Origins/Next Generation (Updates and Patches)

Just started to d/l on my PC 183mb

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3.2 PATCH NOTES :link:

ANIMAL COMPANIONS

  • Creatures that have been fed can now be interacted with to access options for milking, riding and adoption.
  • Players may adopt up to six creatures at any one time. New companion slots are available to be purchased with nanites.
  • Your companions can be renamed, and then customised with a new range of accessories and decals.
  • Some accessories, such as the torch or mining lasers, will be used by your companion as they explore the planet.
  • Each companion has their own personality, which will influence how they behave and think. Some species are more likely to have certain traits than others, but each creature is unique.
  • The creature harness has a neural link with the Exosuit, enabling rudimentary translation of your new companion’s thoughts and wishes.
  • Companions will assist their owners during planetary exploration, but have needs of their own. They will periodically require food or attention if they are to thrive.
  • Companions will need to be cared for over a long period of time in order to win their trust.
  • While exploring, companions will assist their owners in a number of ways, including: scouting for resources and buildings; digging up minerals and special items; hunting other creatures; and marking hazards.
  • As well as acting on their own initiative, companions may be given specific instructions via gestures from the Quick Menu.
  • VR players can point directly to send their companion to a destination.

COMPANION EGGS

  • Creatures that have been well-cared for will lay eggs.
  • After a short time, creature eggs will hatch into a brand new creature, related to but distinct from the parent creature.
  • Baby creatures have different proportions from adult creatures and will grow to maturity over time.
  • Players may trade eggs from their prized companions with other players.
  • Creature eggs can be taken to the Egg Sequencer aboard the Space Anomaly.
  • The Egg Sequencer allows players to remix the genetic material of their growing eggs to produce unique, never-before-seen creatures.
  • Overdosing eggs in the Sequencer may cause dramatic creature reconfigurations…

CREATURE IMPROVEMENTS

  • New creature and companion-related titles have been added to the Appearance Modifier.
  • The construction cost of Creature Pellets has been increased.
  • The stack size of Creature Pellets has been increased.
  • Creatures no longer require advanced bait to unlock harvesting functions – any creature that has been fed may now be milked.
  • Giant creatures can now be ridden.
  • Creature locomotion animations have been improved.
  • The particle effects emanating from creature dung have been improved.
  • Discovered creatures now have a different shaped icon in the Analysis Visor, to better distinguish them from undiscovered creatures.
  • Creature icons in the Analysis visor have been offset to improve their appearance.

UI IMPROVEMENTS

  • Players using a mouse and keyboard can now use hotkeys to directly select options in dialogue menus and interactions.
  • Players using a gamepad can now use the analogue sticks rather than the cursor to move between options in dialogue menus and interactions.

OPTIMISATIONS

  • Warp and loading times on PS4 have been significantly improved.

BUG FIXES

  • Fixed an issue that caused freighter ‘wings’ to be hidden.
  • Fixed an issue that could cause an invalid system/base to appear in the teleport destinations list.
  • Fixed an issue that caused the gloves to be out of focus in the Appearance Modifier.
  • Fixed an issue that could cause players using Windows 10 to incorrectly report a network disconnect.
  • Autowalk is now cancelled automatically when the player manually moves forwards or backwards.
  • The creature feeding Nexus mission has been rebalanced to account for changes to the taming process.
  • Concrete base parts now require Silicate Powder rather than Carbon to build.
  • Fixed an issue in the Galaxy Map that caused the Distance To Core text to be vertically clipped, resulting in a comma that looked like a period.
  • Fixed an issue that could cause players to upload/download an excessive number of creative discoveries.
  • Fixed an issue that caused Cronus’ food to have an extremely bright glow.
  • Fixed an issue that caused the Orbital Exocraft Materialiser to have an overly bright glow.
  • Fixed an issue that caused base specialist terminals to snap incorrectly in specific large rooms.
  • Fixed an issue that could cause an increase in load times while attempting to download base data from other players.
  • Fixed an issue that could cause incorrect text to appear when harvesting food substances from some unusual creatures.
  • Fixed a VR issue that caused the Exosuit backpack to be invisible in the inventory if the player’s body was turned off.
  • Fixed an animation issue with the player weapons in VR.
  • Fixed an issue that could cause incorrect UI scaling in VR.
  • Fixed a VR issue that could cause UI screens to move while the UI was closing.
  • Fixed a rare hang that could occur when taking a screenshot in Photo Mode on PC.
  • Fixed a networking crash on Xbox platforms.
  • Fixed an issue that could cause very large save files to crash during loading on PS4.
  • Fixed a crash that could occur when the leader of a herd died.
  • Fixed a number of memory related crashes on PS5.
  • Fixed an audio related crash on PS5.
  • Fixed a rendering crash on PS5.
  • Fixed a crash related to the preview of summoned objects (eg starships).
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Wait, they’ve got lasers? Oh, If only we could tame sea creatures… :laughing:

In any case, it looks like there’s a whole lot of AI that went into this. While I’m only marginally interested in holding pets, the potential that opens for the future is promising…

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GOG - Version 3.20_Companions_68746 is available to download.

Edit: 5.6 GB

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A new Steam 3xperimental update has been released to fix some bugs with the Companion update. Check the topic below for more info.

A post was merged into an existing topic: 3xperimental (Steam)

I was able to tame the crabs that are underwater. I now have 2 of them.

