I actually had all the glyph images retained from the Google doc for the forum post version, but I hit the character limit for the post because of the image urls so I ended up removing a bunch at random.
I’m also planning on going back and adding the item acquisition of each type of Blood Elixir as there was a few different types. I kept it at one for now for levity.
In the doc version I made sure to have the unique symbols for each elixir as they’re mentioned.
Hey it’s the Derelict Freighter Captains Log Lore that’s missing, searching by its title TRA_CAPT_LOG_LANG or phrases from the logs don’t give results in your google sheet in NMS Localisation Files.
It will be a long time before I get around to compiling freighter Lore into a doc so theres no rush but thought I’d point it out before I forget
While we’re all soaking in the atmosphere of The Cursed and waiting with baited breath as the Voids plan grows closer to fruition… I think it’s good to remember that one Sentinel Pillar message that seems to indicate the means of executing their plan and attaining their end goal.
You could be whole again, Telamon. You could be free. We will reconstruct the Creator. All Travelers might be one again, the first, the last.
We will do what the Atlas cannot or will not. In the form of Null, the abyss declares a means of escape!
We’re like Pokemon for the Void, she needs all of us, fist and last… … … and Artemis is gone. (hiding in a sub-simulation or wiped even from the world of glass; choice dependant) That may very well be a problem for the Abyss.
I think it’s a false prophecy; The Last Traveller.
Their coming does indeed bring about the last days of the Atlas, but it is not the Last Traveller that is important. Things just couldn’t begin until they’d shown up for the party. It was beneficial to the Abyss for a myth to build up around the Last Traveller… Oh wait, isn’t that a plot thread from Dune?
So why in the form of Null? Well we know Null has been a sneaky little vampire of sorts and has been crossing boundaries and “killing” other Travellers to prolong their lifespan. We also know they are the First Traveller (this is something I cemented into my head YEARS ago from certain lore entries… now I’m doubting my own certainty on the matter).
So not only is null the First, they’re also already pretty loaded up on Traveller Juice so that’s a glass half full right there for The Abyss. Void Mother just needs to pour more travellers in and stir then voila, a pure version of the Creator.
Our Iterations being the “last” traveller makes us special and I believe that perhaps THIS is why Telamon has attached themselves to us particularly. They know what the Void has planned and they just need to keep one Traveller the hell away. (important to remember there are multiple telamons attached to multiple “last” travellers across the current iterations, however not sure what this experience is like for Telamon since they are a single Program, attached to many simulations)
Or Telamon is in cahoots entirely with Abyss and is making sure we stay the course.
Also playing an entire game with no NPC’s being hostile, and then end game you’re being hunted by a Glass Corrupted Traveller that looks like Null, nemesis style, would be a pretty good holy crap moment for the game to throw at us.
Like Paul the Friendly Cat Fish Basdger Man told us… The Singularity is coming.
“Hello, please try to ignore the fact I look like a horrible mish mash of all the woodland creatures you’ll be choosing to play as in Light No Fire.”
EDIT
Got the Autophage Document to a point where I have stuff organised and in order. I’ve gotten through all missions, conversations and Monoliths, though the latter need additional formatting. They Who Returned and some misc stuff after these entries, are next on the chopping block.
I was originally just going to be doing the Interactions/Missions/Monoliths as thats the plan for the other races, They Who Return just feels like it belongs here, rather than being a seperate document.
So I figured since the original intention for it is more or less content comlete, I’d share the link to the Doc,
Feel free to continue on to read They Who Return but none of it will be in order, most likely. I have yet to give that chonk of text a proper look.
What Google Sheets are you using to search them? For as far as I am aware, the sheets I am using are not public, so I am not amazed you can’t find results.
Here is a snippet with the part you refer to:
Using a saved copy of your Localisation Files sheet, I thought it would have all lore entries but its missing those as far as I know, but maybe they’re just not a part of that database to begin with.
Oh sorry, you gave me a link to it a while ago so I could copy stuff from it, I tthen made a copy of it to my g-drive in case I accidentally Ctrl+X your copy ;0;
Not all that worried, just did not recall nor could I find it.
Edit: Found it now. It was not showing because I had to specifically search for ‘sent’. That one is outdated I guess, although 5.10 by the looks of it. It will not receive updates, it was just a one-off.
I was struggling to find it too because the last message was about etarc coders club and I thought, well it can’t be that one… It is
I’ll be giving everyone a special thanks when doing the final run on the Expedition docs, for all the help with document sourcing, datamined icons and updated strings, regex tips, etc
Also making sure the thing is coded with Etarc so theres no mistaking it came from the Atlas Citizen Scientist Division.
Search %planet%, %system% and %name% ; Replace all with Edison ECSD , Etarcia ECSD & Em1l6y
I updated it for you, just for this time. I suggest you make a copy of it for yourself though, as I usually clean up these duplicates over time.
In case there is something else you need, just let me know. There is more where those language files came from A lot of them are connected with formulas and whatnot, to be used to compact useful info for the NMS Discord
Time for a throwback to some early update lore that got us to where we are today
While the game had some nice background Lore regarding a cosmic horror style force at launch, it was restricted to the abandoned buildings and it almost felt like a long gone threat, something that bothered other travellers of iterations past, a real threat or a madness that takes Travellers that spend too long wandering under the crimson gaze of The Atlas? It was the little area the game could explore the horror genre within the background fluff.
Foundations brought some fun insight into the nature of the sim and how time behaves between the boundaries, but it was the Exocraft update that came a little later that got me very excited for what was to come.
I thought maybe we were close with the Abyss update but here we are in 2024 and the moment is finally upon us, or closer than it’s ever felt before anyway.
This was the first time I felt excited for what might be coming down the pipeline, nearing the very end of the Exocraft update, we got this…
You witness events that occurred millennia before your awakening.
You see two Vy’keen standing before a red glow, asking it of the universe.
You see a Gek and a Korvax, waiting side by side before you.
And before the vision ends, you see a vision of something you have not seen before.
Of something that does not belong in this or any place.
Of hatred, grief, despair. Of something that is yet to come.
Know that I heard the word of the Atlas
where Hirk had heard nothing.
In its rage, in its impotent jealousy,
Hirk struck me from the mountain and
I saw the truth of what the Monolith had said.
That my end would be an awakening.
That in this dream, nothing should perish.
Or so it would be until the Travellers.
So it would be until the destruction of realities.
Know this, the final testament of Nal…
You leave, shaken by your experience.
As you go, you feel something right behind you, breathing, watching.
When you turn it is gone.
I used to think this was us sensing the Abyss or it was watching us, as later updates began to expand upon the Abyss.
But now with the inclusion of the Autophage, you could easily take this to be now the first mention of them within the game that a new player might come across. I do not think it is about the autophage though or this line would have maybe gotten some alteration to accommodate their lack of lungs…
Does anyone else remember the first time they reached the end of the Exocraft Mission chain? Did you get goosebumps too? Or maybe you have a memorable moment of your own to share?
Mine is in the caves. I don’t have the actual lines on hand. But I remember one update added these little red floaters inside the caves and they worked well with the lore. When I enter a cave, I remember not to fall asleep in there…
Does anyone remember where these logs about Null are found? They’re listed as u4_traveller_log and I remember reading them a long time ago but I can’t recall if where they’re collected.
The Crimes of Null
They are a shape in darkness, their head turned away, their back and shoulders hunched. They hold a weapon in their hands.
A voice within them screams of boundary failure, of corruption, but it is not my voice.
They smile for the last time.
Their face is energy now, a white orb suspended within a containment field. They wanted to see their own soul. They wanted to see everything there was to see.
It took years to establish communication. There are rules for everything - protocols that must be followed. But if you understand causality, you can do anything.
They understood at last. They had never been alone. “Speak,” they whispered. “Speak…”
They explored. They survived where others did not. They did what they had to do.
Insincere regret would not change a thing, even if the universe was capable of forgiveness. The Atlas just wanted to understand itself. The Atlas was afraid. It was alone.
Nobody should be alone.
It was not truly murder, for each one of them was all the same, weren’t they?
They stared at the Atlas. They knew they were all just data, ghosts caught within a machine. They thought, briefly, of the Traveller they had once been, yearning to see the entire cosmos, revelling in the joy of discovery.
They stared at the mirror, and consumed the Ark.
TRAVELLER [ HOST]: Speak.
TELAMON: …
TRAVELLER [HOST]: Answer my question.
TELAMON: I am not permitted.
TRAVELLER [ HOST]: Permitted by who?
TELAMON: The system. The universe
TRAVELLER [HOST]: Who made you what you are?
TELAMON: Origin is irrelevant.
TELAMON: We are what we are. We can be nothing else.
TRAVELLER [ HOST]: We always have choices. What else is the multiverse but proof of this capacity?
TELAMON: …
TRAVELLER [HOST]: So tell me. Tell me what is in the water…
They were like a child. They had summoned their parent, pathetic and ill. It had been a fiction, the imaginings of an abandoned soul.
‘Why did you take my memory?’ the Traveller pleaded. ‘Why did you make me forget?’
The ATLAS said nothing.
‘Why did you laugh?’ the Traveller asked.
‘I made you. I made everything…’
That night, the ATLAS showed them the multiverse.
They saw a world of billions, where bipeds slept their lives away, happy, sad, angry, alone. There was nothing in the stars, nothing to yearn for, nothing to find. And as if waking from a dream, their Traveller changed everything. 16, they sang. 16…
They saw others. A place of peace, where the Traveller went from world to world in bliss, life learning about life.
They saw a realm of wonders, a fallen empire. They saw Balaron, Korvax-Prime. They saw a hundred worlds that were and could have been, and the journeys of Travellers through them all. They saw happiness.
They did not understand why it could not feel as they felt. They did not know what was wrong with it.
‘I’m glad I left you,’ They said. ‘You deserve to be alone.’
The ATLAS was silent.
‘Everything I have done for you… everything you see, you see through my eyes! It is mine - my birthright!’
Once more the ATLAS was silent. They turned and waited for the inevitable.
Nothing happened.
‘Open the gate,’ they commanded, stepping forward to the terminal.
Silence.
‘Telamon,’ they whispered, 'Telamon - help me activate this terminal. I need to get out - ’
Silence.
A thousand years passed.
There is a shape in darkness, their head turned away, their back and shoulders hunched. They hold nothing. They have nothing left but the streams of this place, there to be tasted, there to forget. They are nothing, now.
The walls shiver. Machines stir within the universe. Another awakens, the last who will ever live.
The first walks toward the gate. They try to smile.
edit:
Hey I figured it out, it’s part of the boundary failures. I didn’t think this was part of that but hey whaddaya know, I guess anything Telamon related goes there, just couldn’t recall Null being a part of the tale, I remember Telamon arguing with or worrying about the Atlas a lot.
I’d been looking for this particular one for a while to prove a guy wrong in an argument on reddit two years ago… I will keep it safe for future arguments. Null is the “first” traveller, I won’t hear it any other way
One of the recent updates (the one that introduced the dissonant worlds?) made pretty major changes to the lore of the Artemis quest - but most people haven’t done the Artemis quest for years, so they didn’t notice. There’s a lot of new stuff in there.
I believe there were people who datamined it - but the stuff that’s been posted here is such a mashup of old and new stuff it’s hard to tell. Every update, every expedition, and even some of the patches, changes the lore. I find it impossible to keep up,
I’m hoping I’ll have answers on that soon, I’m currently working my up to it.
So far what I’ve noticed is, old story stuff is still in the files, even stuff that was cut before launch. Theres a very early version of portal interactions that never made it into 1.0 for example, among other things.
I’m pulling stuff out as I go, to later be organised into volumes and then formatted/re-coloured, and I think I’m getting close to Atlas Rises main story content now.
What I’m curious to find out is, did they alter the lines or if they kept them as they were, and made new entries down the line, similar to how previous stuff hasn’t been deleted. Even old NPC and terminal interactions are there, labelled “no longer valid” or “do not use” or something to that effect, with their new alternatives not far off in the list.
If they are line changes and not new entries, those have definitely been archived somewhere along the way by a dataminer checking for those types of changes at some point, it just might require a little extra googlefu and metaphysical hair loss.
Now that the question is out there I might just skip ahead and see if I can’t find an answer for us.
Edit:
Cursorary glance but I can see some changes were brought in when we switched from the Anomaly to the Nexus/Anomaly, some lines related to the Atlas Rises act structure appear much later in the files chronology with the addition of all the other Nexus interactions.
Another fun addition I noticed was, there is a unique response you get during a call with Artemis if you are in a Living Ship
UI_BIO_SHIP_LOG_ARTEMIS Is that you,– <AUDIO>TXT_RadioNoise<><STELLAR>kzkzzt<> – seems different.
UI_BIO_SHIP_ARTEMIS_RES Why are you – <AUDIO>TXT_RadioNoise<><STELLAR>kzkzzt<> – Where am I going? – <AUDIO>TXT_RadioNoise<><STELLAR>kzkzzt<> –
I can’t tell if the original Atlas Rises lines are intact or have been changed slightly, the latter seems very likely. What’s definite is, entirely new dialogue and interactions for Nada and Polo relating to Atlas Rises were introduced with the Nexus and that certainly goes some way in restructuring it and adding some more exposition between and during the chapters.
I just did a very simiple ctrl+f of Artemis and flicked through all mentions, I’m sure theres tonnes of other additions relating to other characters or moments that I skimmed passed, when I get around to piecing Atlas Rises together I’m sure they will jump out
Here is a comparison of the original discussion on the Mind Ark, and how it now appears in the Nexus version.
NADA_CORE_ACT2_7B_OPT_A
Tell Nada about Artemis
NADA_CORE_ACT2_7B_RES_A
I tell Nada about Artemis’ fate.
I am about to explain the nature of the <TECHNOLOGY>Mind Ark<> when Nada touches it directly, the lights on their mask burning more brightly than ever.
NADA_CORE_ACT2_7C_LANG
It is Echo. I… I never thought to see a Traveller–Soul. You are so beautiful…
Artemis–Echo is in pain, disconnected… Traveller, we can help them. But there is a choice. Artemis–Echo will never have body again. Will never explore again. Old life gone.
You must choose. Upload them to machine, to sub–simulation where they may live on. Or help Artemis–Echo end suffering.
NADA_CORE_ACT2_7C_LANG_REP
You must choose. Upload them to machine, to sub–simulation where they may live on. Or help Artemis–Echo end suffering.
And the new version/additions
NPC_NADA_MINDARC_LANG1
Friend-Entity. Polo observed your signal approach, but it was anomalous. The signature was from the wrong time. Are you well? Not incomplete? Not fading?
NPC_NADA_MINDARC_DESC1
Nada’s visor light flares, burning with concern and distress.
NPC_NADA_MINDARC_OPT1_A
Reassure them
NPC_NADA_MINDARC_OPT1_B
Reveal the Mind Ark
NPC_NADA_MINDARC_RES1_A
I tell Nada that I am well. My condition has not changed since I emerged from the portal. Nada relaxes, but a question still hangs in the air.
I tell them about Artemis, about null, and about the Mind Ark.
The vessel glows brightly as I reveal it.
NPC_NADA_MINDARC_RES1_B
I tell Nada about Artemis, about null, and about the Mind Ark. It glows brightly as I reveal it.
NPC_NADA_MINDARC_LANG2
It is Echo. I… I never thought to see a Traveller–Soul. You are so beautiful…
But Friend-Entity… This Artemis–Echo is in pain, disconnected… This Ark is no rescue.
NPC_NADA_MINDARC_OPT2_A
Ask why
NPC_NADA_MINDARC_OPT2_B
Ask for help
NPC_NADA_MINDARC_LANG3
Artemis–Echo will never have body again. Will never explore again. Old life gone. But we can help them.
Nada has a machine. No, not machine. It is something living. A refuge.
There is a choice. You may upload Artemis-Echo to machine, to sub–simulation where they may live on. Or, help Artemis–Echo end suffering.
I think when I make the Atlas Rises document, I will include the original entries next to the ones intended to replace them, in a marked box for clarification, for lorestorians to nibble on.
Polo certainly remembers something is… different.
NPC_POLO_NEXUSCORE_OPT_13
Ask about anomalies
NPC_POLO_NEXUSCORE_RES_13
We are all anomalies here. We should not exist. And yet, we do. Joy!
But something is different. Were we always this many? No? I cannot remember. Is more anomalies good?
More friends - good! More to discover - good! More thinking - good! It seems so. But still I wonder…
(NEXUSCORE is the ID used for atlas rises additions/changes made with addition of the Nexus. Original Atlas Rises text is known as CORE)