I have no idea how actual artists judge their work. Do they see an intended result in their minds eye, and then compare the final product to it, and keep fiddling until it’s close enough?
Some do, some don’t. I think Michaelangelo said it best with
Every block of stone has a statue inside it and it is the task of the sculptor to discover it
Sometimes its an organic process, you have an idea in mind but interacting with the medium will cause new shapes and ideas to emerge in the moment.
Some folk who I’m 100% are on some wedge of some spectrum, can visualise and realise the entire thing before they begin but I think for most it’s the organic approach.
Especially with music in my experience…
I might stumble into a nice rhythm section and have no idea what I’m going to lay down as a melody on top until I start playing along with it and all sorts of things come out until I land on one that grips me.
Other times I might find myself minding my own business and taking a break from mixing etc and the perfect melody just pops into my head. Or other times I might know the purpose of the piece in mind and know how I want the arrangement to go and call back on itself etc, but I don’t really know how it’s going to sound or what thats going to be until I reach that point of composition.
For visual stuff, I usually have ideas and references in mind for what I’m aiming for but in my attempt to emulate or execute this, something else entirely emerges by accident and I pivot into it.
Some call this automatic writing or being guided by angels etc. I just see it as an organic feedback loop of beck and call, a conversation between yourself and the tools at hand.
Ultimately everyones approach is different yet similar and whatever works for you is the correct method of trial and error and learning from what turned out well and what didn’t.
I spent a lot of my teens wondering what the “secret” was and constantly thinking whatever I was doing must be wrong, and at the time it was very hard to find someone talking about the process and not trying to be an enigma.
These days it seems like creators and artists are more open and honest about it, and lots of archived footage of older artists are being unveiled lately where you get to see or hear this process in action; whereas before the old guard would have kept it under wraps to carefully curate their clients “mystique”.
Your approach to the art seems entirely suited to how you think and work, and it also seems like the most logical way these things would be designed anyway, fit for purpose with the aesthetic coming second. I think this is how most things that require an engineer and a focus on functionality are made in the real world too.
Coming up with an aesthetic and trying to fit things into it after the fact, is how you end up with a concave console with a massive heating issue and failure rate
And a gigantic BRICK of a converter attached to your power cable.
Glad to hear you’re taking the time and not trying to rush or meet previous demo deadlines you set down for yourself. I’ll be sure to notify all my space sim friends about the demo when it lands, I’ve already been telling one friend about the games development and progress over the years as more info comes out.
So the absolute majority of what you see is just geometric primitives slapped together. Too many polies, sticking through each other unmerged, duplicated vertices, invisible faces, it’s ugly. But it looks like the thing I need it to look like from enough distance, and quite often only from the right angle. Enough to make a picture, completely useless to put into a game as actual assets.
This would be you setting up your " block of stone"
I dunno but I think this may be why this part of the process is often known as “blocking”, in most mediums. Or I have just assumed way too much from what little I personally know.
I think skill and art are often confused and conflated as being a part of each other and necessary. This is false, an old holdover from an elitest era that sought to silence impoverished people. Outsider art exists for a reason and can sometimes say more and be a lot more raw and emotional than any of it’s “high-art” counterparts. Never forget that in music you have people famous for being virtuosos and simultaneously those who can barely play some basic chords or understand gear/tech and they create an entirely new genre that captures a generation, in some cases even splinters off into dozens of new sub genres.
I think your stuff looks great and you get there as part of a learning process, using what you’re familiar and comfortable with which opens up new avenues of exploration and education; your skill at making these models is only second in nature to your skill at being humble and modest. Just don’t discard that second part, the learning and growth never stops. The 10,000 hour analogy is a myth.