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Yeah, those count as amphibious and they work. I was, however, talking about “frickin’ sharks”, obviously. :wink:

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220px-Drevil_million_dollars
Nice! :grin:

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Companion Patch 3.21 just released on all platforms.

Patch Notes

  • Fixed a crash that could occur when reading the text at some specific interactions, primarily distress beacons.
  • On PC, fixed a crash that could occur when loading creature textures. This fix will be rolled out to other platforms as soon as possible.

  • Aggressive companions will now correctly attack hazardous plants.
  • A number of creature behaviours have been rebalanced to better match personality traits.
  • Fixed a number of issues that caused players to appear in the wrong position when riding creatures.
  • Fixed an issue that could prevent a small number of creatures from being customised.
  • Improved the positioning of accessories on some four-legged creatures.
  • Fixed an issue that caused some companions to only mine objects that were very close to them.
  • Fixed a number of issues with the way companions aimed their mining lasers.
  • Fixed a bug that could allow companions to attempt to locate a building while not on a planet.

  • Fixed an issue that could very occasionally cause creatures to use speech options from an incorrect personality type.
  • Introduced a number of tutorial hints for the first time players who use the Egg Sequencer.
  • Fixed an issue that caused missing controller icons to appear when riding a pet using Vive controllers.
  • Fixed a number of creature animation glitches that could occur in multiplayer.
  • Fixed a glitch in the sleeping animation for blob-like creatures.

  • Fixed an issue that could cause companion summoning icons to render incorrectly.
  • Fixed an issue that caused inconsistent colour formatting in companion speech.
  • Fixed a number of issues with companion particle effects.
  • Fixed a number of issues related to network syncing creature interactions.
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Another blog post from Hello Games

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Well, if it ain’t a yarn, Sean is just needling us. Heh, heh

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Well, he is leaving me in stitches with this update. :grinning:

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GOG - Experimental_68995 update - 14MB

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Patch Notes

  • Fixed a crash that could occur when reading the text at some specific interactions, primarily distress beacons.

  • On PC, fixed a crash that could occur when loading creature textures. This fix will be rolled out to other platforms as soon as possible.

  • Aggressive companions will now correctly attack hazardous plants.

  • A number of creature behaviours have been rebalanced to better match personality traits.

  • Fixed a number of issues that caused players to appear in the wrong position when riding creatures.

  • Fixed an issue that could prevent a small number of creatures from being customised.

  • Improved the positioning of accessories on some four-legged creatures.

  • Fixed an issue that caused some companions to only mine objects that were very close to them.

  • Fixed a number of issues with the way companions aimed their mining lasers.

  • Fixed a bug that could allow companions to attempt to locate a building while not on a planet.

  • Fixed an issue that could very occasionally cause creatures to use speech options from an incorrect personality type.

  • Introduced a number of tutorial hints for the first time players who use the Egg Sequencer.

  • Fixed an issue that caused missing controller icons to appear when riding a pet using Vive controllers.

  • Fixed a number of creature animation glitches that could occur in multiplayer.

  • Fixed a glitch in the sleeping animation for blob-like creatures.

  • Fixed an issue that could cause companion summoning icons to render incorrectly.

  • Fixed an issue that caused inconsistent colour formatting in companion speech.

  • Fixed a number of issues with companion particle effects.

  • Fixed a number of issues related to network syncing creature interactions.

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Patch Notes

  • Fixed a crash that could occur when loading creature or companion textures in multiplayer.

  • Fixed a crash that could occur when renaming a companion on Xbox.

  • Fixed an issue that could cause the wrong companion to be renamed when renaming a companion.

  • Fixed an issue that prevented personal items such as ships/freighters/Multi-Tools and companions from being renamed on PlayStation 5.

  • Other player’s companions will no longer collide with you in multiplayer.

  • All companions now correctly defend their owner when attacked by a hostile creature.

  • Fixed an issue that prevent creatures from being harvested by the Livestock Unit.

  • Fixed an issue that could cause robotic companions to eat pellets rather than ion batteries.

  • Fixed an issue that caused companion species to be listed incorrectly when viewed in the Companion Manager.

  • Fixed an issue that caused the hostile aliens found inside derelict freighters to immediately despawn.

  • Fixed an issue that caused your own companion’s information to be displayed when viewing another player’s companion through the Analysis Visor.

  • Fixed an issue that could cause companion eggs received from Xbox players to fail to hatch.

  • Fixed an issue that could cause overly dramatic camera shake to occur when the sandworm is spawned.

  • The Living Ship can now be repaired without needing advanced bait.

  • Fixed an issue that could occur when rendering trails in VR.

  • Fixed an issue with cloud rendering when taking screenshots in VR.

  • Fixed a texture rendering issue.

  • Fixed a rare crash that could occur when viewing creatures in the Discovery Page.

  • Fixed a PC-specific memory leak that could occur when alt-tabbing or changing resolution.

  • Fixed a PlayStation 5 specific GPU crash.

  • Fixed a number of crashes related to terrain rendering.

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GOG update 3.22_Companions_69111 - 20MB

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:open_mouth: It is a compass…

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Could certainly use a better one of those…

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I wonder what that means. A play on words like Origins? A hint?
Origins was compared to foundations (I.E setting a basis for future updates)
Maybe this is like pathfinder? Expanding on the foundation?

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