We at the Spacing Guild have been noticing this for a while now. People’s bases, comm stations and even multiplayer orbs aren’t always appearing, and the game often tells us we are disconnected from online services. Here is an example of a recent conversation we had about it
Have others on here noticed this happening? I know the Top of the Galaxy community has noticed and been experimenting with this issue; one of their leaders discussed it on a Cobra TV podcast.
I’m wondering if Hello Games knew their share serves would be at near-full capacity at this point, and that’s why they had Emily/Loop16’s memory crashing in the Waking Titan ARG. It also fits in with the Atlas Rises storyline in which the universe simulation is crashing and will soon come to an end.
It’s kind of cool to think they may have planned for the share servers to start being wonky around the time of the ARG, but it is rather annoying that we have to put up with unreliable share servers until the update 2 months from now.
What do you all think? Is this a serious problem and are HG aware of it and was it worked in as part of the NMS story?