from being customised.
-
Improved the positioning of accessories on some four-legged creatures.
-
Fixed an issue that caused some companions to only mine objects that were very close to them.
-
Fixed a number of issues with the way companions aimed their mining lasers.
-
Fixed a bug that could allow companions to attempt to locate a building while not on a planet.
-
Fixed an issue that could very occasionally cause creatures to use speech options from an incorrect personality type.
-
Introduced a number of tutorial hints for the first time players who use the Egg Sequencer.
-
Fixed an issue that caused missing controller icons to appear when riding a pet using Vive controllers.
-
Fixed a number of creature animation glitches that could occur in multiplayer.
-
Fixed a glitch in the sleeping animation for blob-like creatures.
-
Fixed an issue that could cause companion summoning icons to render incorrectly.
-
Fixed an issue that caused inconsistent colour formatting in companion speech.
-
Fixed a number of issues with companion particle effects.
-
Fixed a number of issues related to network syncing creature interactions.
Patch Notes
-
Fixed a crash that could occur when loading creature or companion textures in multiplayer.
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Fixed a crash that could occur when renaming a companion on Xbox.
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Fixed an issue that could cause the wrong companion to be renamed when renaming a companion.
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Fixed an issue that prevented personal items such as ships/freighters/Multi-Tools and companions from being renamed on PlayStation 5.
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Other player’s companions will no longer collide with you in multiplayer.
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All companions now correctly defend their owner when attacked by a hostile creature.
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Fixed an issue that prevent creatures from being harvested by the Livestock Unit.
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Fixed an issue that could cause robotic companions to eat pellets rather than ion batteries.
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Fixed an issue that caused companion species to be listed incorrectly when viewed in the Companion Manager.
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Fixed an issue that caused the hostile aliens found inside derelict freighters to immediately despawn.
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Fixed an issue that caused your own companion’s information to be displayed when viewing another player’s companion through the Analysis Visor.
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Fixed an issue that could cause companion eggs received from Xbox players to fail to hatch.
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Fixed an issue that could cause overly dramatic camera shake to occur when the sandworm is spawned.
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The Living Ship can now be repaired without needing advanced bait.
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Fixed an issue that could occur when rendering trails in VR.
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Fixed an issue with cloud rendering when taking screenshots in VR.
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Fixed a texture rendering issue.
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Fixed a rare crash that could occur when viewing creatures in the Discovery Page.
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Fixed a PC-specific memory leak that could occur when alt-tabbing or changing resolution.
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Fixed a PlayStation 5 specific GPU crash.
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Fixed a number of crashes related to terrain rendering.
GOG update 3.22_Companions_69111 - 20MB
It is a compass…
Could certainly use a better one of those…
I wonder what that means. A play on words like Origins? A hint?
Origins was compared to foundations (I.E setting a basis for future updates)
Maybe this is like pathfinder? Expanding on the foundation